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#1 2013-01-06 06:53:29

barndawg
Scratcher
Registered: 2012-03-08
Posts: 81

Custom inputs on Green flag and Stop all bar

For Scratch 2.0, I think you should be able to add your own buttons to the bar that contains the green flag and stop all buttons- for instance:
http://img38.imageshack.us/img38/4099/custominputexample.png
To create a custom input, you would go to the "Data" or "Variables" section and click a button saying "Create a custom input." Then a dialog would come up like this:
http://img818.imageshack.us/img818/4526/custominputdialog.png
When you had created an extra input, it would appear on the bar next to the green flag and the stop all button.
http://img600.imageshack.us/img600/7756/custominputonplayer.png
There would also have to be a block:
http://img541.imageshack.us/img541/483/custominputblock.png


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#2 2013-01-06 09:32:48

Mokat
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Custom inputs on Green flag and Stop all bar

This could be useful.


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#3 2013-01-06 09:57:18

taddl
Scratcher
Registered: 2009-03-08
Posts: 100+

Re: Custom inputs on Green flag and Stop all bar

I support!
This would be great.


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#4 2013-01-06 13:07:27

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Custom inputs on Green flag and Stop all bar

Although this could be somewhat useful, I don't support because there really isn't a need for this. You can always make your input buttons in your game and they'd still have the same possibilities/effects.


http://i46.tinypic.com/35ismmc.png

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#5 2013-01-06 22:24:20

happyjoey2012
Scratcher
Registered: 2012-05-09
Posts: 21

Re: Custom inputs on Green flag and Stop all bar

EPIC idea!

I NEED THIS!


i didn't trip i just attacked the floor with my ninja stile!

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#6 2013-01-06 22:50:34

Bklecka
Scratcher
Registered: 2011-08-27
Posts: 1000+

Re: Custom inputs on Green flag and Stop all bar

Support, and no workaround  big_smile


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#7 2013-01-07 12:04:14

joefarebrother
Scratcher
Registered: 2011-04-08
Posts: 1000+

Re: Custom inputs on Green flag and Stop all bar

It would be in the "events" section, if it existed.


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#8 2013-01-08 21:10:58

iTweak0r
Scratcher
Registered: 2011-07-30
Posts: 100+

Re: Custom inputs on Green flag and Stop all bar

Support 100%


Make it in Scratch! because it's cooler when it's made in scratch
http://i.imgur.com/D4iqPHR.png

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#9 2013-01-08 21:14:02

Firedrake969
Scratcher
Registered: 2011-11-24
Posts: 1000+

Re: Custom inputs on Green flag and Stop all bar

Bklecka wrote:

Support, and no workaround  big_smile

There is one.  Code it in your game.

No support.  Workaroundable.


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#10 2013-01-08 21:33:47

technoguyx
Scratcher
Registered: 2008-10-18
Posts: 1000+

Re: Custom inputs on Green flag and Stop all bar

While there's always the possibility of making the buttons sprites in the project, it would be nice to have these buttons in the top bar. Much tidier.

The only problem is the placement - too close to the Green Flag and Stop All buttons and one might accidentally click these. Too close to the Fullscreen button, same thing happens.  hmm


http://getgnulinux.org/links/en/linuxliberated_4_78x116.png

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#11 2013-01-09 02:50:04

benjamin2
Scratcher
Registered: 2008-10-18
Posts: 1000+

Re: Custom inputs on Green flag and Stop all bar

technoguyx wrote:

While there's always the possibility of making the buttons sprites in the project, it would be nice to have these buttons in the top bar. Much tidier.

The only problem is the placement - too close to the Green Flag and Stop All buttons and one might accidentally click these. Too close to the Fullscreen button, same thing happens.  hmm

I think next to the full screen button is OK. Clicking that by accident isn't too bad.


http://i.imgur.com/gp6tZ.gif

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#12 2013-01-09 12:19:03

technoguyx
Scratcher
Registered: 2008-10-18
Posts: 1000+

Re: Custom inputs on Green flag and Stop all bar

Hmm, you're right. Not much risk and it'd look nice  big_smile

I definitely support.


http://getgnulinux.org/links/en/linuxliberated_4_78x116.png

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#13 2013-01-09 14:32:10

benjamin2
Scratcher
Registered: 2008-10-18
Posts: 1000+

Re: Custom inputs on Green flag and Stop all bar

Or maybe, the full screen button could be the far right, with the stop button and green flag, then the inputs on the left?


