Vyrinn wrote:
I am. :3 Its for my OC [Original Character] Tremble. He's a cat. I just need to pick a song... xD
Neither, sorry. xD Why?
Cool.
The reason i asked about the states is because, no offense or anything, i think it's pretty amusing, but you said, "About how big you want them fires?" Not everyone in those states talk like that, but i am in TX and here that a lot.
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estile wrote:
http://scratch.mit.edu/projects/estile/3133886 ok, this is my progress so far on the icon drawer, its going to need much more to incorporate it, but that will need much of the rest of tribez to be finished. also, CLICK THE NEW ICON BUTTON WHEN YOU FIRST USE IT! sorry for caps, but that is important.
CAPS are totally appropriate, but i think color attracts the most attention.
I will look at it now. Thanks.
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Yay you fixed it!
Btw I found some font I thought would look nice somewhere.
And this
Last edited by Blazingwave (2013-02-26 19:10:33)
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funnymee323 wrote:
BlazingWave: Ahhh. Okay! Fixing it.
http://scratch.mit.edu/projects/funnymee323/3134021 New dust cloud!
Nice dust cloud! I like it! The only issue that I see is that it seems to sold, like (though not entirely) a smooth puddle of dirt flying at you, not like dust.
With regards,
ErnieParke
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Blazingwave wrote:
Yay you fixed it!
Btw I found some font I thought would look nice somewhere.
http://i52.tinypic.com/2qvblmc.png
And this
http://i54.tinypic.com/igmfky.png
Hmmm.... Nice! I really like the font! If you don't mind, what is it?
With regards,
ErnieParke
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ErnieParke wrote:
funnymee323 wrote:
BlazingWave: Ahhh. Okay! Fixing it.
http://scratch.mit.edu/projects/funnymee323/3134021 New dust cloud!Nice dust cloud! I like it! The only issue that I see is that it seems to sold, like (though not entirely) a smooth puddle of dirt flying at you, not like dust.
With regards,
ErnieParke
Well, i asked her to do that because i am going to make it mostly transparent.
That should make up for the solidity.
ESTILE: Your drawer is not working, so i can't really give you an opinion. I am sure it will be great, and i am anxious to try it out.
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IMPORTANT REPOST:
FUNNYMEE: RRRRR!!!
JK!
Please put this under Tribez:
You need food and water to survive.
The best way to defeat a enemy is to take over enough of his territories to put him in the hole as far as food and water goes. If you get below on food, your soldiers will start dying to make up the difference.
You can defend a territory by putting men in it or training men in it. Once trained, they will be inside the hut. any attempt by your opponents to attack this territory will be halted by this force. If men are stationed in a hut, they are given a slight boost of power, giving them the advantage in desirable cases.
PLEASE PUT ON FRONT POST UNDER TRIBEZ.
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CAA14 wrote:
ErnieParke wrote:
funnymee323 wrote:
BlazingWave: Ahhh. Okay! Fixing it.
http://scratch.mit.edu/projects/funnymee323/3134021 New dust cloud!Nice dust cloud! I like it! The only issue that I see is that it seems to sold, like (though not entirely) a smooth puddle of dirt flying at you, not like dust.
With regards,
ErnieParkeWell, i asked her to do that because i am going to make it mostly transparent.
That should make up for the solidity.
ESTILE: Your drawer is not working, so i can't really give you an opinion. I am sure it will be great, and i am anxious to try it out.
No, I'm not pointing out that it isn't transparent. I'm pointing out that there's no dust particles and the whole cloud is pretty much one color (or with a slight gradient). It might be better to add in shadows and highlights as to make it that more realistic, as well as some dust.
With regards,
ErnieParke
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ErnieParke wrote:
CAA14 wrote:
ErnieParke wrote:
Nice dust cloud! I like it! The only issue that I see is that it seems to sold, like (though not entirely) a smooth puddle of dirt flying at you, not like dust.
With regards,
ErnieParkeWell, i asked her to do that because i am going to make it mostly transparent.
That should make up for the solidity.
ESTILE: Your drawer is not working, so i can't really give you an opinion. I am sure it will be great, and i am anxious to try it out.No, I'm not pointing out that it isn't transparent. I'm pointing out that there's no dust particles and the whole cloud is pretty much one color (or with a slight gradient). It might be better to add in shadows and highlights as to make it that more realistic, as well as some dust.
With regards,
ErnieParke
Well, i have no idea how i would do that, so i am going to try it with a slight gradient and see how it looks.
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I missed like four pages of posts... Can someone update me? Sorry... ^^"
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Hwy, WAYYY back on page 22 i asked to join am i in
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theprogrammerpro wrote:
Hwy, WAYYY back on page 22 i asked to join am i in
Well, you're on the members list.
HUMHUM: We're pretty much just needing to work on sprites and maps. For Details on who's doing what and what jobs are currently needed, please refer to the front post.
I updated the Main Menu, so please check it out.
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Vyrinn wrote:
Nope. :3 I just felt like talking like that. xD
Oh, ok... :lol
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Not much, i think everyone's asleep.
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Do you have that board, funnymee?
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funnymee323 wrote:
It's in progress.
Okay, thank you.
I am probably not going to be active until tomorrow, so far well.
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Do you care if i join? Look at my projects to see if i am quailified. I would like to be a proggramer, if you want to see some of my BEST programing, download my mario platformer, and check it out! I would love to join, if you tell me what you are doing!
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Your username Friddle16
Why you want to join: so I can make awesome games!
Past experiences (If featured, curated, etc..) umm, not much I've made some pretty good games though!
Specialties/Talents on Scratch programming, some pixel art
Things you like to do on Scratch: PROGGRAM!!!
What games you are looking forward to create with Northern Lights: whatever you guys want to make!!!
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Welcome, Friddle!
Know that you will not be added to the members list until you have been active a lil' while.
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Yes, welcome.
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for the username thing... You would need security which is impossible so i would recommend waiting for the release of scratch 2.0 then using the "User ID" block available in Scratch 2.0
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