This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#201 2013-02-09 16:08:36

pythagoras66
New Scratcher
Registered: 2013-01-08
Posts: 16

Re: The Evil Banana: a side scroller made in Python/Pygame

Hey OrcaCat (PiesAreSquared), here's the situation right now:
1. Scratch stopped working on my computer so I have to install it again but it says that the file already exists.
2. I got muted on AoPS, which means I can only use canned chat. That means I also can't private message on FTW.
3. The pictures are on another user's account on the computer so I can't access it because the password was changed.
4. If I do install Scratch again, I have whether you want me to put it on tinypic.com or send it directly to this site.
5. Python programming and A++ programming are unable to work on my computer now for some reason.

So here's the situation right now. I'm trying to get it fixed. Just letting you know, I'm not trying to ignore you.

Offline

 

#202 2013-02-09 16:21:12

pythagoras66
New Scratcher
Registered: 2013-01-08
Posts: 16

Re: The Evil Banana: a side scroller made in Python/Pygame

Also, can someone show me how to make projects using Scratch?

Offline

 

#203 2013-02-09 19:28:58

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

pythagoras66 wrote:

Hey OrcaCat (PiesAreSquared), here's the situation right now:
1. Scratch stopped working on my computer so I have to install it again but it says that the file already exists.
2. I got muted on AoPS, which means I can only use canned chat. That means I also can't private message on FTW.
3. The pictures are on another user's account on the computer so I can't access it because the password was changed.
4. If I do install Scratch again, I have whether you want me to put it on tinypic.com or send it directly to this site.
5. Python programming and A++ programming are unable to work on my computer now for some reason.

So here's the situation right now. I'm trying to get it fixed. Just letting you know, I'm not trying to ignore you.

Oh, okay, that's a relief.
1. Go to the control pannel. Click programs. Click uninstall a program. Select "scratch" and uninstall it. Then, re-run the installer (it still should be in your downloads) and re-install Scratch.
2. You should be able to PM me (not on FTW, on the main AoPS site). Go to my profile and click "PM".
3. Ah, I see.
4. Either way works. If you have it saved as a Scratch project, just upload it. If you have it saved as a picture, upload it to tinypic.
5. Well, you don't need them to make art, do you?  wink


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

Offline

 

#204 2013-02-09 19:36:01

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

pythagoras66 wrote:

Also, can someone show me how to make projects using Scratch?

Well, it's easy. Open Scratch, use the blocks and drag them together to make a script (note: this is not necessary if you are only using scratch to upload pictures), edit the background images and costumes to add pictures, and click Share > Share this project online.


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

Offline

 

#205 2013-02-13 19:37:55

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

technoguyx wrote:

That would be certainly easier (on the processor) to iterate through.

Why not be able to place them along an Y axis? I figure we could afford iterating through a whole XML of groups - the items will be greatly reduced given the size of groups, and vanilla Python ain't a slow language. c:

I think the need for XML items with x and y positions is inevitable - we'll also have to place actors. A rough Metaphysics XML Map could look like this:

Code:

<?xml version="1.0" encoding="UTF-8" ?>
<map>
    <groups>
        <group x="0" y="0">aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb</group>
        <group x="1" y="0">aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb</group>
        <group x="1" y="1">bbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaa</group>
    </groups>
    <actors>
        <actor id="spawn" x="3" y="3" />
        <actor id="soldier" x="10" y="3" />
    </actors>
</map>

With a good XML parsing library, iterating and handling the data should be a trivial task. Maybe we could place actors inside the map groups to optimize even more:

Code:

<group x="0" y="0" map="aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb">
    <actor id="spawn" x="3" y="3" />
</group>

We could make a map editor, or we could make a tutorial on how to "code your own map". As for the file extension, why not have all files related to this project be .meta? Also, this is a little late, but the name is kind of lame. We could have the name simply be "Metagross" or something.


