I will and I will tell you if it is or not.
Regards,
CAA14
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I left a comment at your project.
Regards,
CAA14
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GDrama97 wrote:
i put a reply to your answer on my project
I responded.
Regards,
CAA24
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how do i get rid of everything on my title screen the fruit platter, the upgrades button and the coin spinning but have them appear in level 1 expect for the upgrades which will appear at the end of the each level.
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Well, like i said before, the ones that serve the same purpose as the scripts i give you.
For example, the scripts for Antonio's movement that i gave you need to replace the ones you currently have.
Regards,
CAA14
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is anyone able to help me with a few questions.
1. Hide objects when green flag clicked script on title screen
2. Antonio – make y only when he touches platform
3. Change platform costumes
4. Fix up height of platforms
5. Copy and paste new platforms from scratch folder. (green ones)
6. Enemies gravity
7. Change appearance x position
8. Make fruit platter transition to next level (using broadcast)
9. Debug all code that is unnecessary
10. Keep debugging code until all works
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Well, since it is your project, you should be able to do nine and ten...
Here is those previous scripts:
CAA14 wrote:
Put this in Antonio:
when i receive [gameStart v] show forever change y by (-10) endwhen i receive [gameStart v] go to x: (11) y: (156) forever if <touching color? [#000000]> // You will have to make the outline of change y by (10) // your platforms the color you choose, and then set that color above. end endAnd for your motion put:when i receive [gameStart v] forever if < not <(killed?) = [yes] >> if < (jumping?) = [no] > if <key [right arrow v] pressed?> switch to costume [WALK1 v] change [scrollx v] by (-5) end if <key [left arrow v] pressed?> switch to costume [WALK2 v] change [scrollx v] by (5) end end end end endwhen i receive [gameStart v] forever if <key [space v] pressed?> switch to costume [JUMP UP v] set [jumping? v] to [yes] repeat (10) change y by (30) end set [jumping? v] to [no] end endwhen i receive [gameStart v] forever if < (killed?) = [yes] > switch to costume [DEAD v] broadcast [gameOver v] end endMake sure to also put:when gf clicked set [killed? v] to [no] set [jumping? v] to [no]Also, put this in every one of your enemy sprites:when i receive [gameStart v] forever if <touching? [antonio v]> set [killed? v] to [yes] stop script end endAs for the motion of the platforms, it looks like you know what you're doing, but if you want to know how i would do it, then just ask.
Hope that helps,
CAA14
Last edited by CAA14 (2013-02-28 09:42:04)
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Whatever was moving him before...
Regards,
CAA14
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GDrama97 wrote:
can you please check my game and make sure all the scripts are correct
I will try, though that takes time.
Basically, if it's doing what you want it to, then it's correct.
Regards,
CAA14
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