I am currently remixing pong starter. How can I make something change when a variable hits a multiplier of 10, (for ex everytime ball hits paddle 10 times a level goes up)
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when gf clicked set [score v] to [0] set [level score v] to [0] forever if <bat hit> change [score v] by [1] change [level score v] by [1] if <((level score) mod (10)) = (0)> set [level score v] to (0) change [level v] by [1]EDIT if you get double taps, so the score goes to 11, 12 etc, use (level score) > 9 instead
Last edited by zammer990 (2013-02-02 06:36:10)
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