Can you read this? I don't want to post it here because it's not an actual idea like what you do, but I still need ideas.
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Firedrake969 wrote:
Can you read this? I don't want to post it here because it's not an actual idea like what you do, but I still need ideas.
Well it is an idea on a project; anyway, I stopped by and gave you 15 good programming words plus 13 more that it's up to you wether or not to add.
So, I hope that this helped!
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Back to business
So I need 1-3 ideas for a game that is platformer but you can do a lot of other things too...
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Thescratch3 wrote:
Back to business
So I need 1-3 ideas for a game that is platformer but you can do a lot of other things too...
No... I was typing up your ideas, except when I went to post them, they got deleted as I was logged out. So I'll post them here as soon as I can type them.
Here are your ideas:
1). []uMagnet Man[/u] In this game, all you're trying to do is get to the end, though this is harder then you think. First, even though you have magnet boots, the magnet walls should be hard to traverse. Also, there are buttons tha treverse gravity, polarities, and open doors. And as a treat, there are also robot enemies, lasers, crate for buttons, and many challenges. (Optional) Oh, and the place is preset to explode after a certain amount of time. Good luck!
2). In this game, you happen to have stollen some gold from a neighboring village, and you though it would be easy to get away with it. The problem is tha tthe village happened to harbor a wizard and now the floor/platforms that yuo're running on are disappearing or turning into traps. Also, there's a barrage of spells raining down on you and some of the floors are made of ice! Now, you're trying to survive the dash to your home (or hole) in the ground to be protected by theifs just like you.
3). Mirror Mirror. One day, you were looking in the mirror when suddenly you realise that you're in two different worlds! Now you must get to a famous professor's lab, except what's in one world may not be in the other, and when one of you moves, the other moves, which'll make this trip difficult. So, good luck!
I hope that you like my ideas!
Last edited by ErnieParke (2012-12-27 15:16:22)
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Need ideas For Rainbow chicken 3.
Unlike number 2 that was a failure.
It will have. A main menu.
A market area where you buy stuff. Also your points will save too!
monthly challenges? (Maybe)
2 Player!
4 maps.
Environment hazards that hurt you.
5 different crazy weapons .
List of weapons.
Rainbow lasers.
Candy launcher
HSHWPS (Stands of "High Speed Hot Water Powered Sniper"
3 rainbow burst.
Automatic rainbows.
Nuke shooter!
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fillergames wrote:
Need ideas For Rainbow chicken 3.
Unlike number 2 that was a failure.
It will have. A main menu.
A market area where you buy stuff. Also your points will save too!
monthly challenges? (Maybe)
2 Player!
4 maps.
Environment hazards that hurt you.
5 different crazy weapons .
List of weapons.
Rainbow lasers.
Candy launcher
HSHWPS (Stands of "High Speed Hot Water Powered Sniper"
3 rainbow burst.
Automatic rainbows.
Nuke shooter!
Okay, I'll get you some ideas soon, though I noticied that you've forgotten to fill out my form. In the future, try and remember.
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ErnieParke wrote:
fillergames wrote:
Need ideas For Rainbow chicken 3.
Unlike number 2 that was a failure.
It will have. A main menu.
A market area where you buy stuff. Also your points will save too!
monthly challenges? (Maybe)
2 Player!
4 maps.
Environment hazards that hurt you.
5 different crazy weapons .
List of weapons.
Rainbow lasers.
Candy launcher
HSHWPS (Stands of "High Speed Hot Water Powered Sniper"
3 rainbow burst.
Automatic rainbows.
Nuke shooter!Okay, I'll get you some ideas soon, though I noticied that you've forgotten to fill out my form. In the future, try and remember.
Sorry about that. I was too busy thinking
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fillergames wrote:
ErnieParke wrote:
fillergames wrote:
Need ideas For Rainbow chicken 3.
Okay, I'll get you some ideas soon, though I noticied that you've forgotten to fill out my form. In the future, try and remember.
Sorry about that. I was too busy thinking
It's oaky. It's not as if the world will end if you don't.
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fillergames wrote:
ErnieParke wrote:
fillergames wrote:
Need ideas For Rainbow chicken 3.
Unlike number 2 that was a failure.
It will have. A main menu.
A market area where you buy stuff. Also your points will save too!
monthly challenges? (Maybe)
2 Player!
4 maps.
Environment hazards that hurt you.
5 different crazy weapons .
List of weapons.
Rainbow lasers.
Candy launcher
HSHWPS (Stands of "High Speed Hot Water Powered Sniper"
3 rainbow burst.
Automatic rainbows.
Nuke shooter!Okay, I'll get you some ideas soon, though I noticied that you've forgotten to fill out my form. In the future, try and remember.
Sorry about that. I was too busy thinking
Okay, so from looking at Rainbow Chicken II, you'll need to:
1). Make the bombs fall faster.
2). Add more buildings.
3). Make Rainbow Chicken a bit faster.
4). Ammo costs a bit too much. As it is, a poor player probably will not get enough money to buy half of a refill. So, a lower cost would be very helpful.
