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NOTE: BY saving i mean saving the progress (level) you're on in the game (or maybe variables or whatever) NOT the project.
Why must it save to the cloud? Saving to the computer would improve the followings:
- lesser saving time
- take up lesser cloud storage
- savable for users who do not play with a logged in account
I did think about the fact that saving files in to internal hard drive can cause problems like:
- viruses
- out of hard drive memory
but these can be easily prevented by adding some limits to saving to the hard drive.
So why not?
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Because it's really hard to do, having to program in completely different languages for support for every platform.
Also because it's simple enough, and get's the job done for you to use cloud variables.
And if you don't set the variables at the beginning, you can already do this.
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TorbyFork234 wrote:
Because it's really hard to do, having to program in completely different languages for support for every platform.
Also because it's simple enough, and get's the job done for you to use cloud variables.
And if you don't set the variables at the beginning, you can already do this.
But they can just serialize (encode) variables like what java does and save them in to a file.
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What if I wanted to play the game on different computers? I could just use one account and cloud vars.
But I'm not sure if people would be happy letting random people save files to their computers...
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It's gonna be on the cloud so that you don't have to have a flash drive or disc to save it to another computer. If it's not on the cloud, you could only work on the project on one computer, which was a problem for me when I was working on a school project.
kayybee wrote:
But I'm not sure if people would be happy letting random people save files to their computers...
+1
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