Hey OrcaCat (PiesAreSquared), here's the situation right now:
1. Scratch stopped working on my computer so I have to install it again but it says that the file already exists.
2. I got muted on AoPS, which means I can only use canned chat. That means I also can't private message on FTW.
3. The pictures are on another user's account on the computer so I can't access it because the password was changed.
4. If I do install Scratch again, I have whether you want me to put it on tinypic.com or send it directly to this site.
5. Python programming and A++ programming are unable to work on my computer now for some reason.
So here's the situation right now. I'm trying to get it fixed. Just letting you know, I'm not trying to ignore you.
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Also, can someone show me how to make projects using Scratch?
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pythagoras66 wrote:
Hey OrcaCat (PiesAreSquared), here's the situation right now:
1. Scratch stopped working on my computer so I have to install it again but it says that the file already exists.
2. I got muted on AoPS, which means I can only use canned chat. That means I also can't private message on FTW.
3. The pictures are on another user's account on the computer so I can't access it because the password was changed.
4. If I do install Scratch again, I have whether you want me to put it on tinypic.com or send it directly to this site.
5. Python programming and A++ programming are unable to work on my computer now for some reason.
So here's the situation right now. I'm trying to get it fixed. Just letting you know, I'm not trying to ignore you.
Oh, okay, that's a relief.
1. Go to the control pannel. Click programs. Click uninstall a program. Select "scratch" and uninstall it. Then, re-run the installer (it still should be in your downloads) and re-install Scratch.
2. You should be able to PM me (not on FTW, on the main AoPS site). Go to my profile and click "PM".
3. Ah, I see.
4. Either way works. If you have it saved as a Scratch project, just upload it. If you have it saved as a picture, upload it to tinypic.
5. Well, you don't need them to make art, do you?
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pythagoras66 wrote:
Also, can someone show me how to make projects using Scratch?
Well, it's easy. Open Scratch, use the blocks and drag them together to make a script (note: this is not necessary if you are only using scratch to upload pictures), edit the background images and costumes to add pictures, and click Share > Share this project online.
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technoguyx wrote:
That would be certainly easier (on the processor) to iterate through.
Why not be able to place them along an Y axis? I figure we could afford iterating through a whole XML of groups - the items will be greatly reduced given the size of groups, and vanilla Python ain't a slow language. c:
I think the need for XML items with x and y positions is inevitable - we'll also have to place actors. A rough Metaphysics XML Map could look like this:Code:
<?xml version="1.0" encoding="UTF-8" ?> <map> <groups> <group x="0" y="0">aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb</group> <group x="1" y="0">aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb</group> <group x="1" y="1">bbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaa</group> </groups> <actors> <actor id="spawn" x="3" y="3" /> <actor id="soldier" x="10" y="3" /> </actors> </map>With a good XML parsing library, iterating and handling the data should be a trivial task. Maybe we could place actors inside the map groups to optimize even more:
Code:
<group x="0" y="0" map="aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb"> <actor id="spawn" x="3" y="3" /> </group>
We could make a map editor, or we could make a tutorial on how to "code your own map". As for the file extension, why not have all files related to this project be .meta? Also, this is a little late, but the name is kind of lame. We could have the name simply be "Metagross" or something.
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OrcaCat wrote:
technoguyx wrote:
That would be certainly easier (on the processor) to iterate through.
Why not be able to place them along an Y axis? I figure we could afford iterating through a whole XML of groups - the items will be greatly reduced given the size of groups, and vanilla Python ain't a slow language. c:
I think the need for XML items with x and y positions is inevitable - we'll also have to place actors. A rough Metaphysics XML Map could look like this:Code:
<?xml version="1.0" encoding="UTF-8" ?> <map> <groups> <group x="0" y="0">aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb</group> <group x="1" y="0">aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb</group> <group x="1" y="1">bbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaa</group> </groups> <actors> <actor id="spawn" x="3" y="3" /> <actor id="soldier" x="10" y="3" /> </actors> </map>With a good XML parsing library, iterating and handling the data should be a trivial task. Maybe we could place actors inside the map groups to optimize even more:
Code:
<group x="0" y="0" map="aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb"> <actor id="spawn" x="3" y="3" /> </group>We could make a map editor, or we could make a tutorial on how to "code your own map". As for the file extension, why not have all files related to this project be .meta? Also, this is a little late, but the name is kind of lame. We could have the name simply be "Metagross" or something.
