GameGuy64 wrote:
The1UP wrote:
WHO USED BUMP?!
WE USE OINK IN THIS COLLAB.
Anyway, there are exams I should revise for this week. Won't be on for a bit.Aren't you a bit young for exams ;| Unless they're not proper exams
And also, ERMAGHERD TOOFERSHAND PERSTS
Exams (real ones) start around the 8-9th grades.
Anyways, ill try to finish the map by today, knowing me though, I'll not even start today...
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Shadow36821 wrote:
Can I make fakemon?
(Max really needs to edit the first page... If anyone even reads it before application)
Sorry, we're no longer accepting.
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I found a project that can save, although you can't close out of scratch. Thats awesome. Maybe we can have saving if you download it, you can save the project and it will save the game at that point.
Last edited by popopobob (2013-01-21 11:15:36)
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Hey guys, as THE1UP, i am studying for exams that will go over a span of the next 2 weeks. but i will get on to check over the forum but i may not reply, but i have been active here. Sorry, but by February, I should be back in action!
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I finished studying early so I tried to edit the battle engine again, then I hit a bump.
As a test for types, I created 2 variables for 2 pokemon- Ferrathorn atk and Garchomp atk
Then I created 4 Lists, Pokemon Opponents type, You pokemon type, Opponents pokemon move and your pokemons move
when gf clicked forever if <<Opponents Pokemon Type=Fire> and <Your Pokemon Move=Water>>Kinda like the script up there, but a little more complicated.
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popopobob wrote:
I finished studying early so I tried to edit the battle engine again, then I hit a bump.
As a test for types, I created 2 variables for 2 pokemon- Ferrathorn atk and Garchomp atk
Then I created 4 Lists, Pokemon Opponents type, You pokemon type, Opponents pokemon move and your pokemons movewhen gf clicked forever if <<Opponents Pokemon Type=Fire> and <Your Pokemon Move=Water>>Kinda like the script up there, but a little more complicated.
Anyways, what would go inside the "If", for the game the only way I see this working out is that I create seperate variables for ever pokemon "Milotic atk", "Pikachu atk" etc. and we find every possiblilty, so we can put in the equation of "when ... is super effective, Pickachu atk * 2"
I think doing just types would be good enough.
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popopobob wrote:
I finished studying early so I tried to edit the battle engine again, then I hit a bump.
As a test for types, I created 2 variables for 2 pokemon- Ferrathorn atk and Garchomp atk
Then I created 4 Lists, Pokemon Opponents type, You pokemon type, Opponents pokemon move and your pokemons movewhen gf clicked forever if <<<Opponents Pokemon Type>=[Fire]> and <<Your Pokemon Move>=[Water]>>Kinda like the script up there, but a little more complicated.
Anyways, what would go inside the "If", for the game the only way I see this working out is that I create seperate variables for every pokemon "Milotic atk", "Pikachu atk" etc. and we find every possiblilty, so we can put in the equation of "when ... is super effective, Pickachu atk * 2"
A long time ago, i experimented and made a ton of variables, one for each of the pokemon's stats (attack, special attack etc.) and the pokemon types. I also had 3 lists for each move, one for the move name, one of the move's type, and one for the power. You could use a system like this, though i would advise changing it as i just threw it together one day
Also, I did have an 'if's for the move type, containing ifs of each possible pokemon type. There is probably a much more efficient way of doing this :3
Last edited by GameGuy64 (2013-01-21 17:41:51)
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Yes, it does seem that there's a more efficient way of doing this, trying to find each stat of every Pokemon might take a long time, as do most things on this collab. XD
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It just hit me.....I feel so stupid now...
We only need 5 variable (Atk, Def, Sp. Atk, Sp def, speed) and when a pokemon is used can can have those variables set to a certain number......how did I not think of that before?
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popopobob wrote:
It just hit me.....I feel so stupid now...
