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#26 2013-01-26 10:28:10

Dets65
Scratcher
Registered: 2012-01-05
Posts: 83

Re: Scratcher's collab (Accepting members)

Ok, Awesome! I didn't know you have been learning python! Any C++ coders here?


Heh. HEH HEH HEH... BTW, your fission has been mailed. link to blacksmith collab: http://scratch.mit.edu/forums/viewtopic.php?id=106923

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#27 2013-01-26 11:18:53

Programmer_112
Scratcher
Registered: 2012-02-17
Posts: 100+

Re: Scratcher's collab (Accepting members)

Dets65 wrote:

Ok, Awesome! I didn't know you have been learning python! Any C++ coders here?

Actually, I knew Python before Scratch.  I don't "know" C++, but I could probably throw something together that would work.


http://i49.tinypic.com/rk60py.png

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#28 2013-01-26 11:24:58

Dets65
Scratcher
Registered: 2012-01-05
Posts: 83

Re: Scratcher's collab (Accepting members)

Oh, and I would like to announce my plans for... EVOLU! I would most enjoy an environment which is EXTREMELY realistic, with a 2d world at least comprising of A. A body of water C. A forest/grassland B. A desert D. A mountain/hill
and several 'stages' of evolution (Not defined like the ones in SPORE, but similar and based on) 1. A stage with simple algae and amoeba 2. A stage with sponges, fish and other sea creature 3. A stage with land creatures... And we would employ a system where once you zoom out enough the computer would NOT calculate individual ants, amoeba, ect. Instead it would calculate the species as the whole, still calculating the environment of the creatures, averages, and ranomizations for species. (Yes we WOULD calculate creatures from the previous stages) The computer would also calculate important objects and individuals. The only problems are bugs and computer perfomance, and I am scared of how we would handle the latter. We can program this in scratch, Python/Pygame, C++,  and Python/Pygame + C++. Java might be an option as well.

Last edited by Dets65 (2013-01-26 11:36:13)


Heh. HEH HEH HEH... BTW, your fission has been mailed. link to blacksmith collab: http://scratch.mit.edu/forums/viewtopic.php?id=106923

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#29 2013-01-26 11:37:26

Dets65
Scratcher
Registered: 2012-01-05
Posts: 83

Re: Scratcher's collab (Accepting members)

Programmer_112 wrote:

Dets65 wrote:

Ok, Awesome! I didn't know you have been learning python! Any C++ coders here?

Actually, I knew Python before Scratch.  I don't "know" C++, but I could probably throw something together that would work.

Wow, Cool. Hopefully you can help us out with python, but I think c++ might be needed for a lot.


Heh. HEH HEH HEH... BTW, your fission has been mailed. link to blacksmith collab: http://scratch.mit.edu/forums/viewtopic.php?id=106923

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#30 2013-01-31 10:42:38

Dets65
Scratcher
Registered: 2012-01-05
Posts: 83

Re: Scratcher's collab (Accepting members)

Buuuump.


Heh. HEH HEH HEH... BTW, your fission has been mailed. link to blacksmith collab: http://scratch.mit.edu/forums/viewtopic.php?id=106923

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#31 2013-01-31 17:31:31

YMIBANWAH
Scratcher
Registered: 2012-06-26
Posts: 100+

Re: Scratcher's collab (Accepting members)

I'm still here but nobody will join group B. Could you add my project to the main post.


Ingarts read it today!

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#32 2013-01-31 19:54:28

Dets65
Scratcher
Registered: 2012-01-05
Posts: 83

Re: Scratcher's collab (Accepting members)

Hmm.... Sure, but maybe not right now. I have other things to do, like my dog, my website, ECT.


Heh. HEH HEH HEH... BTW, your fission has been mailed. link to blacksmith collab: http://scratch.mit.edu/forums/viewtopic.php?id=106923

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#33 2013-02-07 19:37:33

Dets65
Scratcher
Registered: 2012-01-05
Posts: 83

Re: Scratcher's collab (Accepting members)

Uh, don't blame me for the inactivity!


Heh. HEH HEH HEH... BTW, your fission has been mailed. link to blacksmith collab: http://scratch.mit.edu/forums/viewtopic.php?id=106923

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#34 2013-02-08 00:09:12

Programmer_112
Scratcher
Registered: 2012-02-17
Posts: 100+

Re: Scratcher's collab (Accepting members)

Well, cloning works now.  Looks like it's time to 2.0ify Evolu.


http://i49.tinypic.com/rk60py.png

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#35 2013-02-09 14:33:18

Dets65
Scratcher
Registered: 2012-01-05
Posts: 83

Re: Scratcher's collab (Accepting members)

Hum. Do you have any experience with this?


Heh. HEH HEH HEH... BTW, your fission has been mailed. link to blacksmith collab: http://scratch.mit.edu/forums/viewtopic.php?id=106923

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#36 2013-02-09 14:40:43

Programmer_112
Scratcher
Registered: 2012-02-17
Posts: 100+

Re: Scratcher's collab (Accepting members)

Dets65 wrote:

Hum. Do you have any experience with this?

Cloning?  Yes, I do, but not much.  I know that they have independent local variables, which should be useful.


http://i49.tinypic.com/rk60py.png

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#37 2013-03-27 10:02:36

Dets65
Scratcher
Registered: 2012-01-05
Posts: 83

Re: Scratcher's collab (Accepting members)

I'm working on a game of my own, But I uploaded a project called little black dots which may be useful for Evolu's Dev.


Heh. HEH HEH HEH... BTW, your fission has been mailed. link to blacksmith collab: http://scratch.mit.edu/forums/viewtopic.php?id=106923

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#38 2013-03-27 20:52:23

YMIBANWAH
Scratcher
Registered: 2012-06-26
Posts: 100+

Re: Scratcher's collab (Accepting members)

I wish I could still be a part of this, but since nobody joined team B, I'm going to have to quit.


Ingarts read it today!

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