Couldn't we just have a code for maps, where each letter represents an object? For example, if a was a pickup and b was an enemy, abbaba would be pickup enemy enemy pickup enemy pickup. If we needed anything more complex, numbers could represent pixels to the next object. Then, levels would be easy to make for anyone.
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Programmer_112 wrote:
OrcaCat wrote:
technoguyx wrote:
That would be certainly easier (on the processor) to iterate through.
Why not be able to place them along an Y axis? I figure we could afford iterating through a whole XML of groups - the items will be greatly reduced given the size of groups, and vanilla Python ain't a slow language. c:
I think the need for XML items with x and y positions is inevitable - we'll also have to place actors. A rough Metaphysics XML Map could look like this:Code:
<?xml version="1.0" encoding="UTF-8" ?> <map> <groups> <group x="0" y="0">aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb</group> <group x="1" y="0">aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb</group> <group x="1" y="1">bbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaa</group> </groups> <actors> <actor id="spawn" x="3" y="3" /> <actor id="soldier" x="10" y="3" /> </actors> </map>With a good XML parsing library, iterating and handling the data should be a trivial task. Maybe we could place actors inside the map groups to optimize even more:
Code:
<group x="0" y="0" map="aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb"> <actor id="spawn" x="3" y="3" /> </group>We could make a map editor, or we could make a tutorial on how to "code your own map". As for the file extension, why not have all files related to this project be .meta? Also, this is a little late, but the name is kind of lame. We could have the name simply be "Metagross" or something.
Couldn't we just have a code for maps, where each letter represents an object? For example, if a was a pickup and b was an enemy, abbaba would be pickup enemy enemy pickup enemy pickup. If we needed anything more complex, numbers could represent pixels to the next object. Then, levels would be easy to make for anyone.
Sorry, I don't understand. What do you mean by "pickup"?
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OrcaCat wrote:
Programmer_112 wrote:
OrcaCat wrote:
We could make a map editor, or we could make a tutorial on how to "code your own map". As for the file extension, why not have all files related to this project be .meta? Also, this is a little late, but the name is kind of lame. We could have the name simply be "Metagross" or something.Couldn't we just have a code for maps, where each letter represents an object? For example, if a was a pickup and b was an enemy, abbaba would be pickup enemy enemy pickup enemy pickup. If we needed anything more complex, numbers could represent pixels to the next object. Then, levels would be easy to make for anyone.
Sorry, I don't understand. What do you mean by "pickup"?
I just said pickup as a random example object. It could be anything.
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Programmer_112 wrote:
OrcaCat wrote:
Programmer_112 wrote:
Couldn't we just have a code for maps, where each letter represents an object? For example, if a was a pickup and b was an enemy, abbaba would be pickup enemy enemy pickup enemy pickup. If we needed anything more complex, numbers could represent pixels to the next object. Then, levels would be easy to make for anyone.Sorry, I don't understand. What do you mean by "pickup"?
I just said pickup as a random example object. It could be anything.
Oh, I get it. Anyways, I also got muted on AoPS for an unknown reason (most likely a technical glitch)
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isabeljane wrote:
i could do art, if wished?
Yes please! Are you able to do pixel art? See this project for more info.
Last edited by OrcaCat (2013-02-15 15:59:09)
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I am Reading, just not posting. Just so you know.
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The file extension could be .meta. This is a little late, but the name is kind of lame. We could have the name simply be "Metagross" or something. (bumped)
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pinnipediator wrote:
I am Reading, just not posting. Just so you know.
