Well props to Digimath I never looked his code just the on-line flash, you got to love broadcast. So if I understand correctly Sprite 14 is all together 8 beats. Except you want to play to 4 beat parts in which 4 beats is played simultaneous to a 4 beats that has a 1 beat pause and 3 beats held.
If so you could put a broadcast in your Sprite where
if <<(on/off) = [on]> and <(Measure Number) = [1]>> broadcast [14s v] when I receive [14s v] rest for (0.75) beats play note(67 v) for (3.25) beatsIf this isn't what you want I notice you put Sprite14 following 6 beat instead of 8 could this have something to do with it?
rest for (1) beats play note (67 v) for (1) beats play note (67 v) for (1) beats play note (67 v) for (1) beatsor is it that the note just isn't properly produce when you do
rest for (1) beats play note (67 v) for (3) beats
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Actually, sprite14 is 6 beats total.
I guess the problem I'm running into now consists of the fact that the piece contains numerous phrases that contain notes that need to be held for longer than 1 beat. If i do add a "play note (67) for (3) beats" for example, it currently plays it as 1 beat x 3 instead of holding that pitch as it should. What I have right now with the 6 beat broadcast sort of works, but not quite...
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I thought that resting a beat made it eight, I guess I don't know much about beats. Anyway that is weird on my computer when I put it on for "play note (67) for (3) beats" it is held not repeated. I re-uploaded you can check it out yourself (only sprite 1-5 and 14) . Could you try clicking "play note (67) for (3) beats" on its own and see the sound it produces. I also did it with your inctest and it sounds perfect with the note being held.
http://scratch.mit.edu/projects/chimoo5/3030259
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