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#1851 2012-11-23 13:20:11

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

I have very,very good news to tell!









I can be  .... MUSIC DESIGNER AND CREATOR!




I just got FL Studio and I'll dowload the B/W Soundfont.  smile


internet's all about cats today.

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#1852 2012-11-23 15:22:55

GameGuy64
Scratcher
Registered: 2011-09-22
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

I think we should use prev-gens' Pokémon to pad out our Pokédex.


http://i45.tinypic.com/25apxc7.png

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#1853 2012-11-23 16:34:40

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

GameGuy64 wrote:

I think we should use prev-gens' Pokémon to pad out our Pokédex.

That would take much space doesn't it?


internet's all about cats today.

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#1854 2012-11-23 17:19:05

maxdoss
Scratcher
Registered: 2010-07-27
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

no using past pokemon. we want as little programming as possible


It's my birthday. Deal with it.

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#1855 2012-11-23 21:55:26

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Awesome. I have had FL Studio 10 i think for a while now but idk how to use it. xD

Size doesnt matter at this point cause this is being released in 2.0. The Only problem is performance, speed to be exact. It has to run smooth and efficient.


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#1856 2012-11-24 02:13:23

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Yayiehz.

You got FL Studio.

I'd asked Pokedirector to do it, but since he's gone, go ahead!


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#1857 2012-11-24 04:27:29

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Ok. I'm taking lessons on youtube.


internet's all about cats today.

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#1858 2012-11-24 08:29:10

GameGuy64
Scratcher
Registered: 2011-09-22
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Hey look!:Pokédex thingy!


http://i45.tinypic.com/25apxc7.png

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#1859 2012-11-24 13:45:11

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

I can't see the Pokedex thingy because I haven't got a Google account.  tongue

(Well, I see that no one has decided to take notice that Soniku3 can directly be translated into Japanese, but hey.)


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#1860 2012-11-25 10:10:21

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Oink.


http://i45.tinypic.com/1zqxc29.jpg

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#1861 2012-11-25 10:30:42

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

I've got some bad news guys:

I think I'll have to take some leave.  tongue

Reason being that I let homework overwhelm me. I have several pieces due in tomorrow and lots more for the next.

Go school.

So, I'll leave Game and popopobob in charge for now. I'll hopefully only be gone for a fortnight.


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#1862 2012-11-26 16:26:00

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

OK, FINE BY ME.

IT'S ONLY BEEN LIKE, A FEW DAYS BEFORE ANYONE HAS POSTED ANYTHING CONSTRUCTIVE. (oink)

Actually, this was posted because GANGNAM STYLE IS TEH BESTESTEST VIDIOH IN VEEOOZ.

Well, if no one is going to post anything, I'll come off leave to guide you through, with a shining light.

But I don't use that nice gentle stuff, Ima bring in... idk.

Anyway, I'm going to end up talking about sandwiches if I rant on any further, because I talk about one thing and end with something else. It's chalk to cheese.

If Albert Einstein was a rapper, his stagename would be Albert E=MC Squared.

I went there.

OK, on to something constructive...

Map design. We seem to have lost a few members vital to the completion on the way (not sure where Zang is  hmm ), so are there any ideas for any towns?


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#1863 2012-11-26 17:19:59

GameGuy64
Scratcher
Registered: 2011-09-22
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Ich kann nicht do that  tongue


http://i45.tinypic.com/25apxc7.png

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#1864 2012-11-26 17:37:40

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

The1UP wrote:

OK, FINE BY ME.

IT'S ONLY BEEN LIKE, A FEW DAYS BEFORE ANYONE HAS POSTED ANYTHING CONSTRUCTIVE. (oink)

Actually, this was posted because GANGNAM STYLE IS TEH BESTESTEST VIDIOH IN VEEOOZ.

Well, if no one is going to post anything, I'll come off leave to guide you through, with a shining light.

But I don't use that nice gentle stuff, Ima bring in... idk.

Anyway, I'm going to end up talking about sandwiches if I rant on any further, because I talk about one thing and end with something else. It's chalk to cheese.

If Albert Einstein was a rapper, his stagename would be Albert E=MC Squared.

I went there.

OK, on to something constructive...

Map design. We seem to have lost a few members vital to the completion on the way (not sure where Zang is  hmm ), so are there any ideas for any towns?

