I'd like to join if you have room!
Offline
technoboy10 wrote:
I'd like to join if you have room!
We're always on the lookout for new members!
fetchydog567 wrote:
Still more space? I would join.
I wasn't expecting a rival to join but why not?
Last edited by JH1010 (2012-12-08 12:47:44)
Offline
JH1010 wrote:
technoboy10 wrote:
I'd like to join if you have room!
We're always on the lookout for new members!
fetchydog567 wrote:
Still more space? I would join.
I wasn't expecting a rival to join but why not?
I quit my shop! :\
Offline
I quit my shop! :\
I noticed just now.
Offline
Offline
Random fact: The next person to view this thread will be the 6666th viewer!
(Yes, this is just a bump in disguise.)
Offline
How do you make the enemy turn,shoot,turn,shoot...............................
Offline
Cookman wrote:
How do I get my sprite to lose HP when he touches a certain color?
If you have a variable recording a sprite's HP, then you can use this:
when gf clicked forever if (touching color [color]?) change [hp v] by (-1)//Or what you want. wait until <not (touching color [color]?)> endI hope that this helps!
Offline
whoopdotyop wrote:
How do you make the enemy turn,shoot,turn,shoot...............................
Enemy:
when gf clicked go to x:(0)y:(0) forever set [a v] to (0) turn clockwise (15) degrees set [a v] to (1) wait (1) secs endBullet:
when gf clicked forever if <(a)=(1)> show else go to x:(0)y:(0) hide end end when gf clicked forever if <(a)=(1)> glide (1) secs to x:(100)y:(100) go to x:(0)y:(0) end
Last edited by JH1010 (2012-12-17 15:22:18)
Offline
Offline
Hi I'm a total beginner at Scratch programming and I need some help
I'm working on a project where you can change the soundtrack in the background but when I click on the second song the first is still playing. How can I make the first song stop while the second one plays? Thankyou!
Offline
jlc6687 wrote:
Hi I'm a total beginner at Scratch programming and I need some help
I'm working on a project where you can change the soundtrack in the background but when I click on the second song the first is still playing. How can I make the first song stop while the second one plays? Thankyou!
stop all sounds play sound [next sound v]
Offline
Offline
How do you make it so that nothing can pass through the walls?
Offline
whoopdotyop wrote:
How do you make it so that nothing can pass through the walls?
Good answer!
If you want it to off the walls you could do this simple script:
Offline
Jakevan wrote:
How do you make it to where when a sprite is clicked, the background is immediatly changed and the said sprite disappears?
Sprite:
when I receive [change v] hideStage
when I receive [change v] switch to background [background 1 v]
Last edited by JH1010 (2012-12-21 01:18:50)
Offline
Jodymoses wrote:
My easiest solution is
to make a
slingshot sprite
small dot sprite
projectile sprite
...let the slingshot x and y pos. be in the bottom left corner but not touching the edge...
For the dot add the following scriptwhen gf clicked clear pen down forever if <<mouse down?> and <(([x position v] of [slingshot v])) - (mouse x) < [15]> set [speed v] to ((distance to [slingshot v])*[3]) set x to (mouse x) set y to (mouse y) end clear if <<mouse down?>and<(([x position v] of [slingshot v]) - (mouse x)) < [15]>> set [speed v] to ((distance to[slingshot v])*[3]) set x to (mouse x) set y to (mouse y) endnow for the projectilewhen gf clicked forever set x to ([x position v] of [dot v]) set y to ([y position v] of [dot v]) if <mouse down?> set x to ([x position v] of [dot v]) set y to ([y position v] of [dot v]) point towards [mouse pointer v] end set [x v] to ((speed) * ([sin v] of (direction))) set [y v] to ((speed) * ([cos v] of (direction))) broadcast [shoot v] and waitwhen i receive [shoot v] repeat until <<(touching [edge v]?)>or<(y position) < [-179]>> change x by (x) change y by (y) change [y v] by (-0.2) set [turn v] to ([atan v] of ((x) / (y))) if < (turn) > (0) > point in direction (turn) else point in direction ((turn)+[180]) end end
Fixed.
Offline
Jodymoses wrote:
My easiest solution is
to make a
slingshot sprite
small dot sprite
projectile sprite
...let the slingshot x and y pos. be in the bottom left corner but not touching the edge...
For the dot add the following scriptwhen gf clicked clear pen down forever if <<mouse down?>and<(([x position v] of [slingshot v]) - (mouse x)) < [15]>> set [speed v] to ((distance to [slingshot v])*[3]) set x to (mouse x) set y to (mouse y) end clear if <<mouse down?>and<(([x position v] of [slingshot v]) - (mouse x)) < [15]>> set [speed v] to ((distance to[slingshot v])*[3]) set x to (mouse x) set y to (mouse y) endnow for the projectilewhen gf clicked forever set x to ([x position v] of [dot v]) set y to ([y position v] of [dot v]) if <mouse down?> set x to ([x position v] of [dot v]) set y to ([y position v] of [dot v]) point towards [mouse pointer v] end set [x v] to ((speed) * ([sin v] of (direction))) set [y v] to ((speed) * ([cos v] of (direction))) broadcast [shoot v] and waitwhen i receive [shoot v] repeat until <<(touching [edge v]?)>or<(y position) < [-179]>> change x by (x) change y by (y) change [y v] by (-0.2) set [turn v] to ([atan v] of ((x) / (y))) if < (turn) > (0) > point in direction (turn) else point in direction ((turn)+[180]) end end
Fixed, that took a while
Offline
fetchydog567 wrote:
whoopdotyop wrote:
How do you make it so that nothing can pass through the walls?
Good answer!
If you want it to off the walls you could do this simple script:
\
Uh..
Offline
Can i join this is my first year but i need more building ideas i have a good imangen nation
Offline
lovekid2002 wrote:
Can i join this is my first year but i need more building ideas i have a good imangen nation
Yes, you can join.
Offline
Offline