I've been using GIMP for years to make signatures, game graphics, and giving people lightsabers in photos... but I never thought of actually painting a picture until today.
Use this thread to post your artwork in GIMP or anything done on a computer for that matter.
I will use this box to showcase my own things. They are all inspired and heavily influenced by Bob Ross. In Chronological order:
Last edited by illusionist (2013-03-13 12:15:15)
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That is excellent, illusionist! I've never tried painting in GIMP, but I'm sure I'd be horrible
I've always admired your signatures, by the way
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Great job!
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haha, thats certainly better than anything ive done in gimp :P
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That is AMAZING!
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MrFlash67 wrote:
Nice. And hello, back from the dead. This week seems to be the week that people RESURRECT!
I've been very active on the Scratch 2.0 alpha/beta for well over a year.
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illusionist wrote:
MrFlash67 wrote:
Nice. And hello, back from the dead. This week seems to be the week that people RESURRECT!
I've been very active on the Scratch 2.0 alpha/beta for well over a year.
I am not too active on the two point oo forums.
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Wow, twenty minutes, that landscape looks as if it should have taken an hour or more! Great job .w.
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witchartix wrote:
Wow, twenty minutes, that landscape looks as if it should have taken an hour or more! Great job .w.
Oh, stop it, you.
Its pretty plain in my opinion.
some clouds
a sun
2 hills
1 tree
a forest of copy-pasted trees in the back.
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I was just doing another painting that had a cabin, path, creek, forest, and rocks when gimp crashed. I didn't save... I'm going to try to redo it later.
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illusionist wrote:
I was just doing another painting that had a cabin, path, creek, forest, and rocks when gimp crashed. I didn't save... I'm going to try to redo it later.
Aw, too bad
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man is that pretty
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That's awesome! I could never draw like that on a computer.
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I re-did the one I lost in the crash (lol?) the way I did the landform this time didn't give me enough space for a creek though, but I think it still turned out fantastic:
And here is a GIF showing the steps I took to make it.
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illusionist wrote:
I re-did the one I lost in the crash (lol?) the way I did the landform this time didn't give me enough space for a creek though, but I think it still turned out fantastic:
http://i.imgur.com/jX9XVWM.jpg
Dang, that's nice.
Last edited by CheeseMunchy (2013-03-02 23:39:04)
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i feel kinda odd about this because of what it lacks composition-wise. i mean sure, the tree is rendered pretty well, but besides that, there isn't much. the sky is a gradient and some clouds, and the hills are green color washes with some shade and higlight, with a digital brush randomly patched around the entirety of the hill to emulate grass. in terms of execution, i'd say you did most everything pretty well except the hill grass, it just looks messy and rushed. the clouds are a little iffy, not that bad, but you should use some reference for them next time.
but enough about execution, let's look at what's in the picture. on the left you have one tree. one tree. the way plants spread, this almost never happens. sure, sometimes a tree will be a little set apart from the others, or maybe a person will purposefully plant a tree somewhere they want, but there's nothing around it, and the distance it has from the forest on the other side shows that there's no real relation between them. something as simple as a bush or another tree going off the border would make the lone tree seem a little less out of place. on the right side you have a distant forest. i'm hoping you feel guilty enough about copy and pasting the first tree that i don't have to go over that part. what was more noticeable, however was that all of the bottoms of the trees were cut off by the hill. the grass texture implies that the hill is at least somewhat flat, but the apparent dropoff that the trees are hiding behind completely contradicts this.
and that's about it. eyes will usually drift towards visually noisy spots, and besides the strange grass shading, the trees are the only thing the viewer will have to look at. the amount of resulting negative space is overwhelming and really detracts from the picture as a whole. something as simple as adding some more foreground objects or extending the distant forest over the hill would really spruce it up.
about the second picture:
i really like the improvement of the grass on the right side, and the fact that the trees look like they were all drawn instead of pasted. again, having the trees coming over the hill would help out the use of space in the image as well as helping depict the hill as a round, three dimensional surface. also, the dirt path shouldn't really have that much horizontal shading on it, or if you're using that to convey perspective, the gaps between the horizontal sections should get closer together the farther away the path is.
but what really got me was that the cabin is all the way at the right edge, and almost in the center vertically. you've probably heard of the rule of thirds, and it doesn't have to be obeyed incredibly strictly or anything, but the first thing most people will look at is the cabin, and when it's entirely on one side, the picture feels unbalanced.
wow that took a while to type up. tl;dr is pictures could be better but are still nice.
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