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

Offline

 

#206 2013-02-13 20:33:35

Programmer_112
Scratcher
Registered: 2012-02-17
Posts: 100+

Re: The Evil Banana: a side scroller made in Python/Pygame

OrcaCat wrote:

technoguyx wrote:

That would be certainly easier (on the processor) to iterate through.

Why not be able to place them along an Y axis? I figure we could afford iterating through a whole XML of groups - the items will be greatly reduced given the size of groups, and vanilla Python ain't a slow language. c:

I think the need for XML items with x and y positions is inevitable - we'll also have to place actors. A rough Metaphysics XML Map could look like this:

Code:

<?xml version="1.0" encoding="UTF-8" ?>
<map>
    <groups>
        <group x="0" y="0">aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb</group>
        <group x="1" y="0">aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb</group>
        <group x="1" y="1">bbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaa</group>
    </groups>
    <actors>
        <actor id="spawn" x="3" y="3" />
        <actor id="soldier" x="10" y="3" />
    </actors>
</map>

With a good XML parsing library, iterating and handling the data should be a trivial task. Maybe we could place actors inside the map groups to optimize even more:

Code:

<group x="0" y="0" map="aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb">
    <actor id="spawn" x="3" y="3" />
</group>

We could make a map editor, or we could make a tutorial on how to "code your own map". As for the file extension, why not have all files related to this project be .meta? Also, this is a little late, but the name is kind of lame. We could have the name simply be "Metagross" or something.

Couldn't we just have a code for maps, where each letter represents an object?  For example, if a was a pickup and b was an enemy, abbaba would be pickup enemy enemy pickup enemy pickup.  If we needed anything more complex, numbers could represent pixels to the next object.  Then, levels would be easy to make for anyone.


http://i49.tinypic.com/rk60py.png

Offline

 

#207 2013-02-14 22:00:08

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

Programmer_112 wrote:

OrcaCat wrote:

technoguyx wrote:

That would be certainly easier (on the processor) to iterate through.

Why not be able to place them along an Y axis? I figure we could afford iterating through a whole XML of groups - the items will be greatly reduced given the size of groups, and vanilla Python ain't a slow language. c:

I think the need for XML items with x and y positions is inevitable - we'll also have to place actors. A rough Metaphysics XML Map could look like this:

Code:

<?xml version="1.0" encoding="UTF-8" ?>
<map>
    <groups>
        <group x="0" y="0">aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb</group>
        <group x="1" y="0">aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb</group>
        <group x="1" y="1">bbbbbbbbbbbbaaaaaaaaaaaaaaaaaaaaaaaa</group>
    </groups>
    <actors>
        <actor id="spawn" x="3" y="3" />
        <actor id="soldier" x="10" y="3" />
    </actors>
</map>

With a good XML parsing library, iterating and handling the data should be a trivial task. Maybe we could place actors inside the map groups to optimize even more:

Code:

<group x="0" y="0" map="aaaaaaaaaaaaaaaaaabbbbbbbbbbbbbbbbbb">
    <actor id="spawn" x="3" y="3" />
</group>

We could make a map editor, or we could make a tutorial on how to "code your own map". As for the file extension, why not have all files related to this project be .meta? Also, this is a little late, but the name is kind of lame. We could have the name simply be "Metagross" or something.

Couldn't we just have a code for maps, where each letter represents an object?  For example, if a was a pickup and b was an enemy, abbaba would be pickup enemy enemy pickup enemy pickup.  If we needed anything more complex, numbers could represent pixels to the next object.  Then, levels would be easy to make for anyone.

Sorry, I don't understand. What do you mean by "pickup"?


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

Offline

 

#208 2013-02-14 22:01:03

Programmer_112
Scratcher
Registered: 2012-02-17
Posts: 100+

Re: The Evil Banana: a side scroller made in Python/Pygame

OrcaCat wrote:

Programmer_112 wrote:

OrcaCat wrote:


We could make a map editor, or we could make a tutorial on how to "code your own map". As for the file extension, why not have all files related to this project be .meta? Also, this is a little late, but the name is kind of lame. We could have the name simply be "Metagross" or something.