And here are some new ideas:
1). A variety of bombs. For example, you could have the regular one, then the speed bomb, then the somewhat-resposive guided missle, and the super bomb that's big, though slow. And, you could try adding in a ghost bomb. Oh, and something really nice could be a nuclear bomb that if you don't destroy it before it touches the ground, you're new name will be "Toast".
2). How about adding in clouds that move across the sky?
3). Maybe instead of just adding in weapons/ammo that you could buy, you could add in hats? Some hats will just be for wear, but others could have special effects, like shield or 20% longer rainbow blasts.
4). You could add in the occasional falling piece of gold. It should contain a random, though nice amount of gold. Also, the same could go with powerups, ammo, and health kits.
5). This would be a nice idea; bomb chickens. Basically, they parachute down from the sky and follow you around. Touching them can be fatal.
I hope that this helps!
Last edited by ErnieParke (2012-12-27 21:13:06)
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To ErineParke. Those are amazing ideas. Also the chicken has health now!
Last edited by fillergames (2012-12-27 20:21:49)
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fillergames wrote:
To ErineParke. Those are amazing ideas. Also the chicken has health now!
Great! This is sounding better already! So, when you finish Rainbow Chicken 3, could you tell me? Thanks! Oh, and your welcome!
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ErnieParke wrote:
1). A project that detects how many times you've clicked the red circle and the green flag. Or, you could make a project that tells you if you clicked the green flag, the red circle, or neither last.
2). A simple calculator, except you're not allowed to use custom variables or lists.
3). A drawing program kind of like GloPaint v1.0, though pen blocks are not allowed.
Thanks For The Ideas! I'll try the last one first!
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ErnieParke wrote:
fillergames wrote:
To ErineParke. Those are amazing ideas. Also the chicken has health now!
Great! This is sounding better already! So, when you finish Rainbow Chicken 3, could you tell me? Thanks! Oh, and your welcome!
A demo/menu test is up now! It has classic mode that is a remake of the original Rainbow chicken (Even with original graphics!)
http://scratch.mit.edu/projects/fillergames/3006618 Note the chicken doesn't have health because its a remake of the original were it didn't have health.
Last edited by fillergames (2012-12-27 23:24:33)
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TheNoobstar wrote:
ErnieParke wrote:
1). A project that detects how many times you've clicked the red circle and the green flag. Or, you could make a project that tells you if you clicked the green flag, the red circle, or neither last.
2). A simple calculator, except you're not allowed to use custom variables or lists.
3). A drawing program kind of like GloPaint v1.0, though pen blocks are not allowed.Thanks For The Ideas! I'll try the last one first!
Your welcome! Also, good luck with your challenge!
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# of ideas: 3
Ideas on: A new game
Description: I need an idea for a game I could make.
Anything else: I would rather have a more simple idea than a complex one. Also, I am better at platformers than anything else, so those would probably be best.
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Programmer_112 wrote:
# of ideas: 3
Ideas on: A new game
Description: I need an idea for a game I could make.
Anything else: I would rather have a more simple idea than a complex one. Also, I am better at platformers than anything else, so those would probably be best.
I'll get your ideas to you tomorrow morning because earlier I was steeped in the development of CT II, and now it's late where I am. So, I hope that you'll have a good night!
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ErnieParke wrote:
Your welcome!
*You're
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I've come down with a fever lately and I'm not in the best mode to be giving ideas. You can still order, just remember that I might not neccessarily fill your order out very quickly.
OrcaCat wrote:
ErnieParke wrote:
Your welcome!
*You're
Either way the message is gotten across, though I'll keep this in mind.
Last edited by ErnieParke (2012-12-30 13:35:11)
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You shouldn't overwork yourself if you are sick, trust me, the results are not good. Slight change in game plans, you will no longer be a clotheshop-keeper, but the local shop-keeper (who sells those handy equipment you gave me by the way) just wanted to inform you. Oh and have a speedy recovery.
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Ideas wrote:
You shouldn't overwork yourself if you are sick, trust me, the results are not good. Slight change in game plans, you will no longer be a clotheshop-keeper, but the local shop-keeper (who sells those handy equipment you gave me by the way) just wanted to inform you. Oh and have a speedy recovery.
I will! In fact, I might be close to the end of this ordeal. And thanks for what you said!
Now, about the shop-keeper, I'm fine with that. Thanks for telling me. :)
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Programmer_112 wrote:
# of ideas: 3
Ideas on: A new game
Description: I need an idea for a game I could make.
Anything else: I would rather have a more simple idea than a complex one. Also, I am better at platformers than anything else, so those would probably be best.
As you might have read, I've been sick, though not that I feel relatively well, I'll get you some ideas:
1). This isn't exactly simple script-wise, though in this game, you've been captured by the government to be a "gerbil" for there secret tests. In a secret lab, scientists have been able to recreate gravity and now they're making platforms rotate around their machine. Now, to make sure that this is 100% safe for humans, you're supposed to jump from platform to platform and get to the teleporter to make it safely out of the place. So, good luck!
