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#26 2012-10-28 21:56:35

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.2/Warp

ahirbhairav wrote:

jvvg wrote:

ahirbhairav wrote:

How about a

when gf clicked
start project [test.sb]
block? This would be useful if you want to make a welcome project or something...

I don't quite get how that would work...
Could you please explain?

When you open the application there would be kind of like a project that automatically starts up.

Nah. There used to be a welcome screen, but I removed that. I think that when the user opens it, there should be nothing in their way of getting started on their coding.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#27 2012-11-13 17:12:52

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.2/Warp

Well, I think there's good news. I think someone just direct uploaded something from Insanity 1.1, and it worked. I'm thinking the problem was on my end.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#28 2012-11-18 18:23:35

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.2/Warp

121 downloads from the main mirror!


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#29 2012-11-21 11:58:12

mythbusteranimator
Scratcher
Registered: 2012-02-28
Posts: 1000+

Re: Insanity 1.2/Warp

Wow


1.1 is pretty cool


http://www.foxtrot.com/comics/2012-04-01-fdb37077.gif
clicky

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#30 2012-11-24 19:11:47

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.2/Warp

Insanity 1.2 will contain the following block:
ask "What's your favorite type of weather?" in dialog with buttons "Hurricane" "Tornado" "Thunderstorm"


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#31 2012-11-24 20:18:25

powerpoint56
Scratcher
Registered: 2012-04-19
Posts: 500+

Re: Insanity 1.2/Warp

jvvg wrote:

Well, I think there's good news. I think someone just direct uploaded something from Insanity 1.1, and it worked. I'm thinking the problem was on my end.

That was me.  tongue
But about the direct uploading.. I uploaded the project onto Mod Share from the Upload page on the site, not directly from Insanity, because my direct upload didn't work. So I don't think you're the only one with the problem.

Oh, by the way, I think Insanity 1.1 is really cool and helpful!  big_smile

Last edited by powerpoint56 (2012-11-24 20:23:54)


http://i48.tinypic.com/2072ctw.gif

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#32 2012-11-24 21:01:04

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.2/Warp

powerpoint56 wrote:

jvvg wrote:

Well, I think there's good news. I think someone just direct uploaded something from Insanity 1.1, and it worked. I'm thinking the problem was on my end.

That was me.  tongue
But about the direct uploading.. I uploaded the project onto Mod Share from the Upload page on the site, not directly from Insanity, because my direct upload didn't work. So I don't think you're the only one with the problem.

Oh, by the way, I think Insanity 1.1 is really cool and helpful!  big_smile

It works for me now, but apparently not for everybody.  hmm

And thanks.  smile


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#33 2012-12-07 14:34:29

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.2/Warp

First new block for 1.2 is now complete!

It is this:

move sprite [sprite1 v] forwards (5)


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#34 2012-12-07 14:38:59

mythbusteranimator
Scratcher
Registered: 2012-02-28
Posts: 1000+

Re: Insanity 1.2/Warp

cool


http://www.foxtrot.com/comics/2012-04-01-fdb37077.gif
clicky

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#35 2012-12-07 21:42:41

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.2/Warp

I am also making minor improvements to the skin to make it look cooler.

I expect this to be done by January.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#36 2012-12-08 22:57:51

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.2/Warp

I added another useful block:

set color of [var v] to [***color***]


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#37 2012-12-09 14:22:05

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.2/Warp

I have added very simple dictionary support to Insanity.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#38 2012-12-09 14:57:07

playzooki
Scratcher
Registered: 2012-02-07
Posts: 100+

Re: Insanity 1.2/Warp

jvvg wrote:

First new block for 1.2 is now complete!

It is this:

move sprite [sprite1 v] forwards (5)

Forwards 5 what? bananas?


I iz a sig. So there. CLICK ME ITS SO IMPORTANT!!!!

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#39 2012-12-09 15:10:14

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.2/Warp

playzooki wrote:

jvvg wrote:

First new block for 1.2 is now complete!

It is this:

move sprite [sprite1 v] forwards (5)

Forwards 5 what? bananas?

If someone's advanced enough to use Insanity, I presume they can figure out that means "steps".

The actual wording on the block is "move sprite [sprite1 v] (10) steps forwards"

Last edited by jvvg (2012-12-09 15:10:54)


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#40 2012-12-09 16:29:05

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.2/Warp

Dictionaries now work pretty much completely.

For those who don't know what they are, they are like lists, but better. With a dictionary, rather than putting an item at a number slot, you can put it at a word slot.

