Anyone who would like to help me do the following;
1: view this project: http://scratch.mit.edu/projects/tree-hugger/3000045
2: Comment; what do you like and dislike and also how I should change/fix this project
3: download the project
4: come back here and post ways I should improve my script (especially my engine)
Information you should know:
The engine I have is meant to jump, with gravity, allow bitbot to glide for 1.5 seconds than fall.
Questions to answer:
Should bitbot be able to glide?
What would make this engine better?
What else could I improve on?
HOW should I improve on it?
What scripts would make my project better?
ALSO! View my code page any suggestions for fun codes? For example the code "RAINBOW" will make bitbot rainbow colors. Type "rainbow" into the demo and see what happens
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Okay, so I looked at your engine and I must compliment you on the graphics. They were nice. And I shouldn't leave out the codes.
Anyway, after a quick look at your project (not downloaded), I saw these suggestions:
1). This isn't script related, but the squirrel could be improved graphically.
2). You could make the left/right movement based on velocity.
3). Multiple controls is often good, so maye you could let the up arrow key make you jump? And maybe you could also let WASD move the character as well?
And to your questions:
Q) Should bitbot be able to glide?
A) Depends. I haven't seen many, if any platformers on scratch with this feature, so this would be nice, but due to the scale of your platformer, and the length of the glide, this might not be the best idea.
Q) What else could I improve on?
A) The glide has a sudden jump at the end, it doesn't work if you just press space, you could make movement more precise or realistic, and the floor detection could be improved.
I hope that this helps!
Last edited by ErnieParke (2012-12-23 18:36:04)
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ErnieParke wrote:
Okay, so I looked at your engine and I must compliment you on the graphics. They were nice. And I shouldn't leave out the codes.
Anyway, after a quick look at your project (not downloaded), I saw these suggestions:
1). This isn't script related, but the squirrel could be improved graphically.
2). You could make the left/right movement based on velocity.
3). Multiple controls is often good, so maye you could let the up arrow key make you jump? And maybe you could also let WASD move the character as well?
And to your questions:
Q) Should bitbot be able to glide?
A) Depends. I haven't seen many, if any platformers on scratch with this feature, so this would be nice, but due to the scale of your platformer, and the length of the glide, this might not be the best idea.
Q) What else could I improve on?
A) The glide has a sudden jump at the end, it doesn't work if you just press space, you could make movement more precise or realistic, and the floor detection could be improved.
I hope that this helps!
Thank you for all the help I'm not the best at engines so If you (or anybody) has any engine scripts that would be very helpful.
P.S. The "squirrel" is suppost to be a worm... I got kind of lazy when I was drawing it
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tree-hugger wrote:
ErnieParke wrote:
Okay, so I looked at your engine and I must compliment you on the graphics. They were nice. And I shouldn't leave out the codes.
Anyway, after a quick look at your project (not downloaded), I saw these suggestions:
1). This isn't script related, but the squirrel could be improved graphically.
2). You could make the left/right movement based on velocity.
3). Multiple controls is often good, so maye you could let the up arrow key make you jump? And maybe you could also let WASD move the character as well?
And to your questions:
Q) Should bitbot be able to glide?
A) Depends. I haven't seen many, if any platformers on scratch with this feature, so this would be nice, but due to the scale of your platformer, and the length of the glide, this might not be the best idea.
Q) What else could I improve on?
A) The glide has a sudden jump at the end, it doesn't work if you just press space, you could make movement more precise or realistic, and the floor detection could be improved.
I hope that this helps!Thank you for all the help I'm not the best at engines so If you (or anybody) has any engine scripts that would be very helpful.
P.S. The "squirrel" is suppost to be a worm... I got kind of lazy when I was drawing it
Oh... So that's why it didn't have feet.
And yes, I do have a few engine scripts that I could give. I'll see what I can do right now.
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ErnieParke wrote:
tree-hugger wrote:
ErnieParke wrote:
Okay, so I looked at your engine and I must compliment you on the graphics. They were nice. And I shouldn't leave out the codes.
Anyway, after a quick look at your project (not downloaded), I saw these suggestions:
1). This isn't script related, but the squirrel could be improved graphically.
2). You could make the left/right movement based on velocity.
3). Multiple controls is often good, so maye you could let the up arrow key make you jump? And maybe you could also let WASD move the character as well?
And to your questions:
Q) Should bitbot be able to glide?
A) Depends. I haven't seen many, if any platformers on scratch with this feature, so this would be nice, but due to the scale of your platformer, and the length of the glide, this might not be the best idea.
Q) What else could I improve on?
A) The glide has a sudden jump at the end, it doesn't work if you just press space, you could make movement more precise or realistic, and the floor detection could be improved.
I hope that this helps!Thank you for all the help I'm not the best at engines so If you (or anybody) has any engine scripts that would be very helpful.
P.S. The "squirrel" is suppost to be a worm... I got kind of lazy when I was drawing itOh... So that's why it didn't have feet.
And yes, I do have a few engine scripts that I could give. I'll see what I can do right now.
I did a quick touchup of the pyshics in your game engine. Now, you just have to hold space after jumping to glide. So here it is:
BitBot
I hope that this helps!
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ErnieParke wrote:
ErnieParke wrote:
tree-hugger wrote:
Thank you for all the help I'm not the best at engines so If you (or anybody) has any engine scripts that would be very helpful.
P.S. The "squirrel" is suppost to be a worm... I got kind of lazy when I was drawing itOh... So that's why it didn't have feet.
And yes, I do have a few engine scripts that I could give. I'll see what I can do right now.I did a quick touchup of the pyshics in your game engine. Now, you just have to hold space after jumping to glide. So here it is:
BitBot
I hope that this helps!
Thank you - YOUR AWESOME! The script you gave me is great. I'm having trouble getting the glide to work, but after making a few adjustments I might actually use your engine for my game - I hope you don't mind me using it somewhat - I'll give credit
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tree-hugger wrote:
ErnieParke wrote:
ErnieParke wrote:
Oh... So that's why it didn't have feet.
And yes, I do have a few engine scripts that I could give. I'll see what I can do right now.I did a quick touchup of the pyshics in your game engine. Now, you just have to hold space after jumping to glide. So here it is:
BitBot
I hope that this helps!Thank you - YOUR AWESOME! The script you gave me is great. I'm having trouble getting the glide to work, but after making a few adjustments I might actually use your engine for my game - I hope you don't mind me using it somewhat - I'll give credit :)
I don't mind you using my game engine. In fact, you can use it as much as you want. ;)
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