Truly, were going to need everyone working on the map for them to get done. If you are thinking to make completely custom maps, it could mean well over 200 maps for the whole game. The scroll engine may not even work with our map size, so I am not sure if It is a good idea for bey to refine it yet. We should prob divert our attention to the maps first.


http://i45.tinypic.com/1zqxc29.jpg

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#1865 2012-11-26 20:06:53

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

I agree. Honestly, with the hundreds of maps now, our engine will be totally corrupt.

I mean it will run quite slow and believe me, I have tried making it 2 sprites. I have the x-axis down but the y-axis requires a whole new set of calculations.

Here is how it goes down. I would use mod, variables, and a whole lotta math to get one sprite to continuously stamp, move as you move, and switch to the right costume.

It is a lot for the x-axis, the y-axis is much harder to figure out though.

However, we will have too many sprites, if there were 200 map sprites (not including any sensing, button, hero, people, pokemon, et... sprites) we'll have 400 sprites. 200 physical sprites, 200 ghost sprites which will act as the object that a player can't walk through).

Furthermore, I can't go on without getting map sprites and item sprites. I have all programming down its all up to adding in sprites and 'their' scripts.

I have more to rant on about but i am too lazy to go on......


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#1866 2012-11-26 20:28:30

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

beyblade4 wrote:

I agree. Honestly, with the hundreds of maps now, our engine will be totally corrupt.

I mean it will run quite slow and believe me, I have tried making it 2 sprites. I have the x-axis down but the y-axis requires a whole new set of calculations.

Here is how it goes down. I would use mod, variables, and a whole lotta math to get one sprite to continuously stamp, move as you move, and switch to the right costume.

It is a lot for the x-axis, the y-axis is much harder to figure out though.

However, we will have too many sprites, if there were 200 map sprites (not including any sensing, button, hero, people, pokemon, et... sprites) we'll have 400 sprites. 200 physical sprites, 200 ghost sprites which will act as the object that a player can't walk through).

Furthermore, I can't go on without getting map sprites and item sprites. I have all programming down its all up to adding in sprites and 'their' scripts.

I have more to rant on about but i am too lazy to go on......

It means a lot of math for us. I mean we can probably do it, but it will take a couple of hours. Sadly, for us to even start though, we will need some of the maps made, where we don't have any. We best get started.


http://i45.tinypic.com/1zqxc29.jpg

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#1867 2012-11-26 21:45:57

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Exactly. The earlier we learn how to situate this, the better of a game it'll be. The furthest I have gotten was as you scroll upwards, the next map is there but it in the wrong x position.

It is hard to explain here so I will make a project showing it soon enough.


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#1868 2012-11-27 02:05:59

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Right then.

Yet, we still need ideas before actually starting to make it, so here's a list of the towns so far. How many should we have? I just realised baku's gone.  hmm

OK, I'm going to do some elaborate planning today. Expect something good tomorrow.

Hopefully, if my laziness doesn't jump in and make me want to watch some more Haruhi.  tongue


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#1869 2012-12-01 01:38:59

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Oink.

Heh, looks like I forgot to do my elaborate planning.  smile


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#1870 2012-12-01 11:56:04

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Oink


http://i45.tinypic.com/1zqxc29.jpg

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#1871 2012-12-02 11:22:04

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

So...quiet....

We need some good spriters to start making the maps. I can try, but im not that good.


http://i45.tinypic.com/1zqxc29.jpg

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#1872 2012-12-02 11:59:58

The1UP
Scratcher
Registered: 2011-11-01
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob wrote:

So...quiet....

We need some good spriters to start making the maps. I can try, but im not that good.

I know how quiet it is.

DARN, I FORGOT TO START ELABORATE PLANNING.

Right you lot, come back 'ere.

Ima get ya'll to work.


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#1873 2012-12-02 12:19:01

kungcuddles
Scratcher
Registered: 2012-02-14
Posts: 8

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Can I help with something?

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#1874 2012-12-04 16:05:38

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Get us to work...plz...its been to quiet......


http://i45.tinypic.com/1zqxc29.jpg

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#1875 2012-12-04 19:56:23

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob I am waiting on you. Whenever you are ready I am willing to help. I can't do another beta without maps (not on you). But you are working on the battle engine so without you i am nothing ;____; Lol but seriously this forum is seeming to die. Let us regain our enthusiasm.


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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