http://i.imgur.com/gp6tZ.gif

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#14 2013-01-11 15:30:21

Tbtemplex97
Scratcher
Registered: 2011-11-12
Posts: 100+

Re: Custom inputs on Green flag and Stop all bar

Bklecka wrote:

Support, and no workaround  big_smile

Very easy workaround

when gf clicked
broadcast [start v]
Then make all of your scripts start like:

when i receive [start v]
Then you could just make a button like:

when [stop] clicked
stop all
when [start] clicked
broadcast [start v]
And now you have an inbuild start and stop input system..


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#15 2013-01-11 17:10:21

technoguyx
Scratcher
Registered: 2008-10-18
Posts: 1000+

Re: Custom inputs on Green flag and Stop all bar

^^He means buttons additional to the Green Flag and Stop All buttons, in the same bar where said buttons are.


http://getgnulinux.org/links/en/linuxliberated_4_78x116.png

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#16 2013-01-12 01:54:04

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Custom inputs on Green flag and Stop all bar

ErnieParke wrote:

Although this could be somewhat useful, I don't support because there really isn't a need for this. You can always make your input buttons in your game and they'd still have the same possibilities/effects.


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#17 2013-01-29 03:23:11

barndawg
Scratcher
Registered: 2012-03-08
Posts: 81

Re: Custom inputs on Green flag and Stop all bar

bump


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#18 2013-01-29 12:31:47

firedrake969_test
Scratcher
Registered: 2012-08-08
Posts: 500+

Re: Custom inputs on Green flag and Stop all bar

soniku3 wrote:

ErnieParke wrote:

Although this could be somewhat useful, I don't support because there really isn't a need for this. You can always make your input buttons in your game and they'd still have the same possibilities/effects.

@technoguyx
You can make a bar yourself.


Alt of Firedrake969.

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#19 2013-01-29 12:38:00

mythbusteranimator
Scratcher
Registered: 2012-02-28
Posts: 1000+

Re: Custom inputs on Green flag and Stop all bar

Cool


http://www.foxtrot.com/comics/2012-04-01-fdb37077.gif
clicky

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#20 2013-02-08 11:31:02

barndawg
Scratcher
Registered: 2012-03-08
Posts: 81

Re: Custom inputs on Green flag and Stop all bar

bump


I... need... Scratch 0.1! Find the forum at http://scratch.mit.edu/forums/viewtopic.php?id=113354
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#21 2013-02-08 11:42:26

mythbusteranimator
Scratcher
Registered: 2012-02-28
Posts: 1000+

Re: Custom inputs on Green flag and Stop all bar

iTweak0r wrote:

Support 100%

Support, but I think this is a 2.1 feature.  smile

Last edited by mythbusteranimator (2013-02-08 11:42:40)


http://www.foxtrot.com/comics/2012-04-01-fdb37077.gif
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#22 2013-02-08 19:30:01

EdgeGamer
Scratcher
Registered: 2012-07-04
Posts: 100+

Re: Custom inputs on Green flag and Stop all bar

mythbusteranimator wrote:

iTweak0r wrote:

Support 100%

Support, but I think this is a 2.1 feature.  smile

Can I see written evidence? Because I'm interested to see this.


http://blocks.scratchr.org/API.php?user=EdgeGamer&action=onlineStatus&onlinehttp://i46.tinypic.com/jjpkeg.gif&offline=http://i49.tinypic.com/2mg05ki.gif

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#23 2013-03-03 07:27:46

barndawg
Scratcher
Registered: 2012-03-08
Posts: 81

Re: Custom inputs on Green flag and Stop all bar

bump


I... need... Scratch 0.1! Find the forum at http://scratch.mit.edu/forums/viewtopic.php?id=113354
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#24 2013-03-03 14:18:20

kayybee
Scratcher
Registered: 2009-12-07
Posts: 1000+

Re: Custom inputs on Green flag and Stop all bar

EdgeGamer wrote:

mythbusteranimator wrote:

iTweak0r wrote:

Support 100%

Support, but I think this is a 2.1 feature.  smile

Can I see written evidence? Because I'm interested to see this.

I think he means its more suited for 2.1 as they're trying to release 2.0 as soon as possible so they don't want to add any more things in.

Also, they haven't released any news on 2.1.

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