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#2076 2012-11-20 10:17:33

PencilFactory
Scratcher
Registered: 2011-11-11
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area


say [Is this a link?]


BUG!
say [Is this a link?]

WORKS!!!

Last edited by PencilFactory (2012-11-20 19:03:55)


PencilFactory is http://blocks.scratchr.org/API.php?user=PencilFactory&action=onlineStatus&type=text, see my computerhttp://mag.racked.eu/cimage/i9002/Achievement+get%21/Computer+crashed/mca.png

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#2077 2012-11-20 11:18:19

IncredibleTJ
Scratcher
Registered: 2012-06-18
Posts: 8

Re: Official [Scratchblocks] Testing Play Area

gfchll wrote:

maxamillion321 wrote:

IncredibleTJ wrote:

when gf clicked 
think [TESTING PICKLES TESTING COMPUTER] for (alot of) secs
go to [herobrine.com and get a slenderman tatoo ]
stop script
say [hi] for (all the) secs [in the world]

Fixed

fixed?

fixed? did i want u to? no

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#2078 2012-11-20 18:58:55

zapmaster
Scratcher
Registered: 2012-10-11
Posts: 3

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
forever
say [interesting!!!!!!!!] for (4) secs

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#2079 2012-11-20 19:37:13

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]

Last edited by OrcaCat (2012-11-20 19:42:38)


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

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#2080 2012-11-20 19:47:37

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

Scripts for this

when green flag clicked
        point in direction 0
        set (startx) to (0)
        set (starty) to (0)
        forever  
            go to x: (startx) y: (starty)
            if (key "right arrow" pressed?) 
                turn  5 degrees
            if (key "left arrow" pressed?) 
                turn  5 degrees
            if (key "up arrow" pressed?) 
                move 5 steps
                set "startx" to (x position)
                set "starty" to (y position)
            if (key "down arrow" pressed?) 
                move -5 steps
                set "startx" to (x position)
                set "starty" to (y position)
            clear
            switch to costume "costume1"
            change y by 1
            stamp
            change y by 1
            stamp
            next costume
            change y by 1
            stamp
            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
            stamp
            next costume
            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
            stamp
            change y by 1
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            change y by 1
            stamp
            next costume
            change y by 1
            stamp
            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
            stamp
            change y by 1
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            change y by 1
            stamp
            change y by 1
            stamp
            next costume
            change y by 1
            stamp
            change y by 1
            stamp
            change y by 1
            stamp
            change y by 1
            stamp
            change y by 1
            stamp
            change y by 1
            stamp
            change y by 1
            stamp
            change y by 1
            stamp
            next costume
            change y by 1
            stamp
            change y by 1
            stamp
            change y by 1
            stamp
            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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            change y by 1
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    end

    change y by 1
    stamp
    change y by 1
    stamp

Last edited by OrcaCat (2012-11-20 19:53:24)


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

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#2081 2012-11-20 19:54:49

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked // lol
say <(lol)> // yay


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

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#2082 2012-11-21 20:30:33

Awesome-tak
Scratcher
Registered: 2012-11-17
Posts: 3

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
ask [what's your username?] and wait
set [username v] to (answer)
if <[username v] contains <[-tak] or [-toki]>>
say [oh! you're a toki!] for (3) secs

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#2083 2012-11-21 21:42:46

gfchll
Scratcher
Registered: 2012-04-21
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area


HELLO EVERYBODY!

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#2084 2012-11-21 22:17:51

kaboompow
Scratcher
Registered: 2012-08-08
Posts: 9

Re: Official [Scratchblocks] Testing Play Area

when [space v] key pressed
set [awesomeness v] to (nerds)


http://beta.scratch.mit.edu/static/site/galleries/thumbnails/19/2162.png

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#2085 2012-11-21 22:47:13

kaboompow
Scratcher
Registered: 2012-08-08
Posts: 9

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
forever
  if<key [up arrow v] pressed>
    change [y speed v] by (0.5)
  end
  if<key [down arrow v] pressed>
    change [y speed v] by (-0.5)
  end
  if<key [left arrow v] pressed>
    change [x speed v] by (-0.5)
  end
  if<key [right arrow v] pressed>
    change [x speed v] by (0.5)
  end
  change y by (y speed)
  change x by (x speed)
  set [x speed v] to ((x speed) * (0.95))
  set [y speed v] to ((y speed) * (0.95))
  change [y speed v] by (-0.5)
end


http://beta.scratch.mit.edu/static/site/galleries/thumbnails/19/2162.png

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#2086 2012-11-22 11:25:26

sakafitrady
Scratcher
Registered: 2012-09-07
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

Say [Hi new scratchers!] for (2) secs
Say [do you want to learn how to put scripts in your posts?] for (2) secs
Say [then here it is!] for (2) secs
Say first, you put 
 to the start of your script for (2) min
Say [see how that block turned red?] for (2) secs
Say [that is because it is not correct but it doesn't always turn red, look at the example]
Set [color effect v] to (color effect)
Say [it needs to be] for (2) secs
Set [color v] effect to (color effect)
Say [but look!] for (2) secs
Move [Hi v] (10) [smiley faces! v] steps
Say [you can add drop down lists anywhere!] for (2) secs
Say [here is how make them: you put your item in [ v]] for (2) secs
Sorry, there is a glitch  sad

Last edited by sakafitrady (2012-11-22 11:29:38)

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#2087 2012-11-22 11:28:55

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

kaboompow wrote:

when gf clicked
forever
  if<key [up arrow v] pressed?>
    change [y speed v] by (0.5)
  end
  if<key [down arrow v] pressed?>
    change [y speed v] by (-0.5)
  end
  if<key [left arrow v] pressed?>
    change [x speed v] by (-0.5)
  end
  if<key [right arrow v] pressed?>
    change [x speed v] by (0.5)
  end
  change y by (y speed)
  change x by (x speed)
  set [x speed v] to ((x speed) * (0.95))
  set [y speed v] to ((y speed) * (0.95))
  change [y speed v] by (-0.5)