Couldn't we just have a code for maps, where each letter represents an object?  For example, if a was a pickup and b was an enemy, abbaba would be pickup enemy enemy pickup enemy pickup.  If we needed anything more complex, numbers could represent pixels to the next object.  Then, levels would be easy to make for anyone.

Sorry, I don't understand. What do you mean by "pickup"?

I just said pickup as a random example object.  It could be anything.


http://i49.tinypic.com/rk60py.png

Offline

 

#209 2013-02-14 23:38:02

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

Programmer_112 wrote:

OrcaCat wrote:

Programmer_112 wrote:


Couldn't we just have a code for maps, where each letter represents an object?  For example, if a was a pickup and b was an enemy, abbaba would be pickup enemy enemy pickup enemy pickup.  If we needed anything more complex, numbers could represent pixels to the next object.  Then, levels would be easy to make for anyone.

Sorry, I don't understand. What do you mean by "pickup"?

I just said pickup as a random example object.  It could be anything.

Oh, I get it. Anyways, I also got muted on AoPS for an unknown reason (most likely a technical glitch)  lol


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

Offline

 

#210 2013-02-15 13:45:32

isabeljane
Scratcher
Registered: 2012-12-12
Posts: 9

Re: The Evil Banana: a side scroller made in Python/Pygame

i could do art, if wished?  smile


http://i.picasion.com/pic67/245f08bc368e39d83a327a5a6dfe064a.gif

Offline

 

#211 2013-02-15 15:56:48

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

isabeljane wrote:

i could do art, if wished?  smile

Yes please! Are you able to do pixel art? See this project for more info.

Last edited by OrcaCat (2013-02-15 15:59:09)


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

Offline

 

#212 2013-02-16 04:25:12

pinnipediator
Scratcher
Registered: 2012-02-10
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

I am Reading, just not posting. Just so you know.

Offline

 

#213 2013-02-16 11:33:26

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

The file extension could be .meta. This is a little late, but the name is kind of lame. We could have the name simply be "Metagross" or something. (bumped)


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

Offline

 

#214 2013-02-18 12:56:13

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

pinnipediator wrote:

I am Reading, just not posting. Just so you know.

Okay, are you reading these now?


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

Offline

 

#215 2013-02-19 16:36:45

pinnipediator
Scratcher
Registered: 2012-02-10
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

Yus. I have read every post, and I check every day or three, only posting when I see fit. I don't understand half the programmingy stuff see.  smile  I keep my mouth shut ( or my fingers off my little virtual keyboard) when that's going on.

Offline

 

#216 2013-02-19 19:14:22

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

pinnipediator wrote:

Yus. I have read every post, and I check every day or three, only posting when I see fit. I don't understand half the programmingy stuff see.  smile  I keep my mouth shut ( or my fingers off my little virtual keyboard) when that's going on.

Do you have any suggestions for the name?


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

Offline

 

#217 2013-02-20 16:32:03

pinnipediator
Scratcher
Registered: 2012-02-10
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

I like metaphysics. Hmm. It does need changing though.
Metarocket.
Pseudo-ledgend. 

What we really need is a name for the metagross character. Then we can think of a name. These names are rubbish, but we could make them better if we could base them around the name of the character.
Come on, most of us have thought of nicknames for pokemon before! What's the best thing to call a metagross?
Metarock?
Metana?
Matarex? (with or without a hypheon)

Offline

 

#218 2013-02-20 16:35:02

pinnipediator
Scratcher
Registered: 2012-02-10
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

It's easy to think up names for some pokemon, but not others. I find Dragon, ice and fire types really easy. I always start with a charizard on my game, and call it Firico. Awesome name right? It's copyright.

