So, for the last hour i've been working on an evolution simulation because i find some people don't quite know how it works. My game starts of with 3 cpu controlled players that have random statistics. When they come into contact they fight and whoever has the best stats wins. I am going to make a version that is a little more realistic where, when a player respawns, their stats are based on those of it's predecessors. You can drag the players around to simulate human intervention. Please give criticism and feel free to remix - Harley.
http://scratch.mit.edu/projects/harleycurnow/3126504
Offline