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#1 2013-02-24 06:55:24

harleycurnow
Scratcher
Registered: 2009-01-09
Posts: 24

Realistic Evolution Simulation

So, for the last hour i've been working on an evolution simulation because i find some people don't quite know how it works. My game starts of with 3 cpu controlled players that have random statistics. When they come into contact they fight and whoever has the best stats wins. I am going to make a version that is a little more realistic where, when a player respawns, their stats are based on those of it's predecessors. You can drag the players around to simulate human intervention. Please give criticism and feel free to remix  smile  - Harley.

http://scratch.mit.edu/projects/harleycurnow/3126504

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