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#76 2012-11-20 01:30:09

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Windows 8 VS iPad 4

MrFlash67 wrote:

jji7skyline wrote:

But Apple aren't merging OSX and iOS. Sure they're making them work better together, and bring features from one to the other, but they're definitely not merging into one product.

I said it was LIKE, not what they are going to do. If they were, I would probably move to Linux.

I agree.


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#77 2012-11-20 09:51:16

veggieman001
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Registered: 2010-02-20
Posts: 1000+

Re: Windows 8 VS iPad 4

zubblewu wrote:

veggieman001 wrote:

jji7skyline wrote:

Apple's never been known to be particularly friendly to developers, which seems fine though kinda sad but whatevs.

How is this fine?

Because how could apple ever do anything wrong?  roll

Mmm, yes.


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#78 2012-11-20 10:22:47

maxskywalker
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Registered: 2008-01-27
Posts: 1000+

Re: Windows 8 VS iPad 4

jji7skyline wrote:

veggieman001 wrote:

stevetheipad wrote:


App development is not a cheap hobby/business. Chances are, if they can afford to make a good app, they can save up for a Mac.

I think it's ridiculous to make people buy a Mac and then make them pay a developer's fee. I mean, it's one thing to want to make money; that I understand. It's another thing to be completely excessive and trying to squeeze as much out of people as they can, which it seems like Apple's trying to do here.

Apple's never been known to be particularly friendly to developers, which seems fine though kinda sad but whatevs.

On the other hand Microsoft is trying to reel in as many developers as it can, by allowing use of more languages and stuff, which is just creepy :s

Btw, the Visual IDE only works on Windows, not Mac. Go figure.

So apparently not restricting developers to a very small set of languages is considered 'creepy'.  Good to know.

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#79 2012-11-20 11:20:36

stevetheipad
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Registered: 2011-08-06
Posts: 1000+

Re: Windows 8 VS iPad 4

16Skittles wrote:

stevetheipad wrote:

veggieman001 wrote:

Despite your personal opinions, the majority of people who own iOS devices, would want to make apps for them, and use computers in general use Windows computers and either do not want to or cannot afford to switch to a Mac. Allowing Windows users to make apps would significantly increase the amount of iOS developers, IMO.

App development is not a cheap hobby/business. Chances are, if they can afford to make a good app, they can save up for a Mac.

This is a completely idiotic statement. Anyone can get a distro of Linux, fire up Vim, compile with GCC and distribute an app on Sourceforge or even sell it without paying a cent more than what they would pay anyway (Internet and electricity). It is pathetic to make a developer pay $1000 or more for a proprietary computer, another hundred per year to get XCode, and then take away 33% of their apps profits (assuming it is a paid app). I've begun dong game development with a budget of $0, and I don't think there is much that I truly need to spend money on. Code::Blocks is open source. GIMP is open source. All the software I use to develop with (aside from windows, which I had anyway) is free as in speech, and it is entirely possible to develop applications without a budget.

No, actually it isn't. And do your homework, it's 30% not 33%.

The truth is, Apple isn't trying to squeeze as many bucks from people as possible (Look at iTunes for PC for example). Instead, they want people to really be committed, that's why there's a big  fee, you have to have a Mac and the review process rejects any app that isn't professional looking these days. Apple has done several things to hint to people that they only want committed, excellent and knowledgable developers. Besides, I'm willing to bet that 80%+ of all people who would want to develop for iOS have a Mac or will buy one because they love the Apple ecosystem, partially why they're developing for Apple in the first place.


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#80 2012-11-20 12:22:38

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: Windows 8 VS iPad 4

stevetheipad wrote:

16Skittles wrote:

stevetheipad wrote:


App development is not a cheap hobby/business. Chances are, if they can afford to make a good app, they can save up for a Mac.

