powerpoint56 wrote:
Another strange thing. If I make and save a project in Branch, the file shows as "Project Name".sb.branch, not "Project Name".branch. Could that also be part of the problem?
That is just the name. the name of the file is file.sb while the type of file is still .branch
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SFollis wrote:
powerpoint56 wrote:
FanMarioPL wrote:
Branch 1.1 will be released tomorrow, i hope someone will help me with compiler...
Do all of your files contain the files belonging to Branch? If not it wouldn't work. But also, I think that the Insanity2EXE code would only work with the specific Insanity files, not the Branch ones.
It would be much easier if you just used .sb files instead of .branch Then you could use Scratch2exe instead.
no, Scratch2exe is coded for scratch, probably wouldn't recognise Branch blocks
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1. delete and clone blocks are removed in 1.1
2. scratch2exe won`t support new blocks
3. i know about .sb.branch and it`s not reason of the problem
4. 3d will be a new feature in 1.1
Last edited by FanMarioPL (2013-02-18 13:48:21)
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Interest wrote:
SFollis wrote:
powerpoint56 wrote:
Do all of your files contain the files belonging to Branch? If not it wouldn't work. But also, I think that the Insanity2EXE code would only work with the specific Insanity files, not the Branch ones.It would be much easier if you just used .sb files instead of .branch Then you could use Scratch2exe instead.
no, Scratch2exe is coded for scratch, probably wouldn't recognise Branch blocks
darn it! never thought of that although you could just edit it to do the new blocks to.
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SFollis wrote:
Glitch: remove the clone and delete me blocks in stage, you can delete the stage!
Why does the stage have clone and deletes in the first place? it's unnatural
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Interest wrote:
SFollis wrote:
Glitch: remove the clone and delete me blocks in stage, you can delete the stage!
Why does the stage have clone and deletes in the first place? it's unnatural
Yeah, it also has pen down? and pen size, name me [], my name, stamp me at x: () y: () those should not be there either (for stage)
EDIT: 40th post!
Last edited by SFollis (2013-02-18 13:52:16)
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I know how to remove the compile problem, but i cannot code it.
the program should auto-open the project and switch to presentation mode. and when user exits presentation, branch should close.
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SFollis wrote:
Interest wrote:
SFollis wrote:
Glitch: remove the clone and delete me blocks in stage, you can delete the stage!
Why does the stage have clone and deletes in the first place? it's unnatural
Yeah, it also has pen down? and pen size, name me [], my name, stamp me at x: () y: () those should not be there either (for stage)
EDIT: 40th post!
[name me] and (my name) are ok, but the pen blocks for stage are ridiculous
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Ok, i`ll try to remove these blocks from stage.
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Now that I look at 1.0:
The operators:
[split [...] using [...] into [list]] would be better implemented as a reporter that reports the resultant list
[join [list] using [...]]
would be better under list blocks
(#)^(#)
should have default args - and -
[rename me as [...]]
(my name)
should be separately put into ScratchSpriteMorph and ScratchStageMorph blockspecs
remove the watchers from
(length of [sound])
<true>
<false>
<[text] confirmed?>
(ask [text] in dialog)
reorganize all categories,
add
(pen color)
(pen hue)
(peh shade)
and relabel the 'color's (except for the one with the color input) to 'hue'
[show list [list]]
[hide list [list]]
would be good under list blocks
the default args are set in ScriptableScratchMorph»defaultArgsFor: and will override those set in the blockspecs
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watchers are removed in 1.1 ;p
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sorry to bother you but it says i test and give suggestions, you forgot and donates blocks (like the => and <= and while <>, which i made myself without the block library)
Last edited by SFollis (2013-02-18 15:30:53)
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SFollis wrote:
sorry to bother you but it says i test and give suggestions, you forgot and donates blocks (like the => and <= and while <>, which i made myself without the block library)
<= and >= are pretty easy to make, considering that >= and <= are operators in the squeak language.
you didn't make while <> : you just found it while browsing under ScratchProcess, which really isn't that difficult
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Interest wrote:
SFollis wrote:
sorry to bother you but it says i test and give suggestions, you forgot and donates blocks (like the => and <= and while <>, which i made myself without the block library)
<= and >= are pretty easy to make, considering that >= and <= are operators in the squeak language.
