Duelmaster360 wrote:
I just had a very interesting idea. What if we didn't make several levels, just one really long one with the bossfight at the end?
One thing about that that I don't have a very good feeling about is that the player would never get to the menu after he/she started. We could do that with some changes, but we would also have to have checkpoints, or the computer would never know where we are. Bossfight finished.
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CanadianGeorge wrote:
CanadianGeorge wrote:
Uploaded! Hope this is OK.
By the way, I fuigered out a way so the variables do not show when uploading, and they still work!
WOW! how did you do it?
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Duelmaster360 wrote:
CanadianGeorge wrote:
CanadianGeorge wrote:
Uploaded! Hope this is OK.
By the way, I fuigered out a way so the variables do not show when uploading, and they still work!
WOW! how did you do it?
I put the var cover sprite that looks just like the background over the variables and uploaded.
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zekrom809 wrote:
Duelmaster360 wrote:
I just had a very interesting idea. What if we didn't make several levels, just one really long one with the bossfight at the end?
One thing about that that I don't have a very good feeling about is that the player would never get to the menu after he/she started. We could do that with some changes, but we would also have to have checkpoints, or the computer would never know where we are. Bossfight finished.
I have another idea. We could sort of have levels, but more like Dulemaster's idea. We could have maybe six or seven really long levels.
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Also Dulemaster, after you do zekrom's boss into the main project, I forgot to add the powerups in enemy drops! Forgetful me... :rollseyes:
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CanadianGeorge wrote:
Also Dulemaster, after you do zekrom's boss into the main project, I forgot to add the powerups in enemy drops! Forgetful me... :rollseyes:
You did the emoticon wrong. XD
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One more idea: maybe we could make the "a" cheats as an unlockable in the options...
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CanadianGeorge wrote:
One more idea: maybe we could make the "a" cheats as an unlockable in the options...
good idea!
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Duelmaster360 wrote:
CanadianGeorge wrote:
One more idea: maybe we could make the "a" cheats as an unlockable in the options...
good idea!
Thanks! For example, it would say "press 'a' to use cheats" and once you finish all levels (or the game), it could say "type 'credits' for free credits".
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So... Dulemaster, you're working on putting the boss into the main version? 'Cause until then I've paused, in case you didn't know.
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CanadianGeorge wrote:
So... Dulemaster, you're working on putting the boss into the main version? 'Cause until then I've paused, in case you didn't know.
Are you saying I need to hurry up?
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Duelmaster360 wrote:
CanadianGeorge wrote:
So... Dulemaster, you're working on putting the boss into the main version? 'Cause until then I've paused, in case you didn't know.
Are you saying I need to hurry up?
No, I was confused and thought you were thinking I was doing something, and I didn't even know if you were actually doing it
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I'M FINALLY DONE!!!!
I went OCD and fixed a * ton of gliches and stuff, and that's why it took me so long. It's under the project name "STAR."
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Merry Christmas!!! Or happy Hannukkah or Kwanzaa or whatever you celebrate.
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Happy holidays to everybody! Sorry I haven't uploaded recently, I've been sooo busy with Christmas and there's a really weird bug I can't fix myself, I'll upload now. Also Duelmaster, can you give my powerup that spinny thingy? It's called back to the drawing board (or BTDB), and kills all enemies on screen, but is a little rarer. The bug is that the powerup keeps going to random places instead of waiting.
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CanadianGeorge wrote:
Happy holidays to everybody! Sorry I haven't uploaded recently, I've been sooo busy with Christmas and there's a really weird bug I can't fix myself, I'll upload now. Also Duelmaster, can you give my powerup that spinny thingy? It's called back to the drawing board (or BTDB), and kills all enemies on screen, but is a little rarer. The bug is that the powerup keeps going to random places instead of waiting.
I'll see what I can do.
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CanadianGeorge wrote:
Happy holidays to everybody! Sorry I haven't uploaded recently, I've been sooo busy with Christmas and there's a really weird bug I can't fix myself, I'll upload now. Also Duelmaster, can you give my powerup that spinny thingy? It's called back to the drawing board (or BTDB), and kills all enemies on screen, but is a little rarer. The bug is that the powerup keeps going to random places instead of waiting.