This is a completely idiotic statement. Anyone can get a distro of Linux, fire up Vim, compile with GCC and distribute an app on Sourceforge or even sell it without paying a cent more than what they would pay anyway (Internet and electricity). It is pathetic to make a developer pay $1000 or more for a proprietary computer, another hundred per year to get XCode, and then take away 33% of their apps profits (assuming it is a paid app). I've begun dong game development with a budget of $0, and I don't think there is much that I truly need to spend money on. Code::Blocks is open source. GIMP is open source. All the software I use to develop with (aside from windows, which I had anyway) is free as in speech, and it is entirely possible to develop applications without a budget.

No, actually it isn't. And do your homework, it's 30% not 33%.

The truth is, Apple isn't trying to squeeze as many bucks from people as possible (Look at iTunes for PC for example). Instead, they want people to really be committed, that's why there's a big  fee, you have to have a Mac and the review process rejects any app that isn't professional looking these days. Apple has done several things to hint to people that they only want committed, excellent and knowledgable developers. Besides, I'm willing to bet that 80%+ of all people who would want to develop for iOS have a Mac or will buy one because they love the Apple ecosystem, partially why they're developing for Apple in the first place.

Okay, maybe I'm the only one for freedom? I want to like Apple, I really do. There is no way to compare an iPad to an Android tablet. iPad is far superior. There is no way to compare a Mac to a similarly priced and specced PC. They're beautiful. They're thin. They're light. But the Apple "ecosystem" is something that I would do my best to get out of. Dang, I'd love  to have an iMac or rMBP, but I would never even consider doing so without Boot Camp. If Apple thinks they're too good for those not willing to shell out a couple grand, well, that's their choice. The more I learn, the more I consider a Hackintosh over a Mac.


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#81 2012-11-20 15:51:35

jji7skyline
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Registered: 2010-03-08
Posts: 1000+

Re: Windows 8 VS iPad 4

The ecosystem is what it's all about. You get better apps, and services that work great together.


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#82 2012-11-20 16:43:24

fire219
Scratcher
Registered: 2008-02-07
Posts: 1000+

Re: Windows 8 VS iPad 4

stevetheipad wrote:

veggieman001 wrote:

Despite your personal opinions, the majority of people who own iOS devices, would want to make apps for them, and use computers in general use Windows computers and either do not want to or cannot afford to switch to a Mac. Allowing Windows users to make apps would significantly increase the amount of iOS developers, IMO.

App development is not a cheap hobby/business. Chances are, if they can afford to make a good app, they can save up for a Mac.

I agree with skittles that this is ridiculous. No decent developer would buy a Mac. JK

Still, people should be able to develop on whatever platform they want.

I don't see how charging devs up the butt for the ability to develop for iOS means that all apps will be quality. For example, there are big corporations with pockets deeper than the Marianas Trench that still fail to make a decent app.

Also, the excessive charges mean that devs have less money for tools and materials to make the app. This can DECREASE the quality of the app, meaning that Apple's plan has just backfired.

This is one area where Android has a major advantage, for the consumer, and the developer.  smile


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#83 2012-11-20 16:46:59

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Windows 8 VS iPad 4

That's because they have deep pockets but short armstongue

And I don't think you realise that iOS has way more apps in it's store, compared to the play store, plus a lot of Android apps are rubbish, or only work on some devices.


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#84 2012-11-20 16:56:28

stevetheipad
Scratcher
Registered: 2011-08-06
Posts: 1000+

Re: Windows 8 VS iPad 4

jji7skyline wrote:

The ecosystem is what it's all about. You get better apps, and services that work great together.

Yes, in a nutshell. People spend so much time and money avoiding the ecosystem when it's much easier and simpler if you just give in a little bit and sign up for iCloud, get an Apple ID...


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#85 2012-11-20 17:23:01

fire219
Scratcher
Registered: 2008-02-07
Posts: 1000+

Re: Windows 8 VS iPad 4

jji7skyline wrote:

That's because they have deep pockets but short armstongue

And I don't think you realise that iOS has way more apps in it's store, compared to the play store, plus a lot of Android apps are rubbish, or only work on some devices.

tongue

Yes, I am fully aware that the App Store has more apps. But there are plenty of bad iOS apps as well.

