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#1 2013-01-18 12:26:15

bullelk12
Scratcher
Registered: 2012-05-26
Posts: 100+

RPG Stat Ideas

I'm making a game similar to those massively multiplayer rpg games. Not like WoW but like the real time rpg games. I'm just wanting some ideas on how character stats should/could work.

(note that in the game you don't actually control your character, you will do that by sending him on quests and multiple other things and the scripting will handle the outcome.)


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#2 2013-01-24 15:52:03

cenneth
New Scratcher
Registered: 2013-01-24
Posts: 1

Re: RPG Stat Ideas

well you could make a variabel for the stats and then to the increas you could do this
when they leveled up

When I receive [level up]
Change [strenght] by (pick random [0] to [3])
and then so on with the stats  smile

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#3 2013-01-25 12:45:13

EdgeGamer
Scratcher
Registered: 2012-07-04
Posts: 100+

Re: RPG Stat Ideas

When I Recieve [Level Up!]
change [<(Attack)>] by <([Insert amount here or add pick random like above!]*[<(Level)>])>
This should allow you to get a higher stat bonus when the character is higher level!

Last edited by EdgeGamer (2013-01-25 12:47:16)


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#4 2013-01-25 12:47:57

EdgeGamer
Scratcher
Registered: 2012-07-04
Posts: 100+

Re: RPG Stat Ideas

Sorry about dodgy blocks I'm new to posting with them


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#5 2013-02-01 22:32:53

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: RPG Stat Ideas

Health
Strength
Defense
Speed
Stealth
Luck
Intelligence
Vitality
Dexterity
Magic

Just a few ideas.


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