The dictionary blocks are like this:

make dictionary [name]
set item [key] of dictionary [name] to [value]
get item [key] of dictionary [name]

Last edited by jvvg (2012-12-09 16:29:54)


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#41 2012-12-09 17:08:55

SJRCS_011
Scratcher
Registered: 2011-02-07
Posts: 1000+

Re: Insanity 1.2/Warp

jvvg wrote:

Dictionaries now work pretty much completely.

For those who don't know what they are, they are like lists, but better. With a dictionary, rather than putting an item at a number slot, you can put it at a word slot.

The dictionary blocks are like this:

make dictionary [name]
set item [key] of dictionary [name] to [value]
get item [key] of dictionary [name]

so basically name:value pairs?


http://i.imgur.com/vQqtH.png
Learning to Program in a Nutshell:  "You're missing a closing parentheses" - LS97

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#42 2012-12-09 17:09:43

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.2/Warp

SJRCS_011 wrote:

jvvg wrote:

Dictionaries now work pretty much completely.

For those who don't know what they are, they are like lists, but better. With a dictionary, rather than putting an item at a number slot, you can put it at a word slot.

The dictionary blocks are like this:

make dictionary [name]
set item [key] of dictionary [name] to [value]
get item [key] of dictionary [name]

so basically name:value pairs?

Yeah.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#43 2012-12-09 17:10:56

SJRCS_011
Scratcher
Registered: 2011-02-07
Posts: 1000+

Re: Insanity 1.2/Warp

jvvg wrote:

SJRCS_011 wrote:

jvvg wrote:

Dictionaries now work pretty much completely.

For those who don't know what they are, they are like lists, but better. With a dictionary, rather than putting an item at a number slot, you can put it at a word slot.

The dictionary blocks are like this:

make dictionary [name]
set item [key] of dictionary [name] to [value]
get item [key] of dictionary [name]

so basically name:value pairs?

Yeah.

Cool.


http://i.imgur.com/vQqtH.png
Learning to Program in a Nutshell:  "You're missing a closing parentheses" - LS97

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#44 2012-12-09 22:12:45

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.2/Warp

I know it's been several years, but I'll finally write a new version of XOS using Insanity, in order to show off its awesome features.  smile


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#45 2012-12-10 15:11:50

playzooki
Scratcher
Registered: 2012-02-07
Posts: 100+

Re: Insanity 1.2/Warp

jvvg wrote:

playzooki wrote:

jvvg wrote:

First new block for 1.2 is now complete!

It is this:

move sprite [sprite1 v] forwards (5)

Forwards 5 what? bananas?

If someone's advanced enough to use Insanity, I presume they can figure out that means "steps".

The actual wording on the block is "move sprite [sprite1 v] (10) steps forwards"

ARE YOU INSULTING ME?


I iz a sig. So there. CLICK ME ITS SO IMPORTANT!!!!

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#46 2012-12-10 15:13:14

playzooki
Scratcher
Registered: 2012-02-07
Posts: 100+

Re: Insanity 1.2/Warp

ahirbhairav wrote:

How about a

when gf clicked
start project [test.sb]
block? This would be useful if you want to make a welcome project or something...

Brilliant idea!


I iz a sig. So there. CLICK ME ITS SO IMPORTANT!!!!

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#47 2012-12-11 14:30:31

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.2/Warp

Hey, guess what? Insanity 1.2 will have custom blocks! It will use "iCYOB-RFP" (or Insanity CYOB ripped from Panther  tongue ).

Anyway, Insanity 1.2 will have Panther's CYOB implemented.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#48 2012-12-11 14:31:44

playzooki
Scratcher
Registered: 2012-02-07
Posts: 100+

Re: Insanity 1.2/Warp

jvvg wrote:

Hey, guess what? Insanity 1.2 will have custom blocks! It will use "iCYOB-RFP" (or Insanity CYOB ripped from Panther  tongue ).

Anyway, Insanity 1.2 will have Panther's CYOB implemented.

Is that stealing? You should check the license.


I iz a sig. So there. CLICK ME ITS SO IMPORTANT!!!!

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#49 2012-12-11 14:34:29

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.2/Warp

playzooki wrote:

jvvg wrote:

Hey, guess what? Insanity 1.2 will have custom blocks! It will use "iCYOB-RFP" (or Insanity CYOB ripped from Panther  tongue ).

Anyway, Insanity 1.2 will have Panther's CYOB implemented.

Is that stealing? You should check the license.

I'm pretty sure I'm allowed to take code from other mods, as long as I give credit.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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#50 2012-12-11 15:04:33

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Insanity 1.2/Warp

The file history feature is annoying to many people, and on Mod Share, we don't have the code for a "based off ---'s project", so I am attempting to remove it.


http://tiny.cc/zwgbewhttp://tiny.cc/e1gbewhttp://tiny.cc/zygbewhttp://tiny.cc/izgbew
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