Offline

 

#219 2013-02-20 19:24:51

Programmer_112
Scratcher
Registered: 2012-02-17
Posts: 100+

Re: The Evil Banana: a side scroller made in Python/Pygame

Call the Metagross something like Machi(insert suffix here), maybe?


http://i49.tinypic.com/rk60py.png

Offline

 

#220 2013-02-21 14:06:59

pinnipediator
Scratcher
Registered: 2012-02-10
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

Mataukosch?
Just building on your idea and ripping off bionicle. Machi is too tinny. Metagrosses are big and need woody names.
Martadau?
Markan?
Matania
morkan sounds a bit evil. I should add pronunciations for these. In this post I've ripped off monty python and bionicle. Mmm.

Offline

 

#221 2013-02-21 18:34:23

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

pinnipediator wrote:

Mataukosch?
Just building on your idea and ripping off bionicle. Machi is too tinny. Metagrosses are big and need woody names.
Martadau?
Markan?
Matania
morkan sounds a bit evil. I should add pronunciations for these. In this post I've ripped off monty python and bionicle. Mmm.

Well, every "spin-off" Pokemon game starts with Pokemon:
Pokemon Mystery Dungeon
Pokemon Conquest
Pokemon Snap
etc.
So why not name it Pokemon Steel or something? Just a thought.


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

Offline

 

#222 2013-02-21 18:59:28

Programmer_112
Scratcher
Registered: 2012-02-17
Posts: 100+

Re: The Evil Banana: a side scroller made in Python/Pygame

OrcaCat wrote:

pinnipediator wrote:

Mataukosch?
Just building on your idea and ripping off bionicle. Machi is too tinny. Metagrosses are big and need woody names.
Martadau?
Markan?
Matania
morkan sounds a bit evil. I should add pronunciations for these. In this post I've ripped off monty python and bionicle. Mmm.

Well, every "spin-off" Pokemon game starts with Pokemon:
Pokemon Mystery Dungeon
Pokemon Conquest
Pokemon Snap
etc.
So why not name it Pokemon Steel or something? Just a thought.

That's a good idea.  Why didn't I think of that?  Maybe Pokemon Meta(to keep the Metagross theme) or something?


http://i49.tinypic.com/rk60py.png

Offline

 

#223 2013-02-21 20:15:09

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

Programmer_112 wrote:

OrcaCat wrote:

pinnipediator wrote:

Mataukosch?
Just building on your idea and ripping off bionicle. Machi is too tinny. Metagrosses are big and need woody names.
Martadau?
Markan?
Matania
morkan sounds a bit evil. I should add pronunciations for these. In this post I've ripped off monty python and bionicle. Mmm.

Well, every "spin-off" Pokemon game starts with Pokemon:
Pokemon Mystery Dungeon
Pokemon Conquest
Pokemon Snap
etc.
So why not name it Pokemon Steel or something? Just a thought.

That's a good idea.  Why didn't I think of that?  Maybe Pokemon Meta(to keep the Metagross theme) or something?

Sure!

People. We should work on the code or pseudocode. I am working on the options GUI (made in Tkinter).

Last edited by OrcaCat (2013-02-22 11:52:56)


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

Offline

 

#224 2013-02-22 16:05:20

pinnipediator
Scratcher
Registered: 2012-02-10
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

Pokemon-Metagross chronicles (1?)
we could make it metagross chronicles with a colour or jewel or something as well.
I like chronicles because it doesn't suggest fantasy or that it's official in any way. Two things we don't want.

Offline

 

#225 2013-02-22 16:28:50

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: The Evil Banana: a side scroller made in Python/Pygame

pinnipediator wrote:

Pokemon-Metagross chronicles (1?)
we could make it metagross chronicles with a colour or jewel or something as well.
I like chronicles because it doesn't suggest fantasy or that it's official in any way. Two things we don't want.

The Chronicles of Metagross?


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

Offline

 

Board footer