wiimaster wrote:
I can start spriting some battlmon.
I've already created 8 and have sprited the starters. Hey Pro01! Are we gonna go with Prehistoric, Modern, and Futuristic types, unique only to starters?
This is gonna be hard having 2 spriters, even though I'm Head Spriter.....
We're going with a Pokemonish design right?
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sparky2008123 wrote:
wiimaster wrote:
I can start spriting some battlmon.
I've already created 8 and have sprited the starters. Hey Pro01! Are we gonna go with Prehistoric, Modern, and Futuristic types, unique only to starters?
This is gonna be hard having 2 spriters, even though I'm Head Spriter.....
We're going with a Pokemonish design right?
I was thinking of having very basic elemental starters.
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ProgrammingPro01 wrote:
sparky2008123 wrote:
wiimaster wrote:
I can start spriting some battlmon.
I've already created 8 and have sprited the starters. Hey Pro01! Are we gonna go with Prehistoric, Modern, and Futuristic types, unique only to starters?
This is gonna be hard having 2 spriters, even though I'm Head Spriter.....
We're going with a Pokemonish design right?I was thinking of having very basic elemental starters.
There should be four starters, Fire, Water, Earth, and Air IMHO as an homage to the four Aristotelian elements.
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wiimaster wrote:
ProgrammingPro01 wrote:
sparky2008123 wrote:
I've already created 8 and have sprited the starters. Hey Pro01! Are we gonna go with Prehistoric, Modern, and Futuristic types, unique only to starters?
This is gonna be hard having 2 spriters, even though I'm Head Spriter.....
We're going with a Pokemonish design right?I was thinking of having very basic elemental starters.
There should be four starters, Fire, Water, Earth, and Air IMHO as an homage to the four Aristotelian elements.
Yeah, I agree.
I was even thinking of having a first starter to choose from.
Can I just get a quick review on all the current planned types so far?
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wiimaster wrote:
ProgrammingPro01 wrote:
sparky2008123 wrote:
I've already created 8 and have sprited the starters. Hey Pro01! Are we gonna go with Prehistoric, Modern, and Futuristic types, unique only to starters?
This is gonna be hard having 2 spriters, even though I'm Head Spriter.....
We're going with a Pokemonish design right?I was thinking of having very basic elemental starters.
There should be four starters, Fire, Water, Earth, and Air IMHO as an homage to the four Aristotelian elements.
I hate when here's Fire Water Earth and Air, why not Plant?!
So i guess I'll just go and delete my projects showing the possible starters?
Gosh I"m terrible at this....
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sparky2008123 wrote:
wiimaster wrote:
ProgrammingPro01 wrote:
I was thinking of having very basic elemental starters.There should be four starters, Fire, Water, Earth, and Air IMHO as an homage to the four Aristotelian elements.
I hate when here's Fire Water Earth and Air, why not Plant?!
So i guess I'll just go and delete my projects showing the possible starters?
Gosh I"m terrible at this....
We could include plant, actually...
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ProgrammingPro01 wrote:
sparky2008123 wrote:
wiimaster wrote:
There should be four starters, Fire, Water, Earth, and Air IMHO as an homage to the four Aristotelian elements.I hate when here's Fire Water Earth and Air, why not Plant?!
So i guess I'll just go and delete my projects showing the possible starters?
Gosh I"m terrible at this....We could include plant, actually...
So 5 starters? Geez, and i thought 3 was too many to choose from.
Oh! I just finished my newest BattlMon (and i once again call claim to it LOL)
It's called Vortexis, I was sorta inspired by Deoxys's arms (strange yet true) but that's pretty much the only resemblance. Um... is it too GRAPHIC if i show his brain? Cause that's what's on his head. i don't think it is but some scratchers flag projects just cause they have a tiny bit of BLOOD. I'm pretty sure the brain is ok though. I'll post the picture later as well as the others i created and i think I'll change those possible starters' types.
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Aw DANG!!! We don't have Lightning or Electric type! Darn it, now i have to change those squirrel BattlMon to a different type alternative. Maybe light? Well I'll post em and then we can decide but Light is the closest thing they could be, unless we replace Sound with Lightning. Sound is sorta like normal and any BattlMon can make sound.
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sparky2008123 wrote:
Aw DANG!!! We don't have Lightning or Electric type! Darn it, now i have to change those squirrel BattlMon to a different type alternative. Maybe light? Well I'll post em and then we can decide but Light is the closest thing they could be, unless we replace Sound with Lightning. Sound is sorta like normal and any BattlMon can make sound.
