stor wrote:
CN12 wrote:
No problem. You can make a banner if you want to.
We already have, the img code is on the first post.
Okay, thanks!
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stor wrote:
YMIBANWAH wrote:
So stor can you start helping me?
As long as it isnt anything too complicated, I'm not that good at programming.
Can you write a script where when a sprite moves within a certain range of another sprite the other sprite faces it?
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YMIBANWAH wrote:
stor wrote:
YMIBANWAH wrote:
So stor can you start helping me?
As long as it isnt anything too complicated, I'm not that good at programming.
Can you write a script where when a sprite moves within a certain range of another sprite the other sprite faces it?
Can you say that in a different way? I'm confused.
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YMIBANWAH wrote:
stor wrote:
YMIBANWAH wrote:
So stor can you start helping me?
As long as it isnt anything too complicated, I'm not that good at programming.
Can you write a script where when a sprite moves within a certain range of another sprite the other sprite faces it?
If you are asking if that is possible, it is. It would look something like this:
when gf clicked forever if < < [abs v] of (x position) - (Sprite2XPosition) > is less than (chosen range) > and < < [abs v] of (y position) - (Sprite2YPosition) > is less than (chosen range) > point towards [Sprite2 v] end endI hope this helps!
Last edited by Twiddlemaster (2012-12-18 23:01:36)
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Twiddlemaster wrote:
YMIBANWAH wrote:
stor wrote:
As long as it isnt anything too complicated, I'm not that good at programming.Can you write a script where when a sprite moves within a certain range of another sprite the other sprite faces it?
If you are asking if that is possible, it is. It would look something like this:
when gf clicked forever if < < [abs v] of (x position) - (Sprite2XPosition) > is less than (chosen range) > and < < [abs v] of (y position) - (Sprite2YPosition) > is less than (chosen range) > point towards [Sprite2 v] end endI hope this helps!
I need it done and I need to modify it so they both shoot at each other so this does help, and do any of the members have anything to say on this, or are you even going to help me? Please respond to me more often.
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I offer to help. I have improved my scripting since you've last see me on this collab. Can you explain what you want done more clearly to me and I'll get to it. Also tell me what project you want it on.
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I'll serif I could do the job today. School finished yesterday but I still have a lot to do. I'll see what I can do before Christmas. Hopefully I will be more active from today
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andrewjcole wrote:
I offer to help. I have improved my scripting since you've last see me on this collab. Can you explain what you want done more clearly to me and I'll get to it. Also tell me what project you want it on.
I need a script to make 2 sprites face each other, and open fire on each other, so the user doesn't have to press a button to make his guy's shoot.
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DJ-stickman wrote:
I'll serif I could do the job today. School finished yesterday but I still have a lot to do. I'll see what I can do before Christmas. Hopefully I will be more active from today
You can work with everyone on what I just told andrewjcole.
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YMIBANWAH wrote:
DJ-stickman wrote:
I'll serif I could do the job today. School finished yesterday but I still have a lot to do. I'll see what I can do before Christmas. Hopefully I will be more active from today
You can work with everyone on what I just told andrewjcole.
Okill see what we could do
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DJ-stickman wrote:
YMIBANWAH wrote:
DJ-stickman wrote:
I'll serif I could do the job today. School finished yesterday but I still have a lot to do. I'll see what I can do before Christmas. Hopefully I will be more active from today
You can work with everyone on what I just told andrewjcole.
Okill see what we could do
Ok no rush just please try to have a partial version of the script before the year ends.
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YMIBANWAH wrote:
Bump progress please.
Sorry!!! Will start tomorrow... so basically 2 sprites automatically open fire when facing each other??? I will see if I can attempt that....
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YMIBANWAH wrote:
stor wrote:
YMIBANWAH wrote:
So stor can you start helping me?
As long as it isnt anything too complicated, I'm not that good at programming.
Can you write a script where when a sprite moves within a certain range of another sprite the other sprite faces it?
I just thought of a WAY easier way to do that than I wrote before:
when gf clicked forever if < (distance to [Sprite2 v] ) is less than (insert your chosen range) > point towards [Sprite2 v] open fire at Sprite2 end end
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Twiddlemaster wrote:
YMIBANWAH wrote:
stor wrote:
As long as it isnt anything too complicated, I'm not that good at programming.Can you write a script where when a sprite moves within a certain range of another sprite the other sprite faces it?
I just thought of a WAY easier way to do that than I wrote before:
when gf clicked forever if < (distance to [Sprite2 v] ) is less than (insert your chosen range) > point towards [Sprite2 v] open fire at Sprite2 end end
Thank you, but I don't even know if this is still going on, as nobody ever responds, or does anything very often!
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