It would be helpful (at least to me) to have the size increase more than 150%. Some things you could do with this is have an easier way of top down scrolling. That way you could have a bunch of different maps, and they would all only be 1 sprite so it wouldn't be slow. Also then you could make a sniper scope like in clear vision. It's just a small suggestion.
Last edited by Shin23 (2011-07-22 22:39:55)
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Well, you have to remember that the more you increase the size of the sprite, the more pixelated it appears because the pixels increase in size, so using a zoom method to create an elaborate scroller isn't really feasible unless you're willing to work with less detailed terrain.
Still, I don't see why the 150% limit shouldn't be increased, so I suppose I can support this idea unless someone else comes along and points out something I didn't think of. (Which is likely )
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Actually, the size limit depends on the size of the sprite. The Scratch Cat's limit is 486, but a 4x4 pixel block has a limit of 18000.
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Thanks TheHelpfulHelper, that led me to a solution!
If you want to make a sprite larger than the limit (e.g. a background-sized sprite larger than 150%) You can set the costume to something very small, set the percent you want, and then set the costume back to what you wanted!
I have used this technique in scratch 1.4 to make scrolling backgrounds, it works pretty well!
switch to costume (tiny costume) set size to (200)% switch to costume (fullscreen costume)(I see this is an old thread, but it is the one that comes up in a google search of "scratch size 150".)
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Can a member of the scratch team speak about the reasoning behind the limit? Is it a usability reason or a technical limitation? I would be sad if the "bug" allowing the size limit to be ignored was fixed in 2.0.
I understand there was probably a good reason, but if that reason allows the limit to be just a bit larger so that a full size sprite could be 200%, then allows people to use the "mosaic" effect with mod to easily make repeating scroll-able backgrounds in their games. Like Shin23 was saying, there are a lot of reasons you would want to have large size values.
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In 2.0 they'll be vector graphics which can be zoomed as much as you like without it being pixelated.
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