It would be exceedingly difficult to do and perhaps even impossible to make a true 3D first person shooter. Certainly if it was possible the graphics would probably be extremely basic and/or consist of non-filled-in triangles. If you want to make a first person shooter, I would suggest using software that is meant to make 3D games.
Offline
Let me bring up what I said earlier:
Snowdrift wrote:
Building a FPS isn't a basic procedure.
You've got rendering polygons, you have to write the BSP level, you have to load the hierarchical meshes, the shader code to render them with lighting and special effects, the code to load sound effects and music.
It's a pretty crazy build.
Offline