zekrom809 wrote:
Duelmaster360 wrote:
zekrom809 wrote:
I just had an interesting idea. You know how most people put lava in their platformers? I think on some of the later levels we should kind of do the same thing, except with water. We could also make a power-up that makes you invincible to water for a short time.
Are the enemies vulnerable to water?
Well, yes. They're robots, after all! and since I didn't check out the animations, I thought the hyena could jump, so therefore it could go over the water. That was when I submitted my idea. We could add jumping to the hyena, or for all enemies, short-time invulnerability to water. Then again, we could also get rid of the water completely and not worry about it at all.
I like the idea, and I want to go through with it. I'm sure we can do it. If you need any help, I can.
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Big bump up.
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Duelmaster360 wrote:
zekrom809 wrote:
Duelmaster360 wrote:
Are the enemies vulnerable to water?
Well, yes. They're robots, after all! and since I didn't check out the animations, I thought the hyena could jump, so therefore it could go over the water. That was when I submitted my idea. We could add jumping to the hyena, or for all enemies, short-time invulnerability to water. Then again, we could also get rid of the water completely and not worry about it at all.
I like the idea, and I want to go through with it. I'm sure we can do it. If you need any help, I can.
All right, I'm on it! Well, as soon as I can. I'm being loaded with tons of homework right now, and I barely have time to do scratch. This is probably the last time for a while that I can post, so I thought I would tell you. The only end in sight is next Thursday at least, so I may be able to work a bit from time to time, but not that much.
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zekrom809 wrote:
Duelmaster360 wrote:
zekrom809 wrote:
Well, yes. They're robots, after all! and since I didn't check out the animations, I thought the hyena could jump, so therefore it could go over the water. That was when I submitted my idea. We could add jumping to the hyena, or for all enemies, short-time invulnerability to water. Then again, we could also get rid of the water completely and not worry about it at all.
I like the idea, and I want to go through with it. I'm sure we can do it. If you need any help, I can.
All right, I'm on it! Well, as soon as I can. I'm being loaded with tons of homework right now, and I barely have time to do scratch. This is probably the last time for a while that I can post, so I thought I would tell you. The only end in sight is next Thursday at least, so I may be able to work a bit from time to time, but not that much.
Tell me about it.
I'm loaded too.
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CanadianGeorge wrote:
Big bump up.
?
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hi guys, any chance you could post a link to the latest version of the project?
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ianthestuntman wrote:
hi guys, any chance you could post a link to the latest version of the project?
It's my most recent project.
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Duelmaster360 wrote:
CanadianGeorge wrote:
Big bump up.
?
The topic needed a bump so it wouldn't fall back.
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CanadianGeorge wrote:
Duelmaster360 wrote:
CanadianGeorge wrote:
Big bump up.
?
The topic needed a bump so it wouldn't fall back.
Oh
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Ok, I got over my laziness and did the enemies and stuff for level 2.
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Duelmaster360 wrote:
Ok, I got over my laziness and did the enemies and stuff for level 2.
Awesome!
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Duelmaster360 wrote:
zekrom809 wrote:
Duelmaster360 wrote:
I like the idea, and I want to go through with it. I'm sure we can do it. If you need any help, I can.
All right, I'm on it! Well, as soon as I can. I'm being loaded with tons of homework right now, and I barely have time to do scratch. This is probably the last time for a while that I can post, so I thought I would tell you. The only end in sight is next Thursday at least, so I may be able to work a bit from time to time, but not that much.
Tell me about it.
I'm loaded too.
me wrote:
New end in sight! will be done by friday!
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bump
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jag97 wrote:
This sounds interesting. I have been on scratch for a while, I know some programming and general game design. Are you guys accepting new members?
I think we are, but I will wait for deul or canada to answer.
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ianthestuntman wrote:
jag97 wrote:
This sounds interesting. I have been on scratch for a while, I know some programming and general game design. Are you guys accepting new members?
I think we are, but I will wait for deul or canada to answer.
Yeah, we are always open for new members. And this isn't our only project. We will be doing more in the future, so feel free to join and help out!
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Hey zek, I noticed a problem with the enemy drops. You have it so that it only goes to the coordinates of one enemy, but reacts when any enemy dies. So they float at the bottom of the screen, where the first enemy is hidden. My suggestion would be to make seperate broadcast messages for each seperate enemy.
I would be glad to do it, but since you are the one working right now, I just thought you would want to do it now.
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zekrom809 wrote:
I'm working on the water now that I'm done with my homework. I'll do the water invincibility power-up too.
DUDE, hurry the heck up!!! What are you doing?! Lol!
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Hi guys,
Just posting to say that I'm still in this collab, just a little inactive on it right now.
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CanadianGeorge wrote:
Hi guys,
Just posting to say that I'm still in this collab, just a little inactive on it right now.
K'. I'm just waiting for Zekrom to finish whatever he's doing.
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Duelmaster360 wrote:
zekrom809 wrote:
I'm working on the water now that I'm done with my homework. I'll do the water invincibility power-up too.
DUDE, hurry the heck up!!! What are you doing?! Lol!
Yeah, sorry about that. I got busy again with homework, so I didn't have time for scratch. Plus, I had a couple of chess tournaments too, so... I just got back to the computer, and I'm on it! (finally...) going to do it on 2.0, so you can only view it there. (I checked.)
Last edited by zekrom809 (2013-02-02 22:08:43)
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Hiya! I'm funnymee323.
My talents on Scratch:
I write good story's on Scratch, i also want to be a writer when i grow up.
I can draw OK sprites and backgrounds on Scratch.
I am very creative, and always coming up with crazy ideas.
I am quite good with programming and scripts.
I'm a very fast learner.
I have not had any featured projects or anything.
My first project was actually quite complex.
I stopped making games, and i'm joining because i want to get back in the game! (teehee)
Last edited by funnymee323 (2013-02-02 23:05:41)
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Sounds good, funnymee. I can't accept you though. Duelmaster can, though, and he'll probably approve.
I WAS ACTUALLY POSTING to say that I finished the water, but I found the power-up a quite hard and I ditched it. For now. Link: http://beta.scratch.mit.edu/projects/10032345/#player
Last edited by zekrom809 (2013-02-02 23:59:05)
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Duelmaster360 wrote:
Hey zek, I noticed a problem with the enemy drops. You have it so that it only goes to the coordinates of one enemy, but reacts when any enemy dies. So they float at the bottom of the screen, where the first enemy is hidden. My suggestion would be to make seperate broadcast messages for each seperate enemy.
I would be glad to do it, but since you are the one working right now, I just thought you would want to do it now.
I don't think I did that, but I'll work on it. I finished the water invincibility power-up, which keeps you from being harmed from water and makes you partially rainbow for seven seconds.
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