Building a FPS isn't a basic procedure.
You've got rendering polygons, you have to write the BSP level, you have to load the hierarchical meshes, the shader code to render them with lighting and special effects, the code to load sound effects and music.
It's a pretty crazy build.
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Snowdrift wrote:
Building a FPS isn't a basic procedure.
You've got rendering polygons, you have to write the BSP level, you have to load the hierarchical meshes, the shader code to render them with lighting and special effects, the code to load sound effects and music.
It's a pretty crazy build.
I think he should make an arcade style game first. Even the best scratch programmers can't do this.
Last edited by fillergames (2012-12-18 11:13:13)
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