either do
point towards [ sprite 2 v] move ((distance to [sprite 2 v]) / 2)or
set x to ((x position) + ([x position v] of [sprite 2]) /2) set y to ((y position) + ([y position v] of [sprite 2]) /2)
Offline
sorry that the scratchblocks didn't work but you can probably work out what it was meant to be.
Offline
A slight variation on my second
change x by ((([x position v] of [Sprite 2 v]) - (x position)) / (2) ) change y by ((([y position v] of [Sprite 2 v]) - (y position)) / (2) )
Offline