One thing which has always bugged me is that you can only stop individual scripts or all scripts at once. I think it would be useful if there was a simple button that said something like, "Stop all Scripts of Sprite 1" for example. This would be useful. In some games, I like to end with a boss battle. Disabling scripts from before that boss when you get to that point would make the battle run much more smoothly.
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yes, that bugs me alot becaause of all the extra work that i have to do just to get certain sprites to have their scripts stop, in fact i wonder why its been put off so long in the first place
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I'd like that too, but the boss battle you could repeat until health<0.01 or BOSS health<0.01
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Yes, I agree.
You just can't achieve the same thing with variables, 'wait until' and 'repeat until' just keep running for example, as long as you don't add the stop variable with an and block0. you have to add your stop variable to all of the scripts and, the script will always run once after you set the stop variable to 1.
JSO
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PSuby wrote:
I agree!
PSuby, please look at the age of this thread. Posting on very old threads is called "necroposting" and is generally frowned upon by the community. Please refrain from future necroposting.
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when gf clicked set [stop v] to (0)then when you want to stop,
set [stop v] to (1)and in the scripts to stop,
do stuff if <(stop) = (1)> stop script end do more stuff
Last edited by joefarebrother (2012-03-28 15:45:18)
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