Zeusking19 wrote:
Necromaster wrote:
Laternenpfahl wrote:
No prob!Great! What's your skype name? Your also probably going to have to talk to Fire219 about the GUI, as he is another 2D designer.
We dont need a GUI designer, fire already has that covered.
No. Listen, an entire GUI for a complete MMORPG is not a one person job. Health bar, spell icons, action bar, guild interface, banking interface, quest interface, etc etc etc. It's huge.
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Necromaster wrote:
Servine wrote:
Necromaster wrote:
I play BlueTetra. Anywho, I think Zeusking could definitely use some help with the website. Welcome to the team!
Necromaster, I think Dungeon Denizens is EPIC (from the screenshot!)
So, I'll ask Zeus for the credentials, but I've got you as a friend on skypeCool! I'll add you. What is your skype name?
shahshah.2000
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I get this error
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17379 built by: FXBETAREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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Servine wrote:
I get this error
Code:
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17379 built by: FXBETAREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
Hmm.. With all these errors we should just make the patcher obsolete in the next release and figure out a better idea.
@necro I did not realise you meant the entire game including health bars etc
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Zeusking19 wrote:
Servine wrote:
I get this error
Code:
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17379 built by: FXBETAREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.Hmm.. With all these errors we should just make the patcher obsolete in the next release and figure out a better idea.
@necro I did not realise you meant the entire game including health bars etc
K
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Necromaster wrote:
Laternenpfahl wrote:
Necromaster wrote:
Another 2D designer might be necessary. Can you do GUI work?No prob!
Great! What's your skype name? Your also probably going to have to talk to Fire219 about the GUI, as he is another 2D designer.
I can't install the game, but please get me a few screens also the.real.laternenpfahl
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Change suggestions?
Or rather a simple bar?
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Laternenpfahl wrote:
http://i.imgur.com/1MM0q.png
Change suggestions?
Or rather a simple bar?
I was thinking a less cartoony and more realistic look. Kind of stone/wood, in the style of http://opengameart.org/content/dungeon-tbs.
Last edited by Necromaster (2013-01-09 21:47:20)
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Again, Please make as many suggestions as possible!
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Laternenpfahl wrote:
http://i.imgur.com/Tifjr.png
Again, Please make as many suggestions as possible!
Yay! This is more the style I'm going for. Have you played World of Warcraft? If not, here is a screenshot of what we need interface wise: http://1.bp.blogspot.com/-1R6qWc98btI/T … rcraft.jpg
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Hello. i believe im highly qualified for the purpose of writing backstory and lore, having written an extensive world of my own and being a major lore-nerd i would greatly appreciate the chance to write back-story and quests. Please Respond.
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heath273 wrote:
Hello. i believe im highly qualified for the purpose of writing backstory and lore, having written an extensive world of my own and being a major lore-nerd i would greatly appreciate the chance to write back-story and quests. Please Respond.
Hi, Heath273. Currently, we don't have any space for writers. However, if one of our writers goes inactive or quits the project, I will notify you. Are there any other skills you can offer?
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Necromaster wrote:
Laternenpfahl wrote:
http://i.imgur.com/Tifjr.png
Again, Please make as many suggestions as possible!Yay! This is more the style I'm going for. Have you played World of Warcraft? If not, here is a screenshot of what we need interface wise: http://1.bp.blogspot.com/-1R6qWc98btI/T … rcraft.jpg
Layout-wise or theme-wise?
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Laternenpfahl wrote:
Necromaster wrote:
Laternenpfahl wrote:
http://i.imgur.com/Tifjr.png
Again, Please make as many suggestions as possible!Yay! This is more the style I'm going for. Have you played World of Warcraft? If not, here is a screenshot of what we need interface wise: http://1.bp.blogspot.com/-1R6qWc98btI/T … rcraft.jpg
Layout-wise or theme-wise?
Layout wise.
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Server doesn't connect i tried 92.238.124.226:65535
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peterkap wrote:
Server doesn't connect i tried 92.238.124.226:65535
I cant keep the server up 24/7, I am hoping necromaster can get his friend to host it at some point.
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Alrighty.
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I want to try a different style for the logo. Rather than having the cartoony look it holds now, we should try a more "realistic" style. I was thinking shield behind crossed swords to the left of "Dungeon Denizens" in gold/silver text.
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Necromaster wrote:
I want to try a different style for the logo. Rather than having the cartoony look it holds now, we should try a more "realistic" style. I was thinking shield behind crossed swords to the left of "Dungeon Denizens" in gold/silver text.
Seems good. Can you send me the current gimp/PS?
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Laternenpfahl wrote:
Necromaster wrote:
I want to try a different style for the logo. Rather than having the cartoony look it holds now, we should try a more "realistic" style. I was thinking shield behind crossed swords to the left of "Dungeon Denizens" in gold/silver text.
Seems good. Can you send me the current gimp/PS?
I can't. Only fire219 has it. When I mean more realistic, I want it to look almost like real metal. Why do you need the old gimp?
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Can you post when the server is online or something?
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Necromaster wrote:
Laternenpfahl wrote:
Necromaster wrote:
I want to try a different style for the logo. Rather than having the cartoony look it holds now, we should try a more "realistic" style. I was thinking shield behind crossed swords to the left of "Dungeon Denizens" in gold/silver text.
Seems good. Can you send me the current gimp/PS?
I can't. Only fire219 has it. When I mean more realistic, I want it to look almost like real metal. Why do you need the old gimp?
Dragon
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Laternenpfahl wrote:
Necromaster wrote:
Laternenpfahl wrote:
Seems good. Can you send me the current gimp/PS?I can't. Only fire219 has it. When I mean more realistic, I want it to look almost like real metal. Why do you need the old gimp?
Dragon
You could probably make a new one... The old one doesn't have wings.
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Laternenpfahl wrote:
Necromaster wrote:
I want to try a different style for the logo. Rather than having the cartoony look it holds now, we should try a more "realistic" style. I was thinking shield behind crossed swords to the left of "Dungeon Denizens" in gold/silver text.
Seems good. Can you send me the current gimp/PS?
I could send it to you, but it is screwed up (only one layer, undo doesn't work), and because you haven't accepted my skype request
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