Gravitation wrote:
OrcaCat wrote:
Gravitation wrote:
I would, but I still have the New Scratcher rank.Make some projects! You need projects to be a 'Scratcher'.
I know, I've been here for over a year, and have more than 3000 posts, and over 40 projects.
I'm trying to make my projects as good as possible, so they go really slowly.
} //end offtopic
How's the planning coming along? :3
Lol, if you had 3000 posts you would be at 1000+. Also, upload some projects, please.
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OrcaCat wrote:
Gravitation wrote:
OrcaCat wrote:
Make some projects! You need projects to be a 'Scratcher'.I know, I've been here for over a year, and have more than 3000 posts, and over 40 projects.
I'm trying to make my projects as good as possible, so they go really slowly.
} //end offtopic
How's the planning coming along? :3Lol, if you had 3000 posts you would be at 1000+. Also, upload some projects, please.
(Other accounts)
Okay, I'll get to work on some projects.
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Ok, i'm still on hyper beam so far. How do you want him to do the other move? Will he rear up? Will he ram?
Hyper beam going well, the beam comes from the center of his x, if that's okay.
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pinnipediator wrote:
Ok, i'm still on hyper beam so far. How do you want him to do the other move? Will he rear up? Will he ram?
Hyper beam going well, the beam comes from the center of his x, if that's okay.
Here is a demonstration of Meteor mash.
P.S. Skip to 4:54.
Last edited by OrcaCat (2012-12-15 17:13:39)
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OrcaCat wrote:
Until 2.0 is out, on this, our chatroom will be METAPHYSICS. We could set aside some time during the week to work on our collab.
You probably want to link to 2.0, since 3.0 doesn't work. http://scratch.mit.edu/projects/Magnie/2440837
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Magnie wrote:
OrcaCat wrote:
Until 2.0 is out, on this, our chatroom will be METAPHYSICS. We could set aside some time during the week to work on our collab.
You probably want to link to 2.0, since 3.0 doesn't work. http://scratch.mit.edu/projects/Magnie/2440837
I figured, so I changed it to mathim.com/pycollab
Last edited by OrcaCat (2012-12-16 00:16:20)
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You better hadn't! Hyper beam took me ages!
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Okay, i've uploaded my animations here
Export the costumes and you'll have quite a lot of frames of animation!
I hope meteor mash is okay, i didn't watch your thing, but i took the name as a hint, it looks like he's throwing exploding rocks.
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pinnipediator wrote:
You better hadn't! Hyper beam took me ages!
It's okay.
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thank goodness
Do you like my animations?
Have a look at 'too much smiling is bad for you' while you're there [-o<
It is very funny!
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Well, meteor mash needs a redo.
EXAMPLE:
(fail)
Also, could you make a left and right walking animation, and hyper beam to the right (make it a new sprite so you can flip it).
Last edited by OrcaCat (2012-12-17 19:37:54)
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Okay, but i'll need a picture of metagross side-on
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pinnipediator wrote:
Okay, but i'll need a picture of metagross side-on
No, make him walk sideways using the front view. Make the hyper beam go to the side.
Last edited by OrcaCat (2012-12-18 19:18:19)
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Hey! I'm making Axel F in 8-bit. I think it should be the theme song for this.
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redone animations here
If hyper beam comes from the middle of his x, i can't really get it to go sideways.
Meteor mash looks more like a punch, and he walks sideways like a crab!
How are they?
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Sorry, i don't do chatrooms. I agree-it would be useful, but i don't do them. Not allowed and stuff. Sorry.
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pinnipediator wrote:
Sorry, i don't do chatrooms. I agree-it would be useful, but i don't do them. Not allowed and stuff. Sorry.
Oh, oops. I guess we'll have to wait for 2.0
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I don't know-do you like my animations? Surely the least you can do is export all the frames as images- right click on every single costume and export as image. Then you can use them on python.
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pinnipediator wrote:
I don't know-do you like my animations? Surely the least you can do is export all the frames as images- right click on every single costume and export as image. Then you can use them on python.
Yeah, well the problem is that the Scratch exporting is so bad that it exports some as bitmaps and others as Gifs...
Great animations! You should try using Gimp, it has animation built in.
Last edited by OrcaCat (2012-12-22 19:48:18)
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Serif draw also has animations. The point is, i prefer to animate on scratch because i can upload scratch animations onto the internet.
Also, on python, how do you register a key press, like, how would you get python to react to the up arrow being pressed? Sorry, i'm a beginner, and i haven't found anything that'll do this yet. I mean the python equivilant of this:
if <key [up arrow v] pressed?> Move (3) steps endIgnore the 3 steps block.
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OrcaCat wrote:
pinnipediator wrote:
I don't know-do you like my animations? Surely the least you can do is export all the frames as images- right click on every single costume and export as image. Then you can use them on python.
Yeah, well the problem is that the Scratch exporting is so bad that it exports some as bitmaps and others as Gifs...
Use kurt to decompile the project file, it'll export all the costumes as PNG files. example.
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pinnipediator wrote:
Also, on python, how do you register a key press, like, how would you get python to react to the up arrow being pressed?
Well, assuming already have a main loop (eg. as described here) that looks something like this:
while 1: clock.tick(60) for event in pygame.event.get(): if event.type == QUIT: return
You can add a handler for the up arrow like so:
elif event.type == KEYDOWN and event.key == K_UP: return
Alternatively, use `pygame.key.get_pressed()` to return the current state of all the keys, and index it with the key constant:
if pygame.key.get_pressed()[K_UP]: # do stuff
See the complete list of key constants. Make sure you use `from pygame.locals import *`.
Last edited by blob8108 (2012-12-23 09:45:41)
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Wow! You are really experienced in Python! Thanks a lot for the help! I've never figured out how to do
repeat (10) do stuffin Python. Would you have to do
x = 0 while x != 10 #do stuff x += 1
?
Last edited by OrcaCat (2013-05-04 12:19:56)
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Okay. I have Python 3.2 and 2.5. I downloaded pygame-1.9.2a0.win32-py3.2.msi. It doesn't work. Then I downloaded pygame-1.9.1.win32-py2.5.msi for Python 2.5, and it works fine. So I guess we'll be using Python 2.5 from now on...
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Actually, I think there is a glitch in Pygame. I run this program:
bif="bg.jpg" mif="ball.png" import pygame, sys from pygame.locals import * pygame.init() screen=pygame.display.set_mode((640,360),0,32) backgroud=pygame.image.load(bif).convert() mouse_c=pygame.image.load(mif).convert_alpha() while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit screen.blit(background, (0,0)) x,y = pygame.mouse.get_pos() x -= mouse_c.get_width()/2 y -= mouse_c.get_height()/2 screen.blit(mouse_c, (x,y)) pygame.display.update()
and I get this error:
Traceback <most recent call last>: File "C:\Python25\pygametest.py", line 4, in <module> import pygame, sys ImportError: Bad magic number in C:\Python25\pygame.pyc
Weird...
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