Yeah.. I agree
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ProgrammingPro01 wrote:
sparky2008123 wrote:
Aw DANG!!! We don't have Lightning or Electric type! Darn it, now i have to change those squirrel BattlMon to a different type alternative. Maybe light? Well I'll post em and then we can decide but Light is the closest thing they could be, unless we replace Sound with Lightning. Sound is sorta like normal and any BattlMon can make sound.
Yeah.. I agree
Hey one of my friends (in real life as well as scratch) has signed up i guess, i have no idea what job he chose but if it's spriter we just gained a great artist!
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Remember, this has to be POSSIBLE. If we have too many types, there won't be enough space to upload it!! And we don't want that to happen . I don't wanna sound like a killjoy or anything, but it would probably be safer to stick to about 4 or five types, maybe Fire, Water, Air, Earth (Rock), and Plant. Why these five? Because I feel they are the most 'elementy' of the lot.
Why only five types? Well, the script might kinda:-
forever go on and on and on and on and on and on and on and on an- you get the point. end
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PlasticToad wrote:
Remember, this has to be POSSIBLE. If we have too many types, there won't be enough space to upload it!! And we don't want that to happen . I don't wanna sound like a killjoy or anything, but it would probably be safer to stick to about 4 or five types, maybe Fire, Water, Air, Earth (Rock), and Plant. Why these five? Because I feel they are the most 'elementy' of the lot.
Why only five types? Well, the script might kinda:-forever go on and on and on and on and on and on and on and on an- you get the point. end
Yeah... you do have a point there...
But we could always polish the game and add more types once 2.0 releases.
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ProgrammingPro01 wrote:
PlasticToad wrote:
Remember, this has to be POSSIBLE. If we have too many types, there won't be enough space to upload it!! And we don't want that to happen . I don't wanna sound like a killjoy or anything, but it would probably be safer to stick to about 4 or five types, maybe Fire, Water, Air, Earth (Rock), and Plant. Why these five? Because I feel they are the most 'elementy' of the lot.
Why only five types? Well, the script might kinda:-forever go on and on and on and on and on and on and on and on an- you get the point. endYeah... you do have a point there...
But we could always polish the game and add more types once 2.0 releases.
Yeah. I think we should just make a basic engine and stuff now then upgrade it until we get what we want. So let's start out with 5 types; Fire, Water, Earth, Air, and Plant.
Figure out their powers and weaknesses, leave eahc with 4 attacks each, make one evolutionary form for the basic then progress their evolutions later on.
We'll work on the towns and characters [has anyone agreed to Pyro Stormers yet?]
And most importantly we need to work on the storyline. But first someone needs to make an overworld engine.
You can use the sprite i made as the possible trainer sprite or make your own but we have to get started on this before 2.0 comes out, otherwise we're just gonna talk about it and never finish.
And lastly, does anyone agree that the BattlMon should be like the Pokemon in Diamond, Pearl and previous games where they do NOT move in battle? Cause that'd make it easier to upload.
Once 2.0 comes out we can continue towards different types and evolutions as well as moving sprites in battle.
But for now, vote for the name Pyro Stormers and work on an engine with the trainer moving around and then battling something. (do you walk in tall grass to start a battle or do you see BattlMon in the overworld and battle then when you make eye contact like with pokemon trainers?)
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sparky2008123 wrote:
ProgrammingPro01 wrote:
PlasticToad wrote:
Remember, this has to be POSSIBLE. If we have too many types, there won't be enough space to upload it!! And we don't want that to happen . I don't wanna sound like a killjoy or anything, but it would probably be safer to stick to about 4 or five types, maybe Fire, Water, Air, Earth (Rock), and Plant. Why these five? Because I feel they are the most 'elementy' of the lot.
Why only five types? Well, the script might kinda:-forever go on and on and on and on and on and on and on and on an- you get the point. endYeah... you do have a point there...
But we could always polish the game and add more types once 2.0 releases.Yeah. I think we should just make a basic engine and stuff now then upgrade it until we get what we want. So let's start out with 5 types; Fire, Water, Earth, Air, and Plant.
Figure out their powers and weaknesses, leave eahc with 4 attacks each, make one evolutionary form for the basic then progress their evolutions later on.
We'll work on the towns and characters [has anyone agreed to Pyro Stormers yet?]
And most importantly we need to work on the storyline. But first someone needs to make an overworld engine.
