fillergames wrote:
JH1010 wrote:
fillergames wrote:
There is an annoying glitche in my game. When you destroy a rock sometimes it respawns in the middle of the screen insted of the top.
http://scratch.mit.edu/projects/fillergames/2913466Sorry, we don't deal with glitches in finished games. For this I would recommend The Tester Team.
Ok. Whos the Tester Team?
The people linked in my first post. I should've mentioned that at first.
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JH1010 wrote:
fillergames wrote:
JH1010 wrote:
Sorry, we don't deal with glitches in finished games. For this I would recommend The Tester Team.Ok. Whos the Tester Team?
The people linked in my first post. I should've mentioned that at first.
Never mind i found it. I forgot to change the number in the SET Y block.
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dvd4 wrote:
BUYP
up
your
post
Thanks!
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On my test account I am trying to make an RPG battle system. The attacks are made by broadcasts, but I can't figure out how to make the HP bars change when you attack. I also don't have the AI yet. If you could help with the HP bar problem, then thanks.
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You need a costume for every different possibility for the HP bar. If you have this then the script wold be something like this:
when gf clicked // or whenever you begin the battle forever if <<health>=(4)> switch to costume [costume4 v] end if <<health>=(3)> switch to costume [costume3 v] end if <<health>=(2)> switch to costume [costume2 v] end if <<health>=(1)> switch to costume [costume1 v] end endIf you start with more than four HP then change the health and costume number to match in another if block.
Last edited by JH1010 (2012-11-30 01:22:55)
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Ideas wrote:
Here is something for you to consider. A script for a helicopter that slowly falls without any repeat blocks. VELOCITY Usage needed.
So no forever, repeat () or repeat until blocks. Intresting. I'll think about it.
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Ideas wrote:
No, a forever/ a broadcast may be used. HAS velocitced X movement too.
when gf clicked forever if <touching [ground v]?> set [y velocity v] to (0) else change [y velocity v] by (-0.4) end end when gf clicked forever change y by (y velocity)That should work for falling.
Last edited by JH1010 (2012-12-05 02:45:16)
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Last edited by JH1010 (2012-12-08 01:41:45)
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Still more space? I would join.
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