jvvg wrote:
Release time! I'll finalize some files and Insanity 1.2 should be released within a few minutes.
yay
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playzooki wrote:
jvvg wrote:
Release time! I'll finalize some files and Insanity 1.2 should be released within a few minutes.
yay
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Cool! But, what exactly is the point of the Dictionary features? Are they like arrays?
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powerpoint56 wrote:
Cool! But, what exactly is the point of the Dictionary features? Are they like arrays?
They're like arrays except the keys can be strings instead of just numbers.
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Wow!
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jvvg wrote:
powerpoint56 wrote:
Cool! But, what exactly is the point of the Dictionary features? Are they like arrays?
They're like arrays except the keys can be strings instead of just numbers.
Yes!
Only disappointment is that the "Open Webpage" block can't open files anymore...
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powerpoint56 wrote:
jvvg wrote:
powerpoint56 wrote:
Cool! But, what exactly is the point of the Dictionary features? Are they like arrays?
They're like arrays except the keys can be strings instead of just numbers.
Yes!
Only disappointment is that the "Open Webpage" block can't open files anymore...
I removed that due to potential abuses.
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Insanity has a block editor now.How can I get this?I want to get it on my mod!(ring)
Ring website: ringmod.weebly.com
Last edited by WIlliam7777 (2013-01-06 21:24:33)
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when [Insanity download page v] clicked forever under circumstance that [Insanity 1.2 = released for Windows only v] ... repeat until <(released on mac) = <true>> say [when will it be available on mac?] end
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omniscience wrote:
when [Insanity download page v] clicked forever under circumstance that [Insanity 1.2 = released for Windows only v] ... repeat until <(released on mac) = <true>> say [when will it be available on mac?] end
Maybe you could get the .image file from the Windows version and open it with Scratch.app.
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nathanprocks wrote:
omniscience wrote:
when [Insanity download page v] clicked forever under circumstance that [Insanity 1.2 = released for Windows only v] ... repeat until <(released on mac) = <true>> say [when will it be available on mac?] endMaybe you could get the .image file from the Windows version and open it with Scratch.app.
Or, you could copy Insanity 1.1 Mac and replace the .image file.
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jvvg wrote:
powerpoint56 wrote:
jvvg wrote:
They're like arrays except the keys can be strings instead of just numbers.
Yes!
Only disappointment is that the "Open Webpage" block can't open files anymore...I removed that due to potential abuses.
That makes sense.
And, the join block glitches when it saves, and gets rid of random variables.
Last edited by powerpoint56 (2013-01-08 18:07:06)
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Very buggy ...
Just like Scratch 1.2!
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Today I was experimenting with on the fly code compiling. After making a few dynamically generated EXEs just for fun, I decided I'd actually make something useful. So, using AutoIT (I chose that because the language is really easy and I know it is capable of simple on the fly code compiling), I wrote Insanity2Exe. It will convert an Insanity project into an EXE file.
Download it and play with it! Please tell me if you have any problems with it.
Last edited by jvvg (2013-02-07 22:15:40)
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It says, "Windows cannot find 'Aut2Exe.exe'. Make sure you typed the name correctly, and then try again."
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It turned out my computer had a bunch of libraries that other peoples' didn't (so I didn't have to include them manually). However, those libraries are now included in the ZIP file.
Try it now, I think I've fixed it all.
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The mod is great, but i have found two bugs:
- Custom blocks change into obsolete blocks when saving.
- Some blocks(like popup) do not work when compiled.
Last edited by FanMarioPL (2013-02-08 11:28:45)
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FanMarioPL wrote:
The mod is great, but i have found two bugs:
- Custom blocks change into obsolete blocks when saving.
- Some blocks(like popup) do not work when compiled.
I see the issue with custom blocks...
I'll try to fix it in 1.3.
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