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#26 2013-03-06 17:59:35

bob6
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Registered: 2010-07-01
Posts: 100+

Re: Collab with iaoumeur and Firedrake969

OOOHH so sorry guys I've been inactive because of school... Yes, that idea sounds awesome? What can I do?

Also, I can do scrolling :3

EDIT: let's see... a name...
Through the Ages?
Battle of the Ages?

and also, will the characters be...
stickmen?
good graphics?
8-bit?
simple graphics?

I personally like 8-bit or stickman, but that's only my style.
One vote for stickman, one for 8-bit.

Ya, I might be inactive on weekdays, but I will be active on weekends.  smile

Last edited by bob6 (2013-03-06 18:04:27)


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#27 2013-03-06 18:11:06

Firedrake969
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Registered: 2011-11-24
Posts: 1000+

Re: Collab with iaoumeur and Firedrake969

Stickman!   big_smile


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#28 2013-03-06 21:12:00

bob6
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Registered: 2010-07-01
Posts: 100+

Re: Collab with iaoumeur and Firedrake969

Stickman-1.5
8-bit-0.5
Realistic-0
Simple-0

If stickman goes through then you can get ideas for animation from www.stickpage.com a site full of stickman games, animations, etc.

Last edited by bob6 (2013-03-06 21:12:33)


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#29 2013-03-07 09:12:32

Firedrake969
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Registered: 2011-11-24
Posts: 1000+

Re: Collab with iaoumeur and Firedrake969

Yea, I think we're doing stickmen, but let's wait for iaomour (spelled it right?).

Last edited by Firedrake969 (2013-03-07 09:12:58)


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#30 2013-03-07 11:33:33

iaoumeur
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Registered: 2012-11-24
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

Yeah I'm here, I love the stickman idea lets do it!

P.S You can call me Iao to save time...

P.P.S So what name are we chosing, I can't design the menu until we've come up with a name...


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#31 2013-03-07 13:13:47

Firedrake969
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Registered: 2011-11-24
Posts: 1000+

Re: Collab with iaoumeur and Firedrake969

xD I spent 20 seconds typing your name.

So, maybe  Battle of the Ages?


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#32 2013-03-07 13:28:04

iaoumeur
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Registered: 2012-11-24
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

K yeah! I'm kinda busy today though so I'll design tomorrow...


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#33 2013-03-07 14:04:59

Firedrake969
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Registered: 2011-11-24
Posts: 1000+

Re: Collab with iaoumeur and Firedrake969

Ok, I'll be working on the base, perhaps?  Or what should I do?


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#34 2013-03-07 14:40:11

iaoumeur
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Registered: 2012-11-24
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

I guess you could adjust the base...


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#35 2013-03-07 15:32:24

Firedrake969
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Registered: 2011-11-24
Posts: 1000+

Re: Collab with iaoumeur and Firedrake969

I suppose.  If it's going to be a normal platformer, should I include
-wall-jumping
-how much gravity?
-anything else?


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#36 2013-03-07 22:00:14

bob6
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Registered: 2010-07-01
Posts: 100+

Re: Collab with iaoumeur and Firedrake969

Wall jumping might not seem like a good idea. I just don't think killing enemies and wall-jumping is gonna mix... I don't know.
And as for gravity, set it at 9.8 m/s^2, regular earth gravity. More realistic. Maybe make the character jump twice or three times his height? Your choice.

EDIT: also, we need a very smooth animation cycle for the main character stickman. Choppy movement just makes me want to puke (not literally, but you get the idea  tongue )
Yep, taht includes jumping, attack, and (if it gets through) walljumping.

And obviously, we are doing a stickman game! cool!
I'm rather good at drawing stickmen, please tell me if you need me to draw run cycles or jump cycles or whatever.

Last edited by bob6 (2013-03-07 22:05:58)


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#37 2013-03-08 10:22:28

Firedrake969
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Registered: 2011-11-24
Posts: 1000+

Re: Collab with iaoumeur and Firedrake969

Yea, especially with wtickmen.  I can't do animations, but I can mod zubblewu's engine to meet most of these things.  You need to make all of the run, jump, etc. cycles, and with iao if he can, because if you assign me, we'll have bad art.  I just don't do computer graphics.


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#38 2013-03-08 11:01:00

iaoumeur
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Registered: 2012-11-24
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

Umm, I don't know about my drawing because it....  sucks...
Our art style could be like the one in Fancy Pants Adventure. I think that movement is really smooth...


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#39 2013-03-08 12:49:08

bob6
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Registered: 2010-07-01
Posts: 100+

Re: Collab with iaoumeur and Firedrake969

Fancypants sounds good.
Animation cycles needed:
Run cycle
Idle cycle
Jump cycle

I will start working on these ASAP.
Tell me, do you want stickmen to have clothes?
I don't think I can really do clothes though...
And guess what? we have a deadline for this project.
Before Scratch Team moves everything to Scratch 2.0
So that means, we need to complete this in one month or two.

I will make a test account so my real account doesn't get cluttered with incompleted stuff.
Probably will be bob6_test


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#40 2013-03-08 13:00:37

bob6_test
New Scratcher
Registered: 2013-03-08
Posts: 5

Re: Collab with iaoumeur and Firedrake969

when gf clicked
if <(collab)=(in progress)>
 say [Let's do this!] for (2) secs
 broadcast [draw v]
end
when I receive [draw v]
clear
pen down
set pen color to [#000000]
Draw!

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#41 2013-03-08 14:04:23

iaoumeur
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Registered: 2012-11-24
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

Yeah I'll probably upload on here


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#42 2013-03-08 15:05:47

Firedrake969
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Registered: 2011-11-24
Posts: 1000+

Re: Collab with iaoumeur and Firedrake969

Why is there that deadline?
Also, he doesn't need clothes.
I'll be uploading to firedrake969_test
and I like new lines for every sentence


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#43 2013-03-08 15:27:37

iaoumeur
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Registered: 2012-11-24
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

Lol

Last edited by iaoumeur (2013-03-08 15:28:02)


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#44 2013-03-08 20:24:25

bob6
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Registered: 2010-07-01
Posts: 100+

Re: Collab with iaoumeur and Firedrake969

No clothes? sure  tongue


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#45 2013-03-09 03:52:44

iaoumeur
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Registered: 2012-11-24
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

Yeah I guess a plain stickman is best but we're gonna need some pretty smooth movement for it to look good...


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#46 2013-03-09 04:48:11

iaoumeur
Scratcher
Registered: 2012-11-24
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

I have an idea for the main menu (I know the drawing sucks...)


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#47 2013-03-09 09:14:31

Firedrake969
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Registered: 2011-11-24
Posts: 1000+

Re: Collab with iaoumeur and Firedrake969

Great.  We''ll need a pplay button too.


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#48 2013-03-09 09:15:39

iaoumeur
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Registered: 2012-11-24
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

Ok, but what do you think so far?


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#49 2013-03-09 09:21:05

iaoumeur
Scratcher
Registered: 2012-11-24
Posts: 500+

Re: Collab with iaoumeur and Firedrake969

Added play button


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#50 2013-03-09 09:22:43

Firedrake969
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Registered: 2011-11-24
Posts: 1000+

Re: Collab with iaoumeur and Firedrake969

Ok.  Does it do anything yet?


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