Great, will have that to you tomorrow hopefully.
Regards,
CAA14
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Do you have a "show" block when the game starts? Is his ghost effect set to 100?
I will look at your title screen now.
Regards,
CAA14
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GDrama97 wrote:
i don't think so what should i add the show block to
No offense, but this will have to be my last post for today.
Okay, when Antonio recieves "gameStart", put the block show there.
Or, in visual:
when i receive [gameStart v] showMake sure that the button:
when [play button] clicked broadcast [gameStart v]I may not be active tomorrow either, but i will try.
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GDrama97 wrote:
How do I make upgrades e.g. Speed, more bullets, longer range shooting etc.
I don't know. How do you want them? Do you want them to be collectible power ups, store upgrades bought with coins, achievement based, what?
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Okay, GDrama97, You need to ask one question and then WAIT until it is resolved and THEN ask another one. No offense but you're being REALLY hard to help because you are asking several questions at the same time and seem to ignore my posts.
When you were complaining about me not being able to answer your questions, it was 2:38 AM here.
Please refer to my earlier post about the speed change.
I want to help you, but i will NOT do your programing for you, a lot of your questions i already answered or they are so simple you should be able to figure them out based on the scripts you've already made, or at least you need to try. If you're stuck then ask for help and WAIT for the problem to be fixed.
If you can do that, i will help you as best as i can, but if you don't, i am sorry, i cannot help.
ALSO: When i give you scripts to make, like Antonio's movements, then REPLACE your old scripts for that job with the new ones i give you, otherwise they will conflict and the problem will be amplified....
I will probably not be on tomorrow, so i will try to help more Monday.
Regards,
CAA14
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GDrama97 wrote:
i want them to be upgrades bought with coins
Okay, well make a pop-up menu, and then add choices and buttons. Make sure the buttons hide and show whenever the menu hides/shows. When the button is clicked, check to see if the player has enough money. If the player does have enough coins, subtract the price from their coin amount, and change their level by one (maybe "jump", so jump level would be 2) and make sure that your script (jump or whatever) reflects this change.
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GDrama97 wrote:
how do i do that
You program it.
No offense, but if you really don't know how and need us to write the script for you, we're essentially making the whole game for you since you need help with almost every part of your project. I'm just saying, if this is for your school project, I recommend you not do this as we're doing the project for you. If you need help with like fixing some small things, that's fine, but if you're going to ask how to make the entire project, its not really your work...
In order to learn how to make this by yourself, you need to learn to use Scratch. Build other simpler projects to learn how to use scratch and don't jump too high above your level.
My first project was a cat talking and changing costumes/backgrounds but I learned from it.
Try building something simpler that you know how to do, then in no time you'll be able to build any game you want!
Hint: another great way to learn is to download a well-programmed project and look at the scripts. See if you can find what they each do, and maybe if you can reuse the scripts. I first used a horrible script for jumping, but then I found out how to use velocity, and then now I can use a wonderful jumping script in my projects!
I'm just saying that if you don't know how to program a button to make another thing show, I don't think you're ready to make a platformer.
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