Is there a way to make a platformer that is aesthetically pleasing, as in using XVEL and YVEL, but without the little bouncing? As in, when a sprite touches the ground, it moves up and down a pixel extremely fast, like it's being pulled down by gravity, but being pushed back up by the ground. Any way to stop this?
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Yes. The short answer is single frame
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Half your amount of gravity and run your gravity script twice.
That's my solution.
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