Also, I would like to see you run Temple Run or (fully updated) Angry Birds on a first gen iPhone. I will promise you that they will either refuse to run, or will run very slowly.

(Angry Birds runs painfully slow on my Backflip. Temple Run will not run at all, as it requires an ARM Cortex based CPU, while the Backflip has an ARM11)


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#86 2012-11-20 17:29:43

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Windows 8 VS iPad 4

Yes, but who has an original iPhone? Most have at least a 3GS.

Yet Android phones have limitless screen sizes and resolutions, as well as screen densities, RAM sizes and hardware buttons.


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#87 2012-11-20 17:41:09

stevetheipad
Scratcher
Registered: 2011-08-06
Posts: 1000+

Re: Windows 8 VS iPad 4

fire219 wrote:

jji7skyline wrote:

That's because they have deep pockets but short armstongue

And I don't think you realise that iOS has way more apps in it's store, compared to the play store, plus a lot of Android apps are rubbish, or only work on some devices.

tongue

Yes, I am fully aware that the App Store has more apps. But there are plenty of bad iOS apps as well.

Also, I would like to see you run Temple Run or (fully updated) Angry Birds on a first gen iPhone. I will promise you that they will either refuse to run, or will run very slowly.

(Angry Birds runs painfully slow on my Backflip. Temple Run will not run at all, as it requires an ARM Cortex based CPU, while the Backflip has an ARM11)

The way you're talking, try running angry birds on a 2007 Blackberry Curve.  tongue

Nobody has the iPhone 1!


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#88 2012-11-20 17:41:38

fire219
Scratcher
Registered: 2008-02-07
Posts: 1000+

Re: Windows 8 VS iPad 4

jji7skyline wrote:

Yes, but who has an original iPhone? Most have at least a 3GS.

Yet Android phones have limitless screen sizes and resolutions, as well as screen densities, RAM sizes and hardware buttons.

Who has an old enough android device for most apps to fail on it? (Other than me  tongue )

Screen density doesn't matter, neither does RAM (unless it is too little for an app), and most android devices have the same hardware buttons. iDevices have almost as many variations of resolution and RAM as android devices do.


The only real reason for android app incompatiblity is a phone having an ancient version of Android. iDevices have the same problem.

Last edited by fire219 (2012-11-20 17:42:01)


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#89 2012-11-20 17:51:41

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Windows 8 VS iPad 4

fire219 wrote:

jji7skyline wrote:

Yes, but who has an original iPhone? Most have at least a 3GS.

Yet Android phones have limitless screen sizes and resolutions, as well as screen densities, RAM sizes and hardware buttons.

Who has an old enough android device for most apps to fail on it? (Other than me  tongue )

Screen density doesn't matter, neither does RAM (unless it is too little for an app), and most android devices have the same hardware buttons. iDevices have almost as many variations of resolution and RAM as android devices do.


The only real reason for android app incompatiblity is a phone having an ancient version of Android. iDevices have the same problem.

4 resolutions. 3 different RAM sizes.

Can't say the same for android  tongue

Not to mention the different processors and graphics cards.


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#90 2012-11-20 18:28:35

fire219
Scratcher
Registered: 2008-02-07
Posts: 1000+

Re: Windows 8 VS iPad 4

jji7skyline wrote:

fire219 wrote:

jji7skyline wrote:

Yes, but who has an original iPhone? Most have at least a 3GS.

Yet Android phones have limitless screen sizes and resolutions, as well as screen densities, RAM sizes and hardware buttons.

Who has an old enough android device for most apps to fail on it? (Other than me  tongue )

Screen density doesn't matter, neither does RAM (unless it is too little for an app), and most android devices have the same hardware buttons. iDevices have almost as many variations of resolution and RAM as android devices do.


The only real reason for android app incompatiblity is a phone having an ancient version of Android. iDevices have the same problem.

4 resolutions. 3 different RAM sizes.

Can't say the same for android  tongue

Not to mention the different processors and graphics cards.