You can use the sprite i made as the possible trainer sprite or make your own but we have to get started on this before 2.0 comes out, otherwise we're just gonna talk about it and never finish.
And lastly, does anyone agree that the BattlMon should be like the Pokemon in Diamond, Pearl and previous games where they do NOT move in battle? Cause that'd make it easier to upload.
Once 2.0 comes out we can continue towards different types and evolutions as well as moving sprites in battle.
But for now, vote for the name Pyro Stormers and work on an engine with the trainer moving around and then battling something. (do you walk in tall grass to start a battle or do you see BattlMon in the overworld and battle then when you make eye contact like with pokemon trainers?)
I think we agreed to the Pyro Storers, if we didn't, I liked it.
And I'll try to make a decent overworld engine... I might need a scripter to remix it and polish it up for me though.
And no, we are not having animations like this, because then we probably will not be able to upload it because of it's file size.
And for the trainers... I don't know. I want them to just like notice you instead of just making eye contact... they probably know you're there when you're standing right next to them. Maybe we can do it for eye contact and how close you are to them..?
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ProgrammingPro01 wrote:
sparky2008123 wrote:
ProgrammingPro01 wrote:
Yeah... you do have a point there...
But we could always polish the game and add more types once 2.0 releases.Yeah. I think we should just make a basic engine and stuff now then upgrade it until we get what we want. So let's start out with 5 types; Fire, Water, Earth, Air, and Plant.
Figure out their powers and weaknesses, leave eahc with 4 attacks each, make one evolutionary form for the basic then progress their evolutions later on.
We'll work on the towns and characters [has anyone agreed to Pyro Stormers yet?]
And most importantly we need to work on the storyline. But first someone needs to make an overworld engine.
You can use the sprite i made as the possible trainer sprite or make your own but we have to get started on this before 2.0 comes out, otherwise we're just gonna talk about it and never finish.
And lastly, does anyone agree that the BattlMon should be like the Pokemon in Diamond, Pearl and previous games where they do NOT move in battle? Cause that'd make it easier to upload.
Once 2.0 comes out we can continue towards different types and evolutions as well as moving sprites in battle.
But for now, vote for the name Pyro Stormers and work on an engine with the trainer moving around and then battling something. (do you walk in tall grass to start a battle or do you see BattlMon in the overworld and battle then when you make eye contact like with pokemon trainers?)I think we agreed to the Pyro Storers, if we didn't, I liked it.
And I'll try to make a decent overworld engine... I might need a scripter to remix it and polish it up for me though.
And no, we are not having animations like this, because then we probably will not be able to upload it because of it's file size.
And for the trainers... I don't know. I want them to just like notice you instead of just making eye contact... they probably know you're there when you're standing right next to them. Maybe we can do it for eye contact and how close you are to them..?
Okay so Pyro Stormers it is and that's exactly what i meant by the sprites moving in battle.
I"m not very good at scripting (check out Demiworld™ to see how terrible i am) and i'm not allowed to remix... It sucks not being allowed to do that... Well anyway, good luck with that engine, i won't be on for the weekend.
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I'm programming my own Pokemon game, so I can just use the scripts from it. But I'm waiting for 2.0 to come out because my computer is WAY too slow with Scratch.
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OrcaCat wrote:
I'm programming my own Pokemon game, so I can just use the scripts from it. But I'm waiting for 2.0 to come out because my computer is WAY too slow with Scratch.
This isn't a Pokemon game. It's BattlMon (strangely I made something in 2007 and continue it today that has the same name only with an 'e' and I have called claim to all the BattlMon I've created for this)
But good luck! You should make it a collab, they're fun!
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sparky2008123 wrote:
ProgrammingPro01 wrote:
sparky2008123 wrote:
Yeah. I think we should just make a basic engine and stuff now then upgrade it until we get what we want. So let's start out with 5 types; Fire, Water, Earth, Air, and Plant.
Figure out their powers and weaknesses, leave eahc with 4 attacks each, make one evolutionary form for the basic then progress their evolutions later on.
We'll work on the towns and characters [has anyone agreed to Pyro Stormers yet?]
And most importantly we need to work on the storyline. But first someone needs to make an overworld engine.
You can use the sprite i made as the possible trainer sprite or make your own but we have to get started on this before 2.0 comes out, otherwise we're just gonna talk about it and never finish.
And lastly, does anyone agree that the BattlMon should be like the Pokemon in Diamond, Pearl and previous games where they do NOT move in battle? Cause that'd make it easier to upload.
