Well, for the moving part, you'll need to show your scripts or else there's very little that I can do.
Now, for your level question, all you have to do is create a variable called "Level", set it to 1 on the first level, change it by 1 whenever you want to change a level, and make sure that you background takes the variable (Level) and turns into the right background. Now, just make sure that your levels are your backgrounds, though if this isn't true, then you could always do the same thing for whatever sprites are the level.
I hope that this helps!
With regards,
ErnieParke
Last edited by ErnieParke (2013-03-01 21:12:45)
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go here there is a ton of help here
http://scratch.mit.edu/forums/viewtopic.php?id=88043
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he isn't moving
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GDrama97 wrote:
yeah i know what can i do in order to fix that. ps.s how do i work on another level without having to play through the game to get to that level.
Well, you could always drag out a [set [Level v] to (...)] block, and all you'd then have to do is set the ... to whatever level you want, click it, and you should be there! Remember, you'll have to do this while your game is running or else nothing will really happen.
GDrama97 wrote:
have u got nay idea for some new levels. i am wanting to make 10 levels with my last level being a boss level.
Well, for one of the levels, you could have Mario traveling along a desert that also has a lot of pipes and some mazes in it. If you want to, you could try adding in a secret treasure in a hidden spot.
Edit: I just looked at your project, and I don't think that you'll be adding a desert anytime soon, so instead you could have some of the same ideas as above, though add in a lot of challenges, like several Thwomps in a row.
With regards,
ErnieParke
Last edited by ErnieParke (2013-03-02 13:03:52)
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GDrama97 wrote:
do you have any ideas for some paltforms because i don't think the ones that i have in my game are any good
Well, your platforms are good! Why would you need to change them?
With regards,
ErnieParke
Last edited by ErnieParke (2013-03-02 17:55:25)
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GDrama97 wrote:
also how do i make Antonio move because at the moment he isn't moving is there anything that i need to need to add in or take out.
Well, the issue is that "Game Start" isn't being broadcasted, so Antonio can't move. Even then, you have the moving left part of the script inside of the moving right part so Antonio can't move left, even after "Game Start" is being broadcasted.
Anyway, I decided to tweak your game to fix some bugs:
Changed Version
With regards,
ErnieParke
Last edited by ErnieParke (2013-03-02 18:27:07)
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Well, you don't need to have it just like mario to work. You can change the outline color to black, and that will give them a new look.
Also, i notice that you have an issue with you bullets, i believe i can help with that, but you need to apply what i give you if you want me to.
Regards,
CAA14
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That's the spirit GDrama.
Well, when i played it, the bullets were always shooting right.
Regards,
CAA14
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CAA14 wrote:
That's the spirit GDrama.
Well, when i played it, the bullets were always shooting right.
Regards,
CAA14
Well, that's because Mario is always facing right. If you jump and shoot at the same time, they'll shoot up, and in my changed version ([i]Post #10), where I changed none of the bullet's scripts, and where Antonio could also move left, then if you were moving left and shot, you'd see bullets moving left. The only problem here is that Antonio can't move that in every direction.
With regards,
ErnieParke
Last edited by ErnieParke (2013-03-03 17:13:09)
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ErnieParke wrote:
CAA14 wrote:
That's the spirit GDrama.
Well, when i played it, the bullets were always shooting right.
Regards,
CAA14Well, that's because Mario is always facing right. If you jump and shoot at the same time, they'll shoot up, and in my changed version ([i]Post #10), where I changed none of the bullet's scripts, and where Antonio could also move left, then if you were moving right and shot, you'd see bullets moving left. The only problem here is that Antonio can't move that in every direction.
With regards,
ErnieParke
Well, if you make the bullets point in the direction of Antonio, then that should fix the problem.
Regards,
CAA14
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GDrama97 wrote:
how should i fix that
The bullets?
Regards,
CAA14
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Well, if the right arrow is clicked, you need to point Anton in direction 90. -90 if left arrow clicked.
Then, the bullets need to point in the direction of Antonio and move a certain number of steps.
Hope that helps,
CAA14
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