Whoa, I don't even have a [/scratchblocks] at the end of:
if <key [w v] pressed?> switch to costume [up v] set [gravity v] to (17) change y by (15) end if <touching color [#F0D1B3]?> set [gravity v] to (1) change y by (gravity) switch to costume [stand v] else switch to costume [up v] change [gravity v] by (-1) change y by (gravity) end
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<<if> and <<else> and <if>>>
join [Mary][Lamb] <[to get] > (friendship)>
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when red flag clicked say [There's a red flag??!!!] think about it say [Hmmm.....] say [wouldn't that be useful... no, wait...] think about it some more Decide that this is nonsense Go actually program in scratch say [There's no red flag] Send message [darn... v]Funny,
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when gf clicked broadcast [start game v] set [score v] to (0) show
if when i get time make another project think [That would be great.. wouldn't it.]Regards,
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when [read the previous post v] received think [lol] say [Lol!] shout [LOL!] ask [how did you make that hat block be a hat block?] realize [he probably won't say...] think [sad...]Regards,
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when (i rock) clicked say [you dont rock] add (top 5 forumers) to [list] add [1.GuyNamedBob] to [list] add [2.Nomolos] to [list] add [3.epicepicman] to [list] add [4.Hardmath123] to [list] add [5.me] to [list] say [SEE! Lots of people are better than you] accept ( challenge ) CHALLENGE ACCEPTED
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when [#FF6688] gf clicked set [hue v] to [#FH6799](j) [x v] [lmnop] <when gf clicked>
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Epicness123 wrote:
when [i rock v] clicked say [you dont rock] add (top 5 forumers) to [list v] add [1. Firedrake969] to [list v] add [2.Nomolos] to [list v] add [3.epicepicman] to [list v] add [4.Hardmath123] to [list v] add [5. Epicness123] to [list v] say [SEE! Lots of people are better than you] accept ( challenge )//should be a procedure broadcast [CHALLENGE ACCEPTED v] and wait
Fixed.
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CAA14 wrote:
when I receive [read the previous post v] think [lol] say [Lol!] shout [LOL!] ask [how did you make that hat block be a hat block?] and wait realize [he probably won't say...] think [sad...]Regards,
CAA14
It's "when I receive ...", not "when ... receive"
Anyway, fixed.
With regards,
ErnieParke
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ErnieParke wrote:
CAA14 wrote:
when I receive [read the previous post v] think [lol] say [Lol!] shout [LOL!] ask [how did you make that hat block be a hat block?] and wait realize [he probably won't say...] think [sad...]Regards,
CAA14It's "when I receive ...", not "when ... receive"
Anyway, fixed.
With regards,
ErnieParke
Thanks again.
Regards,
CAA14
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when [red v] Flag clicked say [There's a red flag??!!!] think about it say [Hmmm.....] say [wouldn't that be useful... no, wait...] think about it some more Decide that this is nonsense Go to [BYOB v] say [There's no red flag] broadcast [darn... ▼]fiksed
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How to make 1s1s sierpinski triangle grapher:
Sprite is called Point, 1x1 pixel, 1 costume, black.
when flag clicked clear go to x: (207) y: (-197) stamp go to x: (-207) y: (-197) stamp go to x: (0) y: (179) stamp go to x: (pick random (-240) to (240) ) y: (pick random (-180) to (180) ) forever set [which? v] to (pick random (1) to (3) ) if < (which?) = [1] > go to x: ( ( (x position) + (207) ) / (2) ) y: ( ( (y position) + (-179) ) / (2) ) else if < (which?) = [2] > go to x: ( ( (x position) + (-207) ) / (2) ) y: ( ( (y position) + (-179) ) / (2) ) else go to x: ( (x position) / (2) ) y: ( ( (y position) + (179) ) / (2) ) end endNote: don't add end after forever or forever if and add end on other c'shaped blocks
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CAA14 wrote:
when [read the previous post v] received think [lol] say [Lol!] shout [LOL!] ask [how did you make that hat block be a hat block?] realize [he probably won't say...] think [sad...]Regards,
CAA14
I used this:
when [#FF0000] clicked
(you can use any hexadecimal color there)
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when [very] [#FF0000][flag v] clicked <and [destroyed]> if <(nobody) = [coming]> turn cw (into) [a lampshade and get heated up to 90] degrees else <else> move (and) steps [away]
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Some bugs.
