This is a collab for anybody who would want to work on Future Warfare. It's a futuristic FPS set in 2100. It's set during WWIII, which is on the verge of becoming a nuclear war. I will explain more when people join.
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I'll give you a deal. I work on current year fps games but will happily lend my skill to someone like you who develops future warfare fps games. I have a program that has never been used for scratch fps games before and it is magic! It enables you to customize both the what weapon you use as well as the sight on the gun. I will work on the engine in your games as long as you help me with certain areas of my games which you are comfortable in doing. As long as you stick to your side of the deal and I stick to my side, we could develop countless games together! I am soon to release a prototype of the engine so when I release it you can test the program for your self! Here is a list of the things I specialise in and what I don't. Specialise in: The base program for the game, intro and credits, sfx and weapon firing mechanism.
don't specialise in: graphic design, audio (speech), al players (enemies) and settings (background, place where game is taking place)
I hope you agree with this deal as some of our better games I could publish on YouTube!
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I just proposed to this guy who works on graphic design if he could work on the team. Slowly bringing a team together for your game. Btw you won't need to help me on a current year warfare game as I'm all hands on deck with your game. Prototype should be out early February, the actual game out by September. You and the team we will have gathered from this years game will have a rest from working as a studio once our game is released. Then we can start on the next one around January 2014. That game will be a current year warfare game so that I can have my turn writing the storyline. Your job for now is to start writing the story of what happens in the game so that that's then out the way. I can only write the program properly when I know what happens in the game. I can then relay the story down to our graphic designer so he can get started on various important backgrounds and settings for the game. Also any explosions that happen in the game as well as characters, enemies and vehicles. This is going to be one hell of a game! The3lite1
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the3lite1 wrote:
I just proposed to this guy who works on graphic design if he could work on the team. Slowly bringing a team together for your game. Btw you won't need to help me on a current year warfare game as I'm all hands on deck with your game. Prototype should be out early February, the actual game out by September. You and the team we will have gathered from this years game will have a rest from working as a studio once our game is released. Then we can start on the next one around January 2014. That game will be a current year warfare game so that I can have my turn writing the storyline. Your job for now is to start writing the story of what happens in the game so that that's then out the way. I can only write the program properly when I know what happens in the game. I can then relay the story down to our graphic designer so he can get started on various important backgrounds and settings for the game. Also any explosions that happen in the game as well as characters, enemies and vehicles. This is going to be one hell of a game! The3lite1
You should probably wait until maxdoss accepts you before you start bringing a team together. Also i think he/she wants it made wholly in Scratch and your posts suggest otherwise.
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