2). After having a long chain of conquests in a far away land, you decide to take all of your loot and go back home. The problem is that the terrain along the way isn't exactly friendly, and storms can always blow in. So, what's going to make this challenging is that the platforms aren't always 100% solid. For example, if it's Winter, you might see some ice platforms, though if it's Summer, you might see some sticky platforms. Also, there might be waterfalls (that drop water from above and make you slower) and avalanches (which are like the waterfalls, but make you restart the level). And finally, there's the day and night cycle to make things harder. So, try and get home without meeting any calamities.
3). Opposite Day. One day, you went to bed expecting a usual Opposite Day, to come, though when you open your eyes, everything you want to do is reversed! So if you want to walk forwards, you walk backwards, and visa versa. So, in this platformer, you must hope to get to the end with messed-up controls and see if you can survive the day.
I hope that you like my ideas!
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ErnieParke wrote:
Programmer_112 wrote:
# of ideas: 3
Ideas on: A new game
Description: I need an idea for a game I could make.
Anything else: I would rather have a more simple idea than a complex one. Also, I am better at platformers than anything else, so those would probably be best.As you might have read, I've been sick, though not that I feel relatively well, I'll get you some ideas:
1). This isn't exactly simple script-wise, though in this game, you've been captured by the government to be a "gerbil" for there secret tests. In a secret lab, scientists have been able to recreate gravity and now they're making platforms rotate around their machine. Now, to make sure that this is 100% safe for humans, you're supposed to jump from platform to platform and get to the teleporter to make it safely out of the place. So, good luck!
2). After having a long chain of conquests in a far away land, you decide to take all of your loot and go back home. The problem is that the terrain along the way isn't exactly friendly, and storms can always blow in. So, what's going to make this challenging is that the platforms aren't always 100% solid. For example, if it's Winter, you might see some ice platforms, though if it's Summer, you might see some sticky platforms. Also, there might be waterfalls (that drop water from above and make you slower) and avalanches (which are like the waterfalls, but make you restart the level). And finally, there's the day and night cycle to make things harder. So, try and get home without meeting any calamities.
3). Opposite Day. One day, you went to bed expecting a usual Opposite Day, to come, though when you open your eyes, everything you want to do is reversed! So if you want to walk forwards, you walk backwards, and visa versa. So, in this platformer, you must hope to get to the end with messed-up controls and see if you can survive the day.
I hope that you like my ideas!
All great ideas! I'll probably use . . . all of them! Thanks!
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an idea for ANYTHING!
when gf clicked wait until <the end of time> wait until <the 2nd end of time> wait until <the 3rd end of time> //and the 4th and so on.
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cool_dude_2 wrote:
an idea for ANYTHING!
when gf clicked wait until <the end of time> wait until <the 2nd end of time> wait until <the 3rd end of time> //and the 4th and so on.
I really don't think you want an idea for anything because that includes fruits, though here's a nice game idea:
1). Food Wars. It has been true for centuries that potatoe chips have been healthier than granola bars, except the potatoe chips get blamed for all the calories and fat when the granola bar has more of those. Now, to worsen this injury, granola bars everywhere are attacking potato chip factorys with little sympathy. Now, you must fortify one of those factories and defend against the evil bars.
On a side note, I got the inspiration for this idea from an event early in 7th grade. It was lunch, and me and my friend compared the nutrient facts of my potatoe chips and his granola bar. Apparently, I was getting the better deal with less of everything bad and more of almost everything good! Who knew that eating potatoe chips was actually good for you.
I hope that you liked my idea!
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Programmer_112 wrote:
ErnieParke wrote:
Programmer_112 wrote:
# of ideas: 3
Ideas on: A new game
Description: I need an idea for a game I could make.
Anything else: I would rather have a more simple idea than a complex one. Also, I am better at platformers than anything else, so those would probably be best.As you might have read, I've been sick, though not that I feel relatively well, I'll get you some ideas:
1). This isn't exactly simple script-wise, though in this game, you've been captured by the government to be a "gerbil" for there secret tests. In a secret lab, scientists have been able to recreate gravity and now they're making platforms rotate around their machine. Now, to make sure that this is 100% safe for humans, you're supposed to jump from platform to platform and get to the teleporter to make it safely out of the place. So, good luck!
2). After having a long chain of conquests in a far away land, you decide to take all of your loot and go back home. The problem is that the terrain along the way isn't exactly friendly, and storms can always blow in. So, what's going to make this challenging is that the platforms aren't always 100% solid. For example, if it's Winter, you might see some ice platforms, though if it's Summer, you might see some sticky platforms. Also, there might be waterfalls (that drop water from above and make you slower) and avalanches (which are like the waterfalls, but make you restart the level). And finally, there's the day and night cycle to make things harder. So, try and get home without meeting any calamities.
3). Opposite Day. One day, you went to bed expecting a usual Opposite Day, to come, though when you open your eyes, everything you want to do is reversed! So if you want to walk forwards, you walk backwards, and visa versa. So, in this platformer, you must hope to get to the end with messed-up controls and see if you can survive the day.
I hope that you like my ideas!All great ideas! I'll probably use . . . all of them! Thanks!
Thanks for your nice compliment and you're welcome! I wish you good luck on your project!
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