For Scratch 2.0, I think you should be able to add your own buttons to the bar that contains the green flag and stop all buttons- for instance:
To create a custom input, you would go to the "Data" or "Variables" section and click a button saying "Create a custom input." Then a dialog would come up like this:
When you had created an extra input, it would appear on the bar next to the green flag and the stop all button.
There would also have to be a block:
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Although this could be somewhat useful, I don't support because there really isn't a need for this. You can always make your input buttons in your game and they'd still have the same possibilities/effects.
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EPIC idea!
I NEED THIS!
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It would be in the "events" section, if it existed.
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Bklecka wrote:
Support, and no workaround
There is one. Code it in your game.
No support. Workaroundable.
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While there's always the possibility of making the buttons sprites in the project, it would be nice to have these buttons in the top bar. Much tidier.
The only problem is the placement - too close to the Green Flag and Stop All buttons and one might accidentally click these. Too close to the Fullscreen button, same thing happens.
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technoguyx wrote:
While there's always the possibility of making the buttons sprites in the project, it would be nice to have these buttons in the top bar. Much tidier.
The only problem is the placement - too close to the Green Flag and Stop All buttons and one might accidentally click these. Too close to the Fullscreen button, same thing happens.
I think next to the full screen button is OK. Clicking that by accident isn't too bad.
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Hmm, you're right. Not much risk and it'd look nice
I definitely support.
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Bklecka wrote:
Support, and no workaround
Very easy workaround
when gf clicked broadcast [start v]Then make all of your scripts start like:
when i receive [start v]Then you could just make a button like:
when [stop] clicked stop all
when [start] clicked broadcast [start v]And now you have an inbuild start and stop input system..
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^^He means buttons additional to the Green Flag and Stop All buttons, in the same bar where said buttons are.
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ErnieParke wrote:
Although this could be somewhat useful, I don't support because there really isn't a need for this. You can always make your input buttons in your game and they'd still have the same possibilities/effects.
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bump
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soniku3 wrote:
ErnieParke wrote:
Although this could be somewhat useful, I don't support because there really isn't a need for this. You can always make your input buttons in your game and they'd still have the same possibilities/effects.
@technoguyx
You can make a bar yourself.
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bump
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iTweak0r wrote:
Support 100%
Support, but I think this is a 2.1 feature.
Last edited by mythbusteranimator (2013-02-08 11:42:40)
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bump
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EdgeGamer wrote:
mythbusteranimator wrote:
iTweak0r wrote:
Support 100%
Support, but I think this is a 2.1 feature.
Can I see written evidence? Because I'm interested to see this.
I think he means its more suited for 2.1 as they're trying to release 2.0 as soon as possible so they don't want to add any more things in.
Also, they haven't released any news on 2.1.
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