forever glide (1) secs to x: <[x position v] of [thing you want to follow v]> y: <[y position v] of [thing you want to follow v]> // change 1 to how long the enemy waits until it tries to move to the thing u want to follow.
Last edited by KrIsMa (2012-11-21 13:50:23)
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Or a very basic way would be:
forever
wait(delay)
go to (sprite you want to follow)
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Llamalover wrote:
Or a very basic way would be:
forever wait [delay] secs go to [sprite you want to follow v]
Put in scratchblocks.
Anyway, here's another script that you might be interested in using:
when gf clicked forever point towards [sprite-being-followed v] move (.5) steps//Change this to make the sprite faster.I hope that this helps!
Last edited by ErnieParke (2012-11-22 10:52:12)
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