The only way you can do this is by using the "ask" and "answer" blocks. Ask the players name, hopefully they'll be truthful and then you have their name saved in the "answer" variable
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when i receive [name v] ask [what is your name?] and wait set [name v] to <answer> say <join (hi,) <name>> do whatever you want
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scratchyrocks wrote:
when i receive [name v] ask [what is your name?] and wait set [name v] to (answer) say <join [hi,] (name)> do whatever you want
Fixed.
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