if <when flag clicked>
ask and wait
[scratchblocks] if <when flag clicked> [scratchblocks] ask and wait [/scratchblocks] [/scratchblocks]
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when flag clicked point in direction (90 v) set [PlayerX v] to (0) set [PlayerY v] to (0) set [LevelNumber v] to (1) set [Dir v] to (0) set [Xvel v] to (0) set [Yvel v] to (0) forever clear go to x: (0) y: (0) switch to costume ((LevelNumber)+(1)) stamp switch to costume [Marble v] if <(Dir)=(0)> go to x: ((PlayerX)*(30)) y: ((PlayerY)*(30)) else if <(Dir)=(1)> go to x: ((PlayerY)*(30)) y: ((PlayerX)*(-30)) else if <(Dir)=(2)> go to x: ((PlayerX)*(-30)) y: ((PlayerY)*(-30)) else go to x: ((PlayerY)*(-30)) y: ((PlayerX)*(30)) stamp if <key [right arrow v] pressed?> switch to costume ((LevelNumber)+(1)) go to x: (0) y: (0) clear set [Dir v] to (((Dir)+(1)) mod (4)) set [PlayerX v] to (round (PlayerX)) set [PlayerY v] to (round (PlayerY)) repeat (10) turn ccw (9) degrees if <key [left arrow v] pressed?> switch to costume ((LevelNumber)+(1)) go to x: (0) y: (0) clear set [Dir v] to (((Dir)-(1)) mod (4)) set [PlayerX v] to (round (PlayerX)) set [PlayerY v] to (round (PlayerY)) repeat (10) turn ccw (-9) degrees if <<(Dir)=(0)> and <(0)=(letter((((round (PlayerX))+(0))+(4))+((((round ((PlayerY)+(0.5)))+ (-1))-(3))*(-7))) of (item (LevelNumber) of [LevelData v]))>> change [PlayerY v] by (-0.1) if <<(Dir)=(1)> and <(0)=(letter((((round ((PlayerX)-(0.5)))+(1))+(4))+((((round ((PlayerY)+(0.5)))+(0))-(3))*(-7))) of (item (LevelNumber) of [LevelData v]))>> change [PlayerX v] by (0.1) if <<(Dir)=(2)> and <(0)=(letter((((round (PlayerX))+(0))+(4))+((((round ((PlayerY)-(0.5)))+(1)) -(3))*(-7))) of (item (LevelNumber) of [LevelData v]))>> change [PlayerY v] by (0.1) if <<(Dir)=(3)> and <(0)=(letter((((round ((PlayerX)+0.5))+(-1))+(4))+((((round ((PlayerY)-(0.5)))+(0))-(3))*(-7))) of (item (LevelNumber) of [LevelData v]))>> change [PlayerX v] by (-0.1) end end end end end end end end end end endfixed from fixed version: dropdown and ""end"" tags
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Hardmath123 wrote:
when flag clicked repeat until <mouse down?> switch to costume [Marble v] if <(PlayerX) = (PlayerY)> go to x: (PlayerX) y: (PlayerY) else change [PlayerX v] by (0.1) end end end end//ending
shorter version and fixed
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Epicness123 wrote:
when (i rock) clicked say [you dont rock] add (top 5 forumers) to [list] add [1.GuyNamedBob] to [list] add [2.Nomolos] to [list] add [3.epicepicman] to [list] add [4.Hardmath123] to [list] add [5.me] to [list] say [SEE! Lots of people are better than you] accept ( challenge ) CHALLENGE ACCEPTED
when I receive [Epicness123's post v] say [Why, thank you!]
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dr3w8 wrote:
CAA14 wrote:
when [read the previous post v] received think [lol] say [Lol!] shout [LOL!] ask [how did you make that hat block be a hat block?] realize [he probably won't say...] think [sad...]Regards,
CAA14I used this:
when [#FF0000] clicked
(you can use any hexadecimal color there)
Oh, ok. Thanks.
when [blue] clicked say [the polar opposite.. ] think [This guy was real nice, i thought he would just ignore me...] wave [bye!]Regards,
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when gf [#666666] clickedYES!
when i receive [#123456]Nope.
Last edited by OrcaCat (2013-02-23 16:38:32)
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ZINGERX wrote:
when gf clicked forever say ['help me'!]
Fixed; you had forgotten the [scratchblocks] tags.
With regards,
ErnieParke
Last edited by ErnieParke (2013-02-21 21:28:51)
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CAA14 wrote:
dr3w8 wrote:
CAA14 wrote:
when [read the previous post v] received think [lol] say [Lol!] shout [LOL!] ask [how did you make that hat block be a hat block?] realize [he probably won't say...] think [sad...]Regards,
CAA14I used this:
when [#FF0000] clicked
(you can use any hexadecimal color there)Oh, ok. Thanks.
when [#0000FF] clicked say [the polar opposite.. ] think [This guy was real nice, i thought he would just ignore me...] wave [bye!]Regards,
CAA14
Fixed.
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