Fixed.


http://i46.tinypic.com/35ismmc.png

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#2088 2012-11-22 12:29:52

RCScratch
Scratcher
Registered: 2010-05-26
Posts: 48

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
if <<<<cond 1> and <cond 2>> and <<cond 3> and <cond 4>>> and <<<cond 5> and <cond 6>> and <<cond 7> and <cond 8>>>> // all 8 of these conditions have to be true
 statement
else //if it is not true ^^
 if <cond 9>
  statement 2
 else
  statement 3
 end
end

Last edited by RCScratch (2012-11-22 12:30:17)


http://i736.photobucket.com/albums/xx7/RCScratch/RCSCRatch.gif http://www.danasoft.com/sig/467044211994.jpg

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#2089 2012-11-22 12:32:34

RCScratch
Scratcher
Registered: 2010-05-26
Posts: 48

Re: Official [Scratchblocks] Testing Play Area

Awesome-tak wrote:

when gf clicked
ask [what's your username?] and wait
set [username v] to (answer)
if <<[username v] contains [-tak]> or <[username v] contains [-toki]>>
say [oh! you're a toki!] for (3) secs

fixed


http://i736.photobucket.com/albums/xx7/RCScratch/RCSCRatch.gif http://www.danasoft.com/sig/467044211994.jpg

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#2090 2012-11-22 14:45:36

maxamillion321
Scratcher
Registered: 2011-06-17
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
say [Lets start a game of tag!] for (3) secs
repeat (10)
add [scratcher v] to [tag]
end
go to [closest person to me v]
if <touching [scratcher v]?>
say [Tag! Your it!] for (2) secs
end

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#2091 2012-11-22 15:20:37

Tedbear2
Scratcher
Registered: 2012-11-17
Posts: 7

Re: Official [Scratchblocks] Testing Play Area

when gf clicked 
wait until < (Lives) = [0] >
wait [1] secs
broadcast [Game Over]
Say [Ouch I died] for [5] secs

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#2092 2012-11-22 15:28:35

dvd4
Scratcher
Registered: 2010-06-30
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

Tedbear2 wrote:

when gf clicked 
wait until < (Lives) = [0] >
wait (1) secs
broadcast [Game Over v]
Say [Ouch I died] for (5) secs

Fixed


I made a mod  big_smile  It's called blook!
http://i49.tinypic.com/16ia63p.png

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#2093 2012-11-22 17:06:19

awesomeness321
Scratcher
Registered: 2012-08-10
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

sakafitrady wrote:

Set [color effect v] to (color effect)

That block is completely possible to make in scratch. Just make a variable called 'color effect'. So that script is correct.  smile  THIS would be incorrect

set color effect to color effect
though.


My newest project:http://blocks.scratchr.org/API.php?user=awesomeness321&amp;action=projects&amp;type=newest&amp;return=image&amp;num=1Color:#30F9A5 I am currently http://blocks.scratchr.org/API.php?user=awesomeness321&amp;action=onlineStatus&amp;type=text

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#2094 2012-11-23 10:49:40

savaka
Scratcher
Registered: 2011-01-07
Posts: 6

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
find [apple pie]
eat [Last Found Sprite v]
say [yummy!] for (2) secs
blow up
stop [green flag v] [lemonade]


http://scratch.mit.edu/static/projects/savaka/2790251_sm.png
Program the Robot 1s1s

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#2095 2012-11-23 11:42:00

30-1
Scratcher
Registered: 2012-08-08
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

sakafitrady wrote:

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Hi>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
LOL!

This is not very funny.


http://i.imgur.com/ocOya7x.gif
I. Text I Based I Games I

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#2096 2012-11-23 11:44:50

30-1
Scratcher
Registered: 2012-08-08
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

OrcaCat wrote:

Scripts for this

[blockspam removed]

This IS blockspam.


http://i.imgur.com/ocOya7x.gif
I. Text I Based I Games I

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#2097 2012-11-23 11:46:47

30-1
Scratcher
Registered: 2012-08-08
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

reallqwet wrote:

[blockspam removed]
LOLOLOLOLOLOLOLOLOLLO

Not funny! Very annoying!!


http://i.imgur.com/ocOya7x.gif
I. Text I Based I Games I

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#2098 2012-11-23 15:28:15

lavapenguin
Scratcher
Registered: 2012-04-03
Posts: 4

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
set (score) to 0
forever
if <touching [Sprite2 v]>
change [score] by [1]
add [score] to [previous scores] //edit this for the kind of leaderboard you want
wait [1] secs
end
end

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#2099 2012-11-23 15:55:16

dvd4
Scratcher
Registered: 2010-06-30
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

lavapenguin wrote:

when gf clicked
set [score v] to (0)
forever
if <touching [Sprite2 v]?>
change [score v] by [1]
add (score) to [previous scores v] //edit this for the kind of leaderboard you want
wait (1) secs
end
end

Fixed


I made a mod  big_smile  It's called blook!
http://i49.tinypic.com/16ia63p.png

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#2100 2012-11-23 15:56:52

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

dvd4 wrote:

lavapenguin wrote:

when gf clicked
set [score v] to (0)
forever
if <touching [Sprite2 v]?>
change [score v] by [1]
add (score) to [previous scores v] //edit this for the kind of leaderboard you want
wait (1) secs
end

Fixed

Fixed even more.

Last edited by ErnieParke (2012-11-23 15:57:40)


http://i46.tinypic.com/35ismmc.png

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