you didn't make while <> : you just found it while browsing under ScratchProcess, which really isn't that difficult
well, I changed it anyway
Last edited by powerpoint56 (2013-02-18 16:21:33)
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powerpoint56 wrote:
Interest wrote:
SFollis wrote:
sorry to bother you but it says i test and give suggestions, you forgot and donates blocks (like the => and <= and while <>, which i made myself without the block library)
<= and >= are pretty easy to make, considering that >= and <= are operators in the squeak language.
you didn't make while <> : you just found it while browsing under ScratchProcess, which really isn't that difficultwell, I changed it anyway
Yeah, you guys knew what i meant
Last edited by SFollis (2013-02-18 17:23:43)
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Oh, and also, for version 1.1, can the blocks be arranged a bit more logically? Like for instance, the ((2) ^ (2)) block should go with the other operations(+, -, *, /), and not at the bottom. It is not only more logical, it's easier for the programmer and makes them very lazy.
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powerpoint56 wrote:
Oh, and also, for version 1.1, can the blocks be arranged a bit more logically? Like for instance, the ((2) ^ (2)) block should go with the other operations(+, -, *, /), and not at the bottom. It is not only more logical, it's easier for the programmer and makes them very lazy.
I agree. also i think the * should be changed with X
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SFollis wrote:
What block would you guys/gals be wanting me to work on?
I don't know. Maybe you could think of a new idea for a block, and then code it.
Otherwise, that would probably be a good question for FanMarioPL
Last edited by powerpoint56 (2013-02-18 17:52:00)
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SFollis wrote:
powerpoint56 wrote:
Oh, and also, for version 1.1, can the blocks be arranged a bit more logically? Like for instance, the ((2) ^ (2)) block should go with the other operations(+, -, *, /), and not at the bottom. It is not only more logical, it's easier for the programmer and makes them very lazy.
I agree. also i think the * should be changed with X
× would be better than X
does the right button menu work as it should?
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I just tried branch for the first time and was using the clone feature when I tried to shut it down and my computer just got stuck. It didn't freez, but branch woulnd't close and it came up with the mssage EVENT BUFFER OVERFLOW! at the bottom. If anyone can think of a solution such as a lower limit on the amount of clones possible then it would be helpful. Also a clone startup, hat block in control like in scratch 2.0 would be very useful because at the moment clones just copy the script of thir parents.
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shadowmouse wrote:
I just tried branch for the first time and was using the clone feature when I tried to shut it down and my computer just got stuck. It didn't freez, but branch woulnd't close and it came up with the mssage EVENT BUFFER OVERFLOW! at the bottom. If anyone can think of a solution such as a lower limit on the amount of clones possible then it would be helpful. Also a clone startup, hat block in control like in scratch 2.0 would be very useful because at the moment clones just copy the script of thir parents.
Yeah. That happens to me often with clones in general. If I make too many, the computer says the same thing as yours, and freezes up. Well, in the next version, I believe that cloning will be a bit different (see here), but it could still potentially freeze your computer.
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http://www.speedyshare.com/EwTPA/Branch-1.1.zip
here is 1.1 download, however it still does not have working cloning and compiler.. but it has file support
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FanMarioPL wrote:
http://www.speedyshare.com/EwTPA/Branch-1.1.zip
here is 1.1 download, however it still does not have working cloning and compiler.. but it has file support
This is pretty good... I'll put in on the Downloads page.
My suggestions though, are:
1. Make an open file [] block
2. Make a (location) block, where you could choose from a drop-down with Documents, Desktop, etc. Then the block would report the file location of these blocks (For instance, if your desktop file location was "C:\Users\JohnnyAppleseed\Desktop", it would report that.)
3. You can also consider even more of these ideas.
4. Keep arranging blocks more logically (like <am I on costume [costume v]?> might fit better up with (costume#), for instance.)
5. Make a (date/time [day, hour, minute, etc. v]) block
6. We need presentation mode functions! Like <presentation mode>, Enter Presentation Mode, Exit Presentation Mode
Otherwise, I really like where this mod is going and all of the features it has. Oh, and there's still a way to convert a Branch (or any mod) project using iExpress and a few of the blocks Branch has. I can post an example in a minute. Edit: Actually, I can't. I'd need the Presentation Mode blocks I suggested on #6.
Oh, and you might find the Bingo cloning blocks to be helpful; those seem to work pretty nicely.
Last edited by powerpoint56 (2013-02-19 10:42:45)
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I would like to point out that I am fairly sure you used my code for the "pick a file" block, given that I haven't seen it in any other mod and the code looks fairly similar. I do not see it listed on the credits page (from anyone). Please fix this.
Last edited by jvvg (2013-02-19 11:14:06)
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