Hi forums, I'm happy to tell you guys about the first Scratch project I've uploaded called Anaba, an "auto-runner", side-scrolling, minimalist game based on a game you guys might know from PC, iOS, Android, etc. called "Canabalt". Of course, the similarities between my game and the original end with the artwork and music, which is open-source. It is really simple, just jump over lethal and non-lethal blocks for as long as you can as you start running faster and faster. The reason I am posting this to the forums is to first, ask you guys to try my project, and second, to ask you guys on how to improve it. If you've played it, you could see that there is lots of room for improvements, and because I'm only a novice at Scratch, I'm sure more experienced users would be happy to share different methods of doing things that I'm unaware of. If you do choose to glimpse at the underlying scripts, there are some things you should know because the ways that I've done some things for the game seem impractical and detrimental to performance at times.
Thanks for your support guys!
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