Actually, over the whole range of iDevices, 5 resolutions and 4 RAM amounts.

For processors and GPU differences, this is why you should make portable and/or generic code.  wink


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#91 2012-11-20 19:09:05

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Windows 8 VS iPad 4

Yes, but with some applications this is not possible.

Hardware accelerated games for instance.


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#92 2012-11-20 19:14:40

fire219
Scratcher
Registered: 2008-02-07
Posts: 1000+

Re: Windows 8 VS iPad 4

jji7skyline wrote:

Yes, but with some applications this is not possible.

Hardware accelerated games for instance.

This is why you program in code for using the most common hardware acceleration, and a toggle for it, in case the phone doesn't support the hardware acceleration that the game wants.


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#93 2012-11-20 21:48:10

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: Windows 8 VS iPad 4

fire219 wrote:

jji7skyline wrote:

Yes, but with some applications this is not possible.

Hardware accelerated games for instance.

This is why you program in code for using the most common hardware acceleration, and a toggle for it, in case the phone doesn't support the hardware acceleration that the game wants.

This is what I'm doing with my PC game, if OpenGL 3.3 is not available, it falls back on 2.1.


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#94 2012-11-21 01:47:14

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Windows 8 VS iPad 4

OpenGL > DirectX  tongue


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#95 2012-11-21 07:42:18

16Skittles
Scratcher
Registered: 2009-08-26
Posts: 1000+

Re: Windows 8 VS iPad 4

jji7skyline wrote:

OpenGL > DirectX  tongue

Open source, not bound to Windows. Win-Win.  tongue


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#96 2012-11-21 08:43:27

TheSupremeOverLord
Scratcher
Registered: 2012-09-29
Posts: 100+

Re: Windows 8 VS iPad 4

I'm going to have to say ipad4.  It is portable, but other than that, there's not a whole lot to compliment.  A samaler CPU and hard drive makes it extremely difficult to process the dim pilots requests.  It takes minutes to even launch an application.  Also, the smaller hard drive creates a problem.  It can not hold a charge.  Also, you can not use the Internet on the go.  And Siri is slow to find responses.  So this isn't just a long rant, the iPad is very astheticaly pleasing.
tongue

Last edited by TheSupremeOverLord (2012-11-21 08:43:46)


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#97 2012-11-21 08:50:37

TheSupremeOverLord
Scratcher
Registered: 2012-09-29
Posts: 100+

Re: Windows 8 VS iPad 4

Well, maybe I am just boast because apple hates flash.  Resulting in a lack of scratch  tongue
I just read an article about how,  under section 3.1.3 of apples terms and usage, no apps shall be sold nor developed that are designed to inturptert and execute code. 
Now for a history lesson:


Scratch is only available as a desktop application, meaning it runs on laptops and desktop computers. Scratch is currently not available as a mobile device app. However, the Scratch Team may develop a web application for creating projects on tablets.
Several solutions have been tried, but none truly successful.
History

The Scratch Viewer was the first application created to play Scratch projects on mobile devices, specifically Apple's iOS. It was made by John McIntosh of Smalltalk Consulting Ltd, a Canadian Programmer who had before had had no affiliation with the MIT Media Lab. However, in April 2010 the application was removed from iTunes (Apple's app store) by Apple because it violates Section 3.3.1 of the company’s policy against applications that interpret or execute code.
After the demise of the Scratch Viewer, other Scratchers started attempting to make project viewers based on the HTML5 canvas element. The first two such projects were Go Everywhere!, by comp500, and the HTML Viewer, by Johnnydean1.[citation needed] The HTML Viewer officially stopped development, but was picked up again by two of its members, MidnightLeopard and MathWizz, who are developing JsScratch based on the old code from the HTML Viewer and a JavaScript library known as Morphic.js. Go Everywhere! development seems to have stopped as well.[citation needed]
The Android Scratch Player is a player specifically for the Android operating system. It is made by ZeroLuck, and is currently in alpha stage.
The Scratch Team has hinted at an official HTML5 viewer for Scratch 2.0.[2]
RHY3756547 started creating his own HTML5-based player for Scratch 2.0, called sb2.js. It reads the Scratch 2.0 File Format, and recompiles it to Javascript code.
Problems

