I suggested this before but I'm making this more clear. In this block
if <>The <> after "if" would be great if you had that in a "When <>" hat block. This hat block would be capable of having any Boolean inserted into it. What's the difference in this and
When gf clicked Forever if <>The difference is that the script above must always be running to report true. That can cause a lot of lag. This is almost like the same thing:
When [sprite 1 v] clickedAnd
When gf clicked Forever if <<mouse down> and <touching [sprite 1 v]>>See what I mean? The first one is more efficient because the script doesn't run until the statement is true.
Last edited by turkey3 (2012-12-18 17:35:39)
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Wes64 wrote:
workaround
when gf clicked forever wait until <(conditions)=[true]> perform script
Such an easy workaround.
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Mokat wrote:
there used to be one in 1.2 or 1.3 i think, but it was removed
I can't find any record of this; what's your source?
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jvvg wrote:
It's in lots of mods (such as Insanity), if you want it.
Whats the point if its easy to workaround?
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veggieman001 wrote:
Mokat wrote:
there used to be one in 1.2 or 1.3 i think, but it was removed
I can't find any record of this; what's your source?
ive seen it in obsolete block projects but it doest really work at all
they added this weird "when [loudness v] > (10)" block to 2.0 but a "when <>" hat would be a lot more simple and useful
the way i understand it this block would work regardless of whether or not you clicked the green flag which means the proposed workaround wouldnt have the same effect
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