bullelk12 wrote:
btw, have you looked at the Dovaskhr game as it is right now?
Yep. I like it! It doesn't show much of what the gameplay is going to be like though...
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Ironbizmark wrote:
bullelk12 wrote:
btw, have you looked at the Dovaskhr game as it is right now?
Yep. I like it! It doesn't show much of what the gameplay is going to be like though...
As the tutorial continues into the quests part it will go into what the game really is.
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bullelk12 wrote:
Ironbizmark wrote:
bullelk12 wrote:
btw, have you looked at the Dovaskhr game as it is right now?
Yep. I like it! It doesn't show much of what the gameplay is going to be like though...
As the tutorial continues into the quests part it will go into what the game really is.
Cool! I got it! So what's next...
Assignment wise I mean.
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So now we have a basic understanding of the quests, now for the inventory.
I've already researched this and it's pretty difficult unless you use lists to do the job for you.
However since we can't hide lists for some odd reason it will be difficult when we're switching to different windows. So that is the big challenge.
Hiding the list by covering it with a sprite is a big hassle and we should try to avoid that method as much as possible.
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bullelk12 wrote:
So now we have a basic understanding of the quests, now for the inventory.
I've already researched this and it's pretty difficult unless you use lists to do the job for you.
However since we can't hide lists for some odd reason it will be difficult when we're switching to different windows. So that is the big challenge.
Hiding the list by covering it with a sprite is a big hassle and we should try to avoid that method as much as possible.
What we could do is have the list always hidden (we can do that) and the player can view one inventory item at a time and shuffle through them. For example the player has a sword and a potion in his inventory. The box shows the potion he hits a button then it shows the sword. I believe I could program that. Any other ideas for an inventory system?
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Sorry man, since the website kept redirecting everyone to the MIT website I couldn't get back to you when I would have liked to. I'll respond later tonight but I have to go eat, we'll get more done tomorrow.
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bullelk12 wrote:
Sorry man, since the website kept redirecting everyone to the MIT website I couldn't get back to you when I would have liked to. I'll respond later tonight but I have to go eat, we'll get more done tomorrow.
Yeah. The website was shut down. I'm not sure why...
We'll decide on an inventory system some other time.
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Umm, I have a question...
How do you "collab"?
Do you upload unfinished projects for the others associated?
just wondering, I can't do anything like that now, but I would like to know how.
Regards,
CAA14
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Ok, so Ironbizmark. Go ahead and program the inventory system the way you envisioned, I can see what your doing but I'm not sure about showing the player what he/she has. Should we use the "Say" block or use a single sprite that switches between its costumes.
If we're going to do it this way, we also have to come up with a way for the player to be able to access only the types of items they want. Otherwise, they'll be scrolling through their whole inventory which will quickly get aggravating. So we need to come up with a way for the player to only search through the items they want.
I have a suggestion for this, you know how in the inventory there are a list of different types of armor and weapon slots (head, torso, feet etc). Well, if the player clicks that armor type it will only scroll through those items. I'll work on how we'll do that.
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This is the single box inventory. I can modify this if necessary. This works best if the list is short. Maybe for a quest inventory?
http://scratch.mit.edu/projects/Ironbizmark/3056055
Last edited by Ironbizmark (2013-01-23 18:06:52)
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Ooooh, this looks cool. Could I do graphics?
Last edited by lundfamily3 (2013-01-25 17:35:13)
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Ironbizmark wrote:
This is the single box inventory. I can modify this if necessary. This works best if the list is short. Maybe for a quest inventory?
http://scratch.mit.edu/projects/Ironbizmark/3056055
I could definitely do this type of thing for another list. We COULD make a list for each category type (example: a list for armor, a list for weapons, etc.). But if we come up with a better type of inventory for a faster search, I could program it.
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cool, that's what we'll need. Except inventory isn't based off weapons or armor, it's based off what uses it (like hands or chest or feet) but yah. Same concept. You could do that and once that's done I'll work out quests. Download the Dovaskhr project and work on it from there then share it and I'll look at it. Then I'll download your version and do the quests.
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bullelk12 wrote:
also ironbizmark, I'm actually in the process of moving so when we move I won't have internet for a little while. Just to warn you.
Got it! I'm working on the inventory system right now. The boxes are slightly too large for them all to fit on the screen with each category. Any suggestions on what I should do for that? Less categories, multiple pages of categories, etc.
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lundfamily3 wrote:
Ooooh, this looks cool. Could I do graphics?
Never mind. -.-
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I would like to join as a programmer im pretty good
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