No matter how good an HTML5 player works on a desktop computer, it will likely not work as well on a mobile device for a few reasons:
Mobile devices are often not as good as interpreting code as desktop computers
Mobile devices do not have a real keyboard, so key interaction is made difficult
Exact clicking on a mobile device is made difficult by the necessity of using a finger as the mouse
The native Scratch application also doesn't work, due to the Squeak VM not supporting mobile devices. If the tablet supports either the Flash Player or Java Player, the project could be played in it. For Scratch 2.0, the project could be edited, albeit with the difficulties mentioned above, if the device supports Flash.


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#98 2012-11-21 10:46:21

XGamer42
Scratcher
Registered: 2011-07-10
Posts: 500+

Re: Windows 8 VS iPad 4

Windows Surface when the W8 Pro version comes out in January, but for now, Ipad 4


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#99 2012-11-21 18:49:08

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Windows 8 VS iPad 4

TheSupremeOverLord wrote:

Well, maybe I am just boast because apple hates flash.  Resulting in a lack of scratch  tongue
I just read an article about how,  under section 3.1.3 of apples terms and usage, no apps shall be sold nor developed that are designed to inturptert and execute code. 
Now for a history lesson:


Scratch is only available as a desktop application, meaning it runs on laptops and desktop computers. Scratch is currently not available as a mobile device app. However, the Scratch Team may develop a web application for creating projects on tablets.
Several solutions have been tried, but none truly successful.
History

The Scratch Viewer was the first application created to play Scratch projects on mobile devices, specifically Apple's iOS. It was made by John McIntosh of Smalltalk Consulting Ltd, a Canadian Programmer who had before had had no affiliation with the MIT Media Lab. However, in April 2010 the application was removed from iTunes (Apple's app store) by Apple because it violates Section 3.3.1 of the company’s policy against applications that interpret or execute code.
After the demise of the Scratch Viewer, other Scratchers started attempting to make project viewers based on the HTML5 canvas element. The first two such projects were Go Everywhere!, by comp500, and the HTML Viewer, by Johnnydean1.[citation needed] The HTML Viewer officially stopped development, but was picked up again by two of its members, MidnightLeopard and MathWizz, who are developing JsScratch based on the old code from the HTML Viewer and a JavaScript library known as Morphic.js. Go Everywhere! development seems to have stopped as well.[citation needed]
The Android Scratch Player is a player specifically for the Android operating system. It is made by ZeroLuck, and is currently in alpha stage.
The Scratch Team has hinted at an official HTML5 viewer for Scratch 2.0.[2]
RHY3756547 started creating his own HTML5-based player for Scratch 2.0, called sb2.js. It reads the Scratch 2.0 File Format, and recompiles it to Javascript code.
Problems

No matter how good an HTML5 player works on a desktop computer, it will likely not work as well on a mobile device for a few reasons:
Mobile devices are often not as good as interpreting code as desktop computers
Mobile devices do not have a real keyboard, so key interaction is made difficult
Exact clicking on a mobile device is made difficult by the necessity of using a finger as the mouse
The native Scratch application also doesn't work, due to the Squeak VM not supporting mobile devices. If the tablet supports either the Flash Player or Java Player, the project could be played in it. For Scratch 2.0, the project could be edited, albeit with the difficulties mentioned above, if the device supports Flash.

Jailbreak, then get it from the Cydia store, or just side load the application without jailbreaking.  tongue


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#100 2012-11-21 21:23:03

Digital-Dingo
New Scratcher
Registered: 2012-11-21
Posts: 9

Re: Windows 8 VS iPad 4

Ill tell you why...

Apple costs a BUTT load of money.
Apple has been the same thing every generation
Apple is getting boring

Windows is ingenious!

... those are my reasons XD

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