http://scratch.mit.edu/projects/jess48/2993341
Hi guys
Can anyone have a look at the scipt for me Star wars game and help me with the ship movement?
At the moment the ship is controlled with the direction keys but I would like it to be controlled by the mouse. I would like the centre gun sight to follow the mouse and then the outer sight and ship follow that, but I want to keep the feel(inertia, how the ship and sights move together) to stay the same.
I'm sure one off you guys can help me, I would appreciate your input
Thank you in advance for any help.................................................................
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jess48 wrote:
http://scratch.mit.edu/projects/jess48/2993341
Hi guys
Can anyone have a look at the scipt for me Star wars game and help me with the ship movement?
At the moment the ship is controlled with the direction keys but I would like it to be controlled by the mouse. I would like the centre gun sight to follow the mouse and then the outer sight and ship follow that, but I want to keep the feel(inertia, how the ship and sights move together) to stay the same.
I'm sure one off you guys can help me, I would appreciate your input![]()
Thank you in advance for any help.................................................................
I could defenitly help you. By when do you need this?
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jess48 wrote:
That would be cool if you coud help, there is know rush for it, I've got plenty of other parts of the game to get on with
![]()
Sorry, if this has been a long wait. I'll get your project to you tomorrow.
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I wasn't 100% sure what you wanted, so I made two versions:
The first version:
v. 1 Star Wars
The second version:
v. 2 Star Wars
And as a side note, I include an extra show block in the XWing for coding purposes, but I forgot to remove it before uploading, so you might want to.
Anyway, I hope that this helps!
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I saw the project on the database and was going to help. But I see someone beat me to it.
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zebrasonmoons wrote:
I saw the project on the database and was going to help. But I see someone beat me to it.
Same here.
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