OrcaCat wrote:
YMIBANWAH wrote:
OrcaCat wrote:
It was already fixed. Negative damage=heal.Oh that's good for the actual game, but the version out to the ppublic some people think -6 means do 6 damage.
Yeah. Are you working on the battle engine?
I will work in it soon, I think I found a way for move codes, that uses wht you wanted me to use, but is a bit different.
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YMIBANWAH wrote:
OrcaCat wrote:
YMIBANWAH wrote:
Oh that's good for the actual game, but the version out to the ppublic some people think -6 means do 6 damage.Yeah. Are you working on the battle engine?
I will work in it soon, I think I found a way for move codes, that uses wht you wanted me to use, but is a bit different.
Okay.
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Should there be like an exclusive item in the game or something? Like a special pokeball?
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Shadow36821 wrote:
Should there be like an exclusive item in the game or something? Like a special pokeball?
Definitely--but later. We need to get the battle engine and other things done first.
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I finally finished the Pallet Town barriers.
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OrcaCat wrote:
Ok I will work on that over the next few weeks first I want to do the move code system first, and then the move application before I add those formulas.
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YMIBANWAH wrote:
OrcaCat wrote:
Ok I will work on that over the next few weeks first I want to do the move code system first, and then the move application before I add those formulas.
Do we use the Gen 3 - 5 catch rate formula, or the Gen 1 version.
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YMIBANWAH wrote:
YMIBANWAH wrote:
OrcaCat wrote:
Ok I will work on that over the next few weeks first I want to do the move code system first, and then the move application before I add those formulas.
Do we use the Gen 3 - 5 catch rate formula, or the Gen 1 version.
Gen 3.
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OrcaCat wrote:
YMIBANWAH wrote:
YMIBANWAH wrote:
Ok I will work on that over the next few weeks first I want to do the move code system first, and then the move application before I add those formulas.Do we use the Gen 3 - 5 catch rate formula, or the Gen 1 version.
Gen 3.
Ok I have started the demo I can convert tackle as a string to a list and am working on making it identify the parts of the list for different purposes, and am about to add in the damage formula and the HP bar you made.
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YMIBANWAH wrote:
OrcaCat wrote:
YMIBANWAH wrote:
Do we use the Gen 3 - 5 catch rate formula, or the Gen 1 version.Gen 3.
Ok I have started the demo I can convert tackle as a string to a list and am working on making it identify the parts of the list for different purposes, and am about to add in the damage formula and the HP bar you made.
Cool!
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YMIBANWAH wrote:
Shadow36821 wrote:
Should there be like an exclusive item in the game or something? Like a special pokeball?
Can you help with the battle engine demo?
yes, i have a idea for the scripts!
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Whoever is making the battle system, I have a ides!
Try to do this:
Attack Defense Speed Sp.Atk sp.DefThose are all the Pokemon stats, use them as variables, and when your Pokemon level up, use this:
when I receive Level up change attack by <pick random 1 to 2>
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Shadow36821 wrote:
Whoever is making the battle system, I have a ides!
Try to do this:Attack Defense Speed Sp.Atk sp.DefThose are all the Pokemon stats, use them as variables, and when your Pokemon level up, use this:when I receive Level up change attack by <pick random 1 to 2>
Naw, I wanna use the real formula with EVs and IVs. Sorry.
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OrcaCat wrote:
Shadow36821 wrote:
Whoever is making the battle system, I have a ides!
Try to do this:Attack Defense Speed Sp.Atk sp.DefThose are all the Pokemon stats, use them as variables, and when your Pokemon level up, use this:when I receive Level up change attack by <pick random 1 to 2>Naw, I wanna use the real formula with EVs and IVs. Sorry.
What are EVs?
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Shadow36821 wrote:
OrcaCat wrote:
Shadow36821 wrote:
Whoever is making the battle system, I have a ides!
Try to do this:Attack Defense Speed Sp.Atk sp.DefThose are all the Pokemon stats, use them as variables, and when your Pokemon level up, use this:when I receive Level up change attack by <pick random 1 to 2>Naw, I wanna use the real formula with EVs and IVs. Sorry.
What are EVs?
bulbapedia.bulbagarden.net/wiki/Effort_value
http://bulbapedia.bulbagarden.net/wiki/ … alue_yield
These are also helpful:
http://bulbapedia.bulbagarden.net/wiki/Stats
http://bulbapedia.bulbagarden.net/wiki/Nature
http://bulbapedia.bulbagarden.net/wiki/ … ual_values
And we could also include this.
Last edited by OrcaCat (2013-03-03 13:28:11)
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YMIBANWAH wrote:
soniku3 wrote:
If you guys use that, EV trainers will be angry.
I'm for EVs so I will add EVs, the first version will only support battles and no leveling though.
Okay.
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Alright, there is a sprite that has every Gen I pokemon in it in Apple Red right now. Also, use this list of moves and order them in the moves list by their index number.
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OrcaCat wrote:
Alright, there is a sprite that has every Gen I pokemon in it in Apple Red right now. Also, use this list of moves and order them in the moves list by their index number.
I will work more on the weekend I have a lot to do during the week. Sorry.
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YMIBANWAH wrote:
OrcaCat wrote:
Alright, there is a sprite that has every Gen I pokemon in it in Apple Red right now. Also, use this list of moves and order them in the moves list by their index number.
I will work more on the weekend I have a lot to do during the week. Sorry.
Okay.
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