There's a way that may help...
Instead of using forever loops, try using the repeat until block. Set it up so only the scripts that are neccessary run, and the ones that aren't needed yet or were already used don't run. If that doesn't work, then I don't know what will.
Note: This doesn't work if all these scripts are supposed to run at the same time.
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Sadly won't work =[ The aim of using all forever was to have a separate sprite for each tile so that you don't get any loading shown.
:S
Maybe a stamper for each row might help...hmm
What a waste of time that was lol. Spent like an hour just copying sprites and changing IDs :S
Last edited by Smozzick (2013-01-25 12:18:14)
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If you want an example of how to do that, try out this project. It uses only three sprites to stamp out thousands of tiles!
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Pretty sure I know how to do it with one for each row; should actually make things a bit easier for me since my placement script for the tiles was wrong on the y co-ordinate for some reason.
But thanks; I'll have a look at that if I get stuck.
There are times when I'm very greatful for saving new saves constantly lol. Save 35 takes me back to before I started duplicating so no work deleting, yay!
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