On this test project, when the player jumps, two of the "building" sprites lag behind the third, and I have no idea why.
The scripts are all effectively the same:
when gf clicked forever go to x:(0/128/-128) y:(((YScroll#) * (-1)) + (200)) endPlease help... :3
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Because they are getting their Y updates indiscriminately. You need to have them all jump when fired by a trigger variable or a broadcast for better timing.
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Even when I use a variable or a broadcast, the middle one appears to jump before the rest...
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