Okay, are you reading these now?
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Yus. I have read every post, and I check every day or three, only posting when I see fit. I don't understand half the programmingy stuff see. I keep my mouth shut ( or my fingers off my little virtual keyboard) when that's going on.
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pinnipediator wrote:
Yus. I have read every post, and I check every day or three, only posting when I see fit. I don't understand half the programmingy stuff see. I keep my mouth shut ( or my fingers off my little virtual keyboard) when that's going on.
Do you have any suggestions for the name?
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I like metaphysics. Hmm. It does need changing though.
Metarocket.
Pseudo-ledgend.
What we really need is a name for the metagross character. Then we can think of a name. These names are rubbish, but we could make them better if we could base them around the name of the character.
Come on, most of us have thought of nicknames for pokemon before! What's the best thing to call a metagross?
Metarock?
Metana?
Matarex? (with or without a hypheon)
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It's easy to think up names for some pokemon, but not others. I find Dragon, ice and fire types really easy. I always start with a charizard on my game, and call it Firico. Awesome name right? It's copyright.
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Call the Metagross something like Machi(insert suffix here), maybe?
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Mataukosch?
Just building on your idea and ripping off bionicle. Machi is too tinny. Metagrosses are big and need woody names.
Martadau?
Markan?
Matania
morkan sounds a bit evil. I should add pronunciations for these. In this post I've ripped off monty python and bionicle. Mmm.
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pinnipediator wrote:
Mataukosch?
Just building on your idea and ripping off bionicle. Machi is too tinny. Metagrosses are big and need woody names.
Martadau?
Markan?
Matania
morkan sounds a bit evil. I should add pronunciations for these. In this post I've ripped off monty python and bionicle. Mmm.
Well, every "spin-off" Pokemon game starts with Pokemon:
Pokemon Mystery Dungeon
Pokemon Conquest
Pokemon Snap
etc.
So why not name it Pokemon Steel or something? Just a thought.
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OrcaCat wrote:
pinnipediator wrote:
Mataukosch?
Just building on your idea and ripping off bionicle. Machi is too tinny. Metagrosses are big and need woody names.
Martadau?
Markan?
Matania
morkan sounds a bit evil. I should add pronunciations for these. In this post I've ripped off monty python and bionicle. Mmm.Well, every "spin-off" Pokemon game starts with Pokemon:
Pokemon Mystery Dungeon
Pokemon Conquest
Pokemon Snap
etc.
So why not name it Pokemon Steel or something? Just a thought.
That's a good idea. Why didn't I think of that? Maybe Pokemon Meta(to keep the Metagross theme) or something?
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Programmer_112 wrote:
OrcaCat wrote:
pinnipediator wrote:
Mataukosch?
Just building on your idea and ripping off bionicle. Machi is too tinny. Metagrosses are big and need woody names.
Martadau?
Markan?
Matania
morkan sounds a bit evil. I should add pronunciations for these. In this post I've ripped off monty python and bionicle. Mmm.Well, every "spin-off" Pokemon game starts with Pokemon:
Pokemon Mystery Dungeon
Pokemon Conquest
Pokemon Snap
etc.
So why not name it Pokemon Steel or something? Just a thought.That's a good idea. Why didn't I think of that? Maybe Pokemon Meta(to keep the Metagross theme) or something?
Sure!
People. We should work on the code or pseudocode. I am working on the options GUI (made in Tkinter).
Last edited by OrcaCat (2013-02-22 11:52:56)
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Pokemon-Metagross chronicles (1?)
we could make it metagross chronicles with a colour or jewel or something as well.
I like chronicles because it doesn't suggest fantasy or that it's official in any way. Two things we don't want.
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pinnipediator wrote:
Pokemon-Metagross chronicles (1?)
we could make it metagross chronicles with a colour or jewel or something as well.
I like chronicles because it doesn't suggest fantasy or that it's official in any way. Two things we don't want.
The Chronicles of Metagross?
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