See title. This is what it did (all of these projects are mine, click my name to see the bugs):
1. In "It's a Hard Knock Life", the doors rotate to slow.
2. In "Zombie Commercial", the zombie doesn't grow as big.
3. In "Sticko Games #1", the blocker moves too slow.
Can someone help me?
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Maybe the new version requires a faster computer? How fast is the computer you are running it on? Do you see these performance problems both on the web site and on the downloaded versions?
I don't know why you are having these problems, maybe somebody on the Scratch team can address it. But for somebody trying to track down your issues, these would be good things to know.
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v1.2.1 seems to run as fast as v1.1 on my machine (I've not done careful timing, but I think it may actually be faster in non-presentation mode).
If there are loops without any waits in them, then it is quite likely that different implementations will have different effects. I believe that every forever loop and every loop that does motion should have a wait of some sort in the loop. (Note: glide includes a wait, as does play note.)
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Mike16112: if you get a pink box it's a bug in Scratch.
Do you have Scratch v1.2.1? If you do, we need your help in trying to make the pink box appear again and give a very detailed description of what you did to make the pink box appear. If you could send a screenshot would be extremely helpful.
Please send that information to scratch-feedback[at]media.mit.edu
Thanks.
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I am using a Windows XP. 2 of them are using forever loops, but the first one isn't. You can download those projects if you think you know what's wrong. Thanks, guys!
EDIT: This is mostly online, but there is a tiny difference offline, as well.
Last edited by ElMikkino (2007-12-23 14:26:47)
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