Once 2.0 comes out we can continue towards different types and evolutions as well as moving sprites in battle.
But for now, vote for the name Pyro Stormers and work on an engine with the trainer moving around and then battling something. (do you walk in tall grass to start a battle or do you see BattlMon in the overworld and battle then when you make eye contact like with pokemon trainers?)I think we agreed to the Pyro Storers, if we didn't, I liked it.
And I'll try to make a decent overworld engine... I might need a scripter to remix it and polish it up for me though.
And no, we are not having animations like this, because then we probably will not be able to upload it because of it's file size.
And for the trainers... I don't know. I want them to just like notice you instead of just making eye contact... they probably know you're there when you're standing right next to them. Maybe we can do it for eye contact and how close you are to them..?Okay so Pyro Stormers it is and that's exactly what i meant by the sprites moving in battle.
I"m not very good at scripting (check out Demiworld™ to see how terrible i am) and i'm not allowed to remix... It sucks not being allowed to do that... Well anyway, good luck with that engine, i won't be on for the weekend.
Yes, for Pyro Stormers, I like it
For the BattlMon... Have you seen the Pokemon Ranger series? (of games) The style of the way the Pokemon walk around, would that be a good idea? The trainers noticing you, hmmm... there could be like a 99% ghost thingy around them that when you touch it, it makes the battle start.
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PlasticToad wrote:
sparky2008123 wrote:
ProgrammingPro01 wrote:
I think we agreed to the Pyro Storers, if we didn't, I liked it.
And I'll try to make a decent overworld engine... I might need a scripter to remix it and polish it up for me though.
And no, we are not having animations like this, because then we probably will not be able to upload it because of it's file size.
And for the trainers... I don't know. I want them to just like notice you instead of just making eye contact... they probably know you're there when you're standing right next to them. Maybe we can do it for eye contact and how close you are to them..?Okay so Pyro Stormers it is and that's exactly what i meant by the sprites moving in battle.
I"m not very good at scripting (check out Demiworld™ to see how terrible i am) and i'm not allowed to remix... It sucks not being allowed to do that... Well anyway, good luck with that engine, i won't be on for the weekend.Yes, for Pyro Stormers, I like it
For the BattlMon... Have you seen the Pokemon Ranger series? (of games) The style of the way the Pokemon walk around, would that be a good idea? The trainers noticing you, hmmm... there could be like a 99% ghost thingy around them that when you touch it, it makes the battle start.
That's the way I though of encountering Battlmon, except they'll be in grass sorta hidden, but still able to be seen. They'll also be in ponds, lakes, oceans, caves, etc.
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ProgrammingPro01 wrote:
PlasticToad wrote:
sparky2008123 wrote:
Okay so Pyro Stormers it is and that's exactly what i meant by the sprites moving in battle.
I"m not very good at scripting (check out Demiworld™ to see how terrible i am) and i'm not allowed to remix... It sucks not being allowed to do that... Well anyway, good luck with that engine, i won't be on for the weekend.Yes, for Pyro Stormers, I like it
For the BattlMon... Have you seen the Pokemon Ranger series? (of games) The style of the way the Pokemon walk around, would that be a good idea? The trainers noticing you, hmmm... there could be like a 99% ghost thingy around them that when you touch it, it makes the battle start.That's the way I though of encountering Battlmon, except they'll be in grass sorta hidden, but still able to be seen. They'll also be in ponds, lakes, oceans, caves, etc.
Sure, that sounds ok.
Have you checked out my version of sparky's map yet? (I can't do links for some reason... sory, you'll just have to click my name up there^)
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I created a gallery to hold all of our stuff in, only members of the collab can add stuff:http://scratch.mit.edu/galleries/view/187651
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sparky2008123 wrote:
I created a gallery to hold all of our stuff in, only members of the collab can add stuff:http://scratch.mit.edu/galleries/view/187651
Great idea! Now why didn't I think of that before?
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PlasticToad wrote:
sparky2008123 wrote:
I created a gallery to hold all of our stuff in, only members of the collab can add stuff:http://scratch.mit.edu/galleries/view/187651
Great idea! Now why didn't I think of that before?
I checked it out too, in fact, I'll bookmark it right now.
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So, What will the name of the game be? If I know, I can start thinking of some related ideas such as Legendaries/Mythicals, names of stuff... If there isn't a name the maybe I can think of one?
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Sorry, couldn't resist posting the 100th post...
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