If there is more that i missed, Definetly!
I have such awesome members in my collab. Yay!
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Aw, Thanks
Your a pretty good leader.
IMPORTANT POST:
BTW, If you ever want me to tell of those other ideas, just ask me.
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Why don't you tell me one? Just for fun. Swear i won't steal it.
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Ok, thanks. i'm glad your honest.
Ok, it called: Yeti Hunter
Genre: MMORGP(Massively Multiplayer Online Role Playing Game)
Requires: 2.0.
Description:
Join the fray of hunting yetis!
The more you bag, the higher your score!
Pick your character and head into the (number of maps, lol ) maps in store!
Controls:
Arrow keys for movement.
A to attack.
D to defend.
The more Yeti's you get, the more maps you'll have access to!
what do you think, huh?
I have yet another idea(maybe two, lol), and can make up a lot more if we need them.
IMPORTANT POST:
Please re look at the intro.
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I will re-look the intro.
Great idea! Let's just stick with TRibez for now though.
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funnymee323 wrote:
I will re-look the intro.
Great idea! Let's just stick with TRibez for now though.
I never wanted to stop Tribez, but Yeti Hunter could be the next one.
Glad you like my idea, that's like the only thing i am good at right now.
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Hey, NL members,
IMPORTANT POST:
More details for Tribez:
The inner workings:
You start with either 5 or 10 in you military variable.
Each territory you capture will grant you 10 more civilians.
How Territories will be set up:
Each will have, as a start, an unoccupied hut at the middle. It will also(Gravitation will love this, )have a sensor circle sprite, that detects how may food sources and water sources their are in its circle boundary. So, each territory will have these variables:
- Food sources
- Water sources
- Military in territory
- Stone source - OPTIONAL IF Y'ALL WANT TO GET MORE COMPLEX*.
- Metal source - OPTIONAL IF Y'ALL WANT TI GET MORE COMPLEX*.
- Wood source - OPTIONAL IF Y'ALL WANT TI GET MORE COMPLEX*.
*If y'all do, then we can add two more variables, Stone and metal and or wood.
These will also be detected by the sensor circle and civs will gather 2 stone, 1 metal, and 2 wood every second. If we use these, then it will take a certain amount of and metal or stone. There can be a button that the player can press to switch between stone and metal.
Please discuss!!!!!!!!!!!
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Okay, let me edit that last post....
IMPORTANT POST:
CAA14 wrote:
*If y'all do, then we can add two- Actually, three for wood, more variables, Stone and metal and or wood.
These will also be detected by the sensor circle and civs will gather 2 stone, 1 metal, and 2 wood every second. If we use these, then it will take a certain amount of and metal or stone- To change civs into military... Which would also have a button and an input to stat how many civs you want to turn into military....
IMPORTANT POST:
You need to put my name after Tribez, if you don't mind. That way, any ideas that we come up with have person responsible for the details.
You need to tally the votes.
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funnymee323 wrote:
Just let me say, that all of the people in this collab are all i could ever ask for.
They're always ready to help, solve problems, and they are just plain awesome.
Thank you guys soo much! This collab wouldn't be possible without you.
Thanks! This collab wouldn't even BE here with out you!
So far, we've made a GREAT team!!!!!
Do you want to close the collab? I invite a few other friends of mine, but they haven't responded.... i will try again.
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IMPORTANT REPOST:
CAA14 wrote:
Okay, here's the details of "Tribez":
You get more civilian count by claiming or conquering land.
You get more military by turning civilians into soldiers. (would be a button) You can also disband military for more civs.
- Military takes about 2 Food and 2 water a second.
- Civilians take about 1 Food and 2 water a second, and gather 3 food and 2 water a second.
Controls:
Pretty much just the left mouse button and a deselect button.
Graphics:
There will be little graphics,
We need:
- A few different soldier graphics. Their animation will be just walking and a simple attack animation(swing the tomahawk up and down). Unless one of us is a good animator and wishes to make more complex animation.(I'm not!) The player will choose which soldier graphic they want for their tribe.
-The soldier will have the players "symbol" above their head, and also a number.
Because the soldier will represent one army, not an individual soldier. The number is how many military numbers is in it.
- A lot of different kinds of "Tepees" or "Huts", that the player will choose their style.
- Either a VERY large map or several small maps that the player can navigate through.
- The map(s) need streams, and some crops surrounding all the territories. The streams will give like 5 water a second, and each civilian will take about 1 food a second, and give 3. We can make upgrades later for the player to buy with weapons or food or water to make them gather faster.
- The map(s) need an empty/unclaimed territory "hut", that when a player sends an army, it becomes theirs and bears their clan symbol.
- We need a little "Draw your symbol" thing, which i am not sure how to do. This will differentiate the player's property from their enemies.
Okay, we need to start at the top and work down.
I will make the menu, but i would like someone else to make the button graphics.
Please add these in the "Tribez" details.
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IMPORTANT POST:
Here is my second edition for The Tribez project logo. Please look at it and comment, every member.
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IMPORTANT POST:
TASK:
GRAVITATION:
please, update your image in a primitive/Native American style, so i can update this one in it.
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IMPORTANT POST:
Here's two different start up screens.
Gravatition - He/she needs to update their picture.
Nomolos
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Okay, I hope you like my second attempt more.
http://gravi.tation.tk/t.png
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Gravitation wrote:
Okay, I hope you like my second attempt more.
http://gravi.tation.tk/t.png
Hey, not bad! I will upload it later. Thank!
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ieu99 wrote:
Ok I have upload it it is still a bit buggy!
Great! Thanks for stepping up to the task.
But, you need to know these things:
- The map is going to have to scroll in the x and y.
- WE ALL need to discuss if we're going to keep the streams.crops/berry bushes sepreate, or draw them in to the map.
The advantage to drawing them in is that you don't have to worry about their x/y position. The disadvantage is that we will have to use color to detect crops/berrys/streams, which is not preferable...
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CAA14 wrote:
iaoumeur wrote:
P.S CAA14 I know you don't mean to but you spell my name wrong every time and it looks like you're struggling so just address me as iao from now on please...
Ok, i will. Sorry about that.
What does, iaoumeur mean anyway?
okay, bye!
GMT? Oh, General Military Time.
Now that will remain a mystery
GMT is Greenwich Mean Time. It's the British time zone.
P.S I think you're kind of overdoing the IMPORTANT POST thing... No offense but you seem to be using it on every post...
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iaoumeur wrote:
CAA14 wrote:
iaoumeur wrote:
P.S CAA14 I know you don't mean to but you spell my name wrong every time and it looks like you're struggling so just address me as iao from now on please...
Ok, i will. Sorry about that.
What does, iaoumeur mean anyway?
okay, bye!
GMT? Oh, General Military Time.Now that will remain a mystery
GMT is Greenwich Mean Time. It's the British time zone.
P.S I think you're kind of overdoing the IMPORTANT POST thing... No offense but you seem to be using it on every post...
Well, i am the designer of Tribez, so when ever i post details concerning it, i make sure funnymee reads it with "IMPORTANT POST:".
I will work on the intro for tribez.
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Whoa! I go to bed, and we've almost filled another page!
What did i miss?
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