@___@ I am SOOO confused about this stupid glitch. I have no clue what could be causing it. I'm just going to delete the scripts and start over.
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Duelmaster360 wrote:
CanadianGeorge wrote:
Happy holidays to everybody! Sorry I haven't uploaded recently, I've been sooo busy with Christmas and there's a really weird bug I can't fix myself, I'll upload now. Also Duelmaster, can you give my powerup that spinny thingy? It's called back to the drawing board (or BTDB), and kills all enemies on screen, but is a little rarer. The bug is that the powerup keeps going to random places instead of waiting.
@___@ I am SOOO confused about this stupid glitch. I have no clue what could be causing it. I'm just going to delete the scripts and start over.
WHAT THE F***??!! I copied the scripts from the super projectile powerup without making any changes at all, so they both had the exact same scripts. Then I tested it out. One worked just fine, but the BTDB one did the glitch again!!!
I swear, this is getting really wierd.
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Duelmaster360 wrote:
Duelmaster360 wrote:
CanadianGeorge wrote:
Happy holidays to everybody! Sorry I haven't uploaded recently, I've been sooo busy with Christmas and there's a really weird bug I can't fix myself, I'll upload now. Also Duelmaster, can you give my powerup that spinny thingy? It's called back to the drawing board (or BTDB), and kills all enemies on screen, but is a little rarer. The bug is that the powerup keeps going to random places instead of waiting.
@___@ I am SOOO confused about this stupid glitch. I have no clue what could be causing it. I'm just going to delete the scripts and start over.
WHAT THE F***??!! I copied the scripts from the super projectile powerup without making any changes at all, so they both had the exact same scripts. Then I tested it out. One worked just fine, but the BTDB one did the glitch again!!!
I swear, this is getting really wierd.
I figured it out. I feel so stupid now.
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Duelmaster360 wrote:
Duelmaster360 wrote:
Duelmaster360 wrote:
@___@ I am SOOO confused about this stupid glitch. I have no clue what could be causing it. I'm just going to delete the scripts and start over.WHAT THE F***??!! I copied the scripts from the super projectile powerup without making any changes at all, so they both had the exact same scripts. Then I tested it out. One worked just fine, but the BTDB one did the glitch again!!!
I swear, this is getting really wierd.I figured it out. I feel so stupid now.
.....
How?
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CanadianGeorge wrote:
Duelmaster360 wrote:
Duelmaster360 wrote:
WHAT THE F***??!! I copied the scripts from the super projectile powerup without making any changes at all, so they both had the exact same scripts. Then I tested it out. One worked just fine, but the BTDB one did the glitch again!!!
I swear, this is getting really wierd.I figured it out. I feel so stupid now.
.....
How?
Long story. To put it simply, the "powerupshowing" variable was being used inconsistantly, so I had to make a new variable to do some of the functions of the first variable. Then all I had to do was replace a few blocks with the new variable, and it worked like a charm.
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Duelmaster360 wrote:
CanadianGeorge wrote:
Duelmaster360 wrote:
I figured it out. I feel so stupid now......
How?Long story. To put it simply, the "powerupshowing" variable was being used inconsistantly, so I had to make a new variable to do some of the functions of the first variable. Then all I had to do was replace a few blocks with the new variable, and it worked like a charm.
That's kinda odd though... I did mostly the same thing you did... maybe I forgot to replace a block or something.
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CanadianGeorge wrote:
Duelmaster360 wrote:
CanadianGeorge wrote:
.....
How?Long story. To put it simply, the "powerupshowing" variable was being used inconsistantly, so I had to make a new variable to do some of the functions of the first variable. Then all I had to do was replace a few blocks with the new variable, and it worked like a charm.
That's kinda odd though... I did mostly the same thing you did... maybe I forgot to replace a block or something.
No, I still kept the two variables separate for the two sprites, the way you had it. What I mean is that I created two new variables, "waiting?" and "waiting1," one for each sprite.
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anniesboy wrote:
I'm a talented 2D animator and 2D game maker. I'm the excact oppositte of a talented music Scratcher. I'm not good with 3D.
you're welcome to join if you want. Just read through the forum so you know what we are doing.
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