We only need 5 variable (Atk, Def, Sp. Atk, Sp def, speed) and when a pokemon is used can can have those variables set to a certain number......how did I not think of that before?
And they could also be increased and decreased due to stat changing moves (e.g. leer). What i tried was to have the effectiveness (e.g. super effective) and the move's base power added to the attack power. I tried to make a formula that worked out how much damage the defending pokemon would take by adding and subtracting different stats. In the end though, i didn't work...
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GameGuy64 wrote:
popopobob wrote:
It just hit me.....I feel so stupid now...
We only need 5 variable (Atk, Def, Sp. Atk, Sp def, speed) and when a pokemon is used can can have those variables set to a certain number......how did I not think of that before?And they could also be increased and decreased due to stat changing moves (e.g. leer). What i tried was to have the effectiveness (e.g. super effective) and the move's base power added to the attack power. I tried to make a formula that worked out how much damage the defending pokemon would take by adding and subtracting different stats. In the end though, i didn't work...
I'm pretty sure that seribii has the equation for the super effectiveness, I'll look it up later
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O.o Well then, I have the upcoming week of exams including tomorrow ._.
Well then I shall be back once I fail all my exams and I fail the semester
LOL But in all seriousness in a week's time I shall be back to help on the engine.
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There's that moment of pride you feel when you've done all your exams...
When you realise you should stop procrastinating and do some homework.
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I made a trailer for this game because I had time...
http://www.scratch.mit.edu/projects/popopobob/3063240
its not the best, buts its OK. I'll edit it later.
I just had it in my folders (I had begun earlier) so I just finished it up and relased it before Scratch 2.0....
Last edited by popopobob (2013-01-26 18:52:17)
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popopobob wrote:
I made a trailer for this game because I had time...
http://www.scratch.mit.edu/projects/popopobob/3063240
its not the best, buts its OK. I'll edit it later.
I just had it in my folders (I had begun earlier) so I just finished it up and relased it before Scratch 2.0....
Nice! I don't think we should use returning pokemon or animated battles.
I just got this Fakemon idea. It's a white wolf, and it's a legendary. It's said to have created the jungles of the region. It would be part of a trio also made up of a gold snake, who created the deserts, and a silver hawk, who created the mountains of the region. They wouldn't be the main trio, though.
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maxdoss wrote:
popopobob wrote:
I made a trailer for this game because I had time...
http://www.scratch.mit.edu/projects/popopobob/3063240
its not the best, buts its OK. I'll edit it later.
I just had it in my folders (I had begun earlier) so I just finished it up and relased it before Scratch 2.0....Nice! I don't think we should use returning pokemon or animated battles.
I just got this Fakemon idea. It's a white wolf, and it's a legendary. It's said to have created the jungles of the region. It would be part of a trio also made up of a gold snake, who created the deserts, and a silver hawk, who created the mountains of the region. They wouldn't be the main trio, though.
Sounds cool, but we have way to many legendaries. Some will have to be axed.
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Sounds good. Ill edit out the animated sprites with our own later. I know it wasn't the best, but I got excited after making the maps. So I became hasty and just published it. If you guys want I can take it down...
Anyways good idea maxdoss
but who is going to sprite it? Game is like the only spriter left (you were a spriter right?)
I'm working on the maps again
Last edited by popopobob (2013-01-27 08:51:52)
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GameGuy64 wrote:
I made these for a trailer of projects i'm working on:
http://i.imgur.com/5IUR20o.png
http://i.imgur.com/wV7NzVU.png
NIce.
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GameGuy64 wrote:
I made these for a trailer of projects i'm working on:
http://i.imgur.com/5IUR20o.png
http://i.imgur.com/wV7NzVU.png
Can I use them for the one I made? I'm trying to make it a LOT better, I may just take it down. You know I suddenly think that we should get some maps done before we release (or re-release) another trailer.
You can